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  1. #1
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,521
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AsahinaMyLove View Post
    Im playing mostly Drg and I dont understant "Loldrg" o_O
    what thoes it mean?
    In both FFXI and XIV, dragoons have had a notable excess of bad players thanks to a combination of the dragon relation, the signature aesthetic being dark(so edgy), and people wanting to be Kain. Dragoons that can't dodge AoE, dragoons that can't do mechanics, dragoons that can't pull off their rotation...
    (1)

  2. #2
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,698
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Daralii View Post
    In both FFXI and XIV, dragoons have had a notable excess of bad players thanks to a combination of the dragon relation, the signature aesthetic being dark(so edgy), and people wanting to be Kain. Dragoons that can't dodge AoE, dragoons that can't do mechanics, dragoons that can't pull off their rotation...
    I don't want to be Kain.... I am Kain
    (0)

  3. #3
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Daralii View Post
    In both FFXI and XIV, dragoons have had a notable excess of bad players thanks to a combination of the dragon relation, the signature aesthetic being dark(so edgy), and people wanting to be Kain. Dragoons that can't dodge AoE, dragoons that can't do mechanics, dragoons that can't pull off their rotation...
    While these are true, probably the biggest reason DRGs in FFXI got this rep was due to the Penta Thrust nerf early on.

    For the benefit of those who weren't there, in FFXI, TP worked differently. You started with zero TP, and each attack you landed gave you additional TP. Once you reached 100, you could execute a high-damage weaponskill. Until you reached that number, all you had was auto-attacks (and, depending on jobs, a sprinkiling of job abilities) to build TP. Weaponskills would consume all of your TP, but also give you some TP back for each hit that landed.

    Penta Thrust was a bit overpowered in that it was a five-hit attack, using a weapon that already restored a larger-than-average amount of TP with each successful hit (polearms had a long delay between auto-attacks, and to keep things balanced against weapons like daggers that had low auto-attack delay, longer auto-attack delay means more TP per hit). Players discovered early on that Penta Thrust spam was pretty much the best DPS in the game. Players both good and bad flocked to the job like locusts, something that pretty much always happens when a job/class/build obtains flavor-of-the-month in ANY MMO.

    This was a pretty obvious and severe imbalance, though, and so SE made adjustments to the TP gain properties of weaponskills: for multi-hit weaponskills, every hit beyond the first would generate a reduced amount of TP. After that, DRG's huge advantage wasn't so huge anymore. They were still fine as DPS - but suddenly all the bads who'd come to the job could no longer use Penta-spam to hide their inadequacy. DRGs got a reputation for attracting bad players that never really went away after that, even if it eventually faded into "tired old joke" status.

    Because of this, Loldrg carried on into FFXIV, even BEFORE their penchant for jump-related aoe deaths became apparent.
    (1)

  4. #4
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AsahinaMyLove View Post
    Im playing mostly Drg and I dont understant "Loldrg" o_O
    what thoes it mean?
    You're "lol" for asking this!
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  5. #5
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AsahinaMyLove View Post
    Im playing mostly Drg and I dont understant "Loldrg" o_O
    what thoes it mean?
    I think the "16 bit Titan Extreme" fight sums it up nicely. Even the developers were laughing at lolDrg.
    https://www.youtube.com/watch?v=wKAMMjFch0A
    (0)

  6. #6
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    There will be no other lol job.
    Dragoon already had that stigma in FFXI it only carried over and any reason would have earn him the title of loldrg back.
    (2)

  7. #7
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Atreides View Post
    There will be no other lol job.
    Dragoon already had that stigma in FFXI it only carried over and any reason would have earn him the title of loldrg back.
    ^this it all started in XI it should of stayed in XI and no good players give 2 shits about the Loldrg stigma
    (0)

  8. #8
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Pluvia View Post
    ^this it all started in XI it should of stayed in XI and no good players give 2 shits about the Loldrg stigma
    I dunno, I think it still heavily applies here in XIV. The job itself isn't bad but it does seem to attract a certain type of player.

    As in XI, the stigma was originally due to game balance; here in XIV dragoons got animation locked into jumps and couldn't dodge stuff which meant they were always dead. There's a reason SE played along with the loldrg meme in that 8-bit titan extreme video they released.

    The situation was largely improved with recent patches easing the animation lock but Heavensward revealed another facet of the loldrg that we hadn't seen as clearly before: the bad players. In 2.0 DRG was the easiest melee dps in the game and easy jobs tend to attract bad players. I'm not saying all DRG players are bad, far from it, but a LOT of the bad players were gravitating to DRG. Heavensward has now suddenly given DRGs positionals on par with, if not harder to execute than, the other melee jobs... suddenly those bad players can't keep up. I've seen more bad DRGs since 3.0 than I ever saw in 2.0 and in almost every case it's because they're struggling with the new skills.
    (0)

  9. #9
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Alberel View Post
    I dunno, I think it still heavily applies here in XIV. The job itself isn't bad but it does seem to attract a certain type of player.

    As in XI, the stigma was originally due to game balance; here in XIV dragoons got animation locked into jumps and couldn't dodge stuff which meant they were always dead. There's a reason SE played along with the loldrg meme in that 8-bit titan extreme video they released.

    The situation was largely improved with recent patches easing the animation lock but Heavensward revealed another facet of the loldrg that we hadn't seen as clearly before: the bad players. In 2.0 DRG was the easiest melee dps in the game and easy jobs tend to attract bad players. I'm not saying all DRG players are bad, far from it, but a LOT of the bad players were gravitating to DRG. Heavensward has now suddenly given DRGs positionals on par with, if not harder to execute than, the other melee jobs... suddenly those bad players can't keep up. I've seen more bad DRGs since 3.0 than I ever saw in 2.0 and in almost every case it's because they're struggling with the new skills.
    This. The amount of times I've been paired with another DRG for my roulettes and literally do twice their DPS is staggering. That said, I'm not sure I agree with DRG being the easiest melee job in 2.x since our rotation, albeit priority-wise fairly simple, was 60 seconds long. Things are better now even if we have more to keep track of.
    (0)

  10. #10
    Player
    Werhusky's Avatar
    Join Date
    Oct 2013
    Posts
    872
    Character
    Nazreen Eby
    World
    Cerberus
    Main Class
    Scholar Lv 70
    For me machinists... had some really bad experience with a lot in DF
    oh and white mages start to annoy me idk why but it is a pain lately with them
    (0)

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