Yeah basically this.I play both WoW and FFXIV and let me just say that WoD didn't fail due to gated content. It failed thanks to awful dev communication and lack of content. I remember how appalled people were when the WoW Devs tried to label 3.1 a major content patch when all we got was literally Twitter and a selfie cam.
WoW's team has gotten lazy, we were stuck with siege of gorillas for a full year, and only got one content path in draenor, with then only puttin a few hotfixes in between while the kick back with a brewski. Meanwhile yoshi p's team works hard to deliver us actual content patches every 3 months. Not a hard choice what gives nee bang for your buck![]()
After reading a bit about WoW's new expac it looks like they took some notes from FFXIV. Pvpcentric abilities and skill points, order halls/class guilds, artifact/relic weapons, and even story telling in game where you're the hero of the story leading some of the narrative.
WoW lost a lot of subs TO US HERE AT FFXIV and you want FFXIV to stop doing what they're doing?
yea... that makes so much sense! I'll go there stuff an ice cream cone in my forehead, for it is just as logical.
A lot of what FFXIV does is very similar to WoW.
The progression system is almost a carbon copy,
- level to cap relatively quick,
- run dungeons for gear, grind raids and "currency" for gear,
- rinse and repeat when new raid comes out until new expansion
People came here looking for something new. If all SE does is rehash WoW with a new coat of paint, it's only a matter of time before those people leave - just like they have left WoW.
Yet they stayed here instead of running back to WoW which is what normally happens. FFXIV is just doing it better which is why people are staying. In fact WoW is now copying FFXIV because Bliz knows who stole their subs. But yes, the devs need to stay hunger and keep coming up with new ideas to stay ahead of the game and there isn't any shame looking to FFXI or FF in general.A lot of what FFXIV does is very similar to WoW.
The progression system is almost a carbon copy,
- level to cap relatively quick,
- run dungeons for gear, grind raids and "currency" for gear,
- rinse and repeat when new raid comes out until new expansion
People came here looking for something new. If all SE does is rehash WoW with a new coat of paint, it's only a matter of time before those people leave - just like they have left WoW.
I wonder if all of the people who say WoW got "dumbed down" have finished Mythic (WoW's savage mode) raid content. Somehow I doubt it.
WoW is not what it used to be. It's boring and uninspired in many ways. It lost it's magic you could say. It still has difficult content though. Last I checked less 0.02% of the playerbase had defeated the final Mythic boss. Not 2%, .02 of a percent.
I agree that WoW lost touch and Blizzard made some bad moves, but don't spread misinformation please. WoW raiding is harder than it has ever been.
Last edited by Transmigration; 08-09-2015 at 05:40 PM.
Pfft. Please. Heroic Wrath raids were far worse.
There's a reason they moved away from 25 mans soon after implementing and testing 10 man raids. It's a pain in the ass to get together and coordinate/lead and keep raids that large throughout an entire expansion, especially during progression. They were right in downsizing raid content.
The problem is they dug their own hole with this flex raid BS and can't figure out how to balance it properly without breaking something. That is why both normal and heroic are the same fight. Instead of working on making heroic more like mythic and sticking to the magic number of raiders on a group, they quit and made mythic instead. People don't do it because keeping 20 people in a consistant raid that actually gets anywhere is the hardest part of the content, not because it was hard to begin with.
Forgive me for not reading through the entire thread like I normally do, but you want to talk about gating? Early in WoW, you had to get keys and get attuned to things to run them. Raids and other things have gotten even easier to access in WoW, albeit boring. *cough*APEXIS*cough* Gating in this game is nothing in comparison. Want to know something else? WoW is old, and not only that, but subs have long been slipping since Cata, so that's nothing new. I could make a long-ass list of problems that have occurred since Cata to WoD, but that would take up quite a bit of time, and it's late. -.-
I can understand your concerns, but I think it would be more prudent to say "don't let it all get to your head." That's one of the problems with the development in WoW now, along with laziness. More raids VS Lore? Why not both? They have the team for it, it's bullshit to say you can either have one thing, or you can have a new raid. WoD with it's piddly amount of content patches is a serious let down and one of the reasons it adds to the decline. I'm getting on a tangent here. While they had maintained some level of communication with the player base, you can tell it really isn't as involved now. The old level of communication though, they could use some of that here. Don't get me wrong, FFXIV isn't perfect and neither is WoW, but there are a lot of factors going into why WoW is declining. Certainly FFXIV has been gaining from WoW's losses, WoW still manages a bigger playerbase by quite a margin. While both share some problems, they also have their own beasts to battle.
Last edited by KaijinRhada; 08-09-2015 at 06:23 PM.
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