This is not entirely accurate from experience, sometimes I can slip the correct positional in if I'm quick off the mark on Ravana and my reading comprehension is on-point. I make a choice to go for that 90 potency at the risk of the KB and slow; that choice to 'push the boundary' is what makes the mechanic worthwhile for me. I stand in AoE all the time for that 90 potency (situational, but I consciously make the choice). Hell, I've thrown an entire Sav 1 attempt to the wind because I got the entire team resin bomb'd because I wanted that 90 potency; RnGesus gave me the wrong proc and goddamn I'm not losing to that Monk. So I guess it has some net effect (as opposed to none, which is being argued by many).
It's not 'difficult' per se - not much is with practice - but it allows me to make a decision; which I enjoy. By itself it's not complex, but sometimes if your DRG is a goon (like me) it has interplay with specific boss fights.


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So, what I meant is the whole buff upkeep is the REAL salt of the new stuff, and the randomness of 4ths is just added flavour. I consider it on par with for example the jump animation lock - when you know you're about to use the skill, you need to prepare for using it. When you're about to jump, you want to wait for it not to be between 3rd and 4th and not in a place where you'll be put to danger. When you use the 3rd, you have to be ready to move to both places and again have a plan for the AoEs, be prepared to lose the positional bonus in order to keep the timer going etc. It gives meaningful choice and reaction to the gameplay, rather than the mind-numbing 2.0 rotation.






