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  1. #61
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gilraen View Post
    No, it was healers. Took forever but I finally found the interview (or forum posts reposting the interview, anyway).
    I believe that was confirmed as a mistranslation. See the direct quote here.


    Append

    Quote Originally Posted by Gilraen View Post
    Append:Nice find, but really just says more of the same, that Coil healers blew their minds when they took time to DD instead of healing and that Alexander Savage has been balanced around it.
    No it really isn't more of the same because it doesn't say that savage is balanced around healer DPS. It actually specifically says it's not on this line:

    Yes. Since all DPS jobs will be increasing up through level 60, it makes sense to have the white mage's DPS extend by a proportional amount as well. For development, such as with Bahamut's Coils, the development team assumes what the item level should be for general equipment on players when they clear a raid. They sum up the basic DPS for four DPS and tanks at that assumed item level and cut that by about 10-15% for the minimum clear DPS. Healer DPS is not taken into account when this is set.

    And this line:

    This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.
    (5)
    Last edited by Syrehn; 08-09-2015 at 08:12 AM.

  2. #62
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Syrehn View Post
    And this line:

    This is also one of the reasons we decided to implement both a normal and savage version of Alexander. Once again, healer DPS was not included in the development team's calculation as it was for other jobs, so you should just think of healer DPS as a last way to get your overall party's DPS up to where it needs to be.
    I read that line a little differently. It's oddly worded if they didn't intend to take healer DDing into account for Savage, there'd have been no reason to have the mode right at the start otherwise.
    (1)

  3. #63
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Gilraen View Post
    I read that line a little differently. It's oddly worded if they didn't intend to take healer DDing into account for Savage, there'd have been no reason to have the mode right at the start otherwise.
    I read that as being something like this: "We've designed endgame raids (like Alex Savage) around players having a certain ilvl (200?). In doing so, we took the dps that the DDs+Tanks are expected be able to do during that fight, subtracted 10-15%, and used that to set the enrage timers. If your team's average ilvl is below the ilvl we designed the fight for, and your Tanks + DDs can't come up with the DPS required because of it, your healers may be able to dps as a last resort to make up the difference."

    Make sense?

    --Erim Nelhah
    (1)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  4. #64
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    You guys do realize that every final fantasy game had missed hits? It sucks, especially when you need that hit to connect, but it is an rpg fundamental. At least this game allows you to make it obsolete. It's not useless not pointless, it's part of what makes a game a game in the first place.
    (0)

  5. #65
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    At least they shouldn't do this till they have some other secondary stat ideas to make up for it.

    Quote Originally Posted by Iagainsti View Post
    You guys do realize that every final fantasy game had missed hits? It sucks, especially when you need that hit to connect, but it is an rpg fundamental. At least this game allows you to make it obsolete. It's not useless not pointless, it's part of what makes a game a game in the first place.
    Yeah, we should all be grateful this isn't one of those games that:

    Has misses, but has no way to boost your accuracy thru gear. (iirc ff7 and probably others)
    Has misses, has accuracy gear, but still leaves you able to miss. (ffxi)

    We're in a better spot than both those situations at least.
    (0)
    Last edited by Alistaire; 08-09-2015 at 12:14 PM.

  6. #66
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alistaire View Post
    At least they shouldn't do this till they have some other secondary stat ideas to make up for it.



    Yeah, we should all be grateful this isn't one of those games that:

    Has misses, but has no way to boost your accuracy thru gear. (iirc ff7 and probably others)
    Has misses, has accuracy gear, but still leaves you able to miss. (ffxi)

    We're in a better spot than both those situations at least.
    Crap is still crap. Its best to take it out before it gets too smelly.

    I don't see how you can "miss" against huge monsters we fight anyways.

    What are we...

    (2)

  7. #67
    Player
    Arashmin's Avatar
    Join Date
    Jul 2015
    Posts
    111
    Character
    Arashmin Footstubber
    World
    Faerie
    Main Class
    White Mage Lv 60
    Best solution would be to have it scale with iLvl and no longer be a secondary, IMO.
    (1)

  8. #68
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Arashmin View Post
    Best solution would be to have it scale with iLvl and no longer be a secondary, IMO.
    That would be a great fix! ...then the game would still need other ideas for secondary stats; there's too little variety in gear as is.
    (1)

  9. #69
    Player
    Parapluies's Avatar
    Join Date
    Mar 2015
    Posts
    31
    Character
    Lilie Kalaeda
    World
    Tonberry
    Main Class
    Archer Lv 50
    Let's remove everything in this game and make this a facebook game =\
    Everything is unfun =\
    (0)

  10. #70
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    @allistaire ffxi ^^ nothing worse than popping your 2hr and having it miss attacks(last ditch mighty strikes comes to mind), and ppl here complain about missing an an 1/3 of a rotation #getagrip
    (1)

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