


I dunno, I think it still heavily applies here in XIV. The job itself isn't bad but it does seem to attract a certain type of player.
As in XI, the stigma was originally due to game balance; here in XIV dragoons got animation locked into jumps and couldn't dodge stuff which meant they were always dead. There's a reason SE played along with the loldrg meme in that 8-bit titan extreme video they released.
The situation was largely improved with recent patches easing the animation lock but Heavensward revealed another facet of the loldrg that we hadn't seen as clearly before: the bad players. In 2.0 DRG was the easiest melee dps in the game and easy jobs tend to attract bad players. I'm not saying all DRG players are bad, far from it, but a LOT of the bad players were gravitating to DRG. Heavensward has now suddenly given DRGs positionals on par with, if not harder to execute than, the other melee jobs... suddenly those bad players can't keep up. I've seen more bad DRGs since 3.0 than I ever saw in 2.0 and in almost every case it's because they're struggling with the new skills.


This. The amount of times I've been paired with another DRG for my roulettes and literally do twice their DPS is staggering. That said, I'm not sure I agree with DRG being the easiest melee job in 2.x since our rotation, albeit priority-wise fairly simple, was 60 seconds long. Things are better now even if we have more to keep track of.I dunno, I think it still heavily applies here in XIV. The job itself isn't bad but it does seem to attract a certain type of player.
As in XI, the stigma was originally due to game balance; here in XIV dragoons got animation locked into jumps and couldn't dodge stuff which meant they were always dead. There's a reason SE played along with the loldrg meme in that 8-bit titan extreme video they released.
The situation was largely improved with recent patches easing the animation lock but Heavensward revealed another facet of the loldrg that we hadn't seen as clearly before: the bad players. In 2.0 DRG was the easiest melee dps in the game and easy jobs tend to attract bad players. I'm not saying all DRG players are bad, far from it, but a LOT of the bad players were gravitating to DRG. Heavensward has now suddenly given DRGs positionals on par with, if not harder to execute than, the other melee jobs... suddenly those bad players can't keep up. I've seen more bad DRGs since 3.0 than I ever saw in 2.0 and in almost every case it's because they're struggling with the new skills.
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