trouble is that shield swipe still is on the GCD and is mostly useful when one is trying to regen TP after spending it on main rotation. Most fights give enough break time that tp regens on it's own, so the skill remains underutilized.
I've been interrupted by Perpetual Ray 2 times in a row before. Timing isn't the magical solution to save you from RNG![]()
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Let WAR or DRK take all small f..kers while PLD sticks with bigger ones? just a tought as why put "inferior" AoE tanker to that when he could exel better when handling 2-3 enemies?
This would work great if A2S had only 1 single pack of mob to handle, but no, there is more than one and you have no choice to have both tank handle it. The quick fix atm is stop play PLD for A2S, struggle with it or wait DPS get better gear to carry PLD in A2S.
Why dosn it matter? PLD is by far the best defensive tank in the game and has the worst offensive capabilities to compensate. If DPS can't step up during DPS checks, it's not the PLD's fault.
I have been a PLD since 1.0 and am super happy with what they have done with the class.
PLD is primarily a tank, DPS second. If you prefer to DPS perhaps PLD is not the right class for you.
For fights on A2savage, yes they do alot less DPS that a DRK or War but healers are alot happier when the big damage comes out to be healing a PLD.
I don't seem have MP or massive aggro issues holding the 5 pack mobs, Flash is not your only tool. There is shield bash that can just outright stun something for 9 sec until you can get a combo hit on him. Boosting Flash and Circle of scorn with Fight or Flight also requires alot less MP for the same effect.
There is always a way you just need to find it. Keep up the good work on PLD SE a super fun class to play!
Correction, as much i agree PLD is best defensive tank, is not "by far" the best, not even close to that. (Specially when it come to multi-target monster, PLD get pretty weak sauce offensive wise and defensive wise... the lack of leeching HP, lack of utility, lack of DPS make it the worse.) PLD flash and struggle in hope the pack will die soon, they are not good tank in that situation, nor a good DPS. (Unless you are talking about trash monster in dungeon, where FLASH actually work as intended and blind enemy.)
Only true when it come to AoE DMG vs a pack of monster, otherwise, PLD have a decent damage, do less dmg than WAR or DRK, but still remain powerful enough for the Def. trade in.
VS Pack of mob, Berserk + Bloodbath + Internal Release leech massive amount of HP, and Vengeance mitigate DMG + Cure you back as well.
Overpower = 120 Potency with Berserk = 180~ +5% if you in Delivrance = 190~ Potency, 5 Abandon stack = +10% Crit, paired with Internal Release = +20% Crit. You will crit more than 1/3 mob.
Decimate = 280 Potency with Berserk = ~420 potency AoE. I let you figure how much HP return you get with a pack of monster.
To compare with PLD: Flash that do 0 DMG, it leech 0 HP, it Blind nothing, it prevent 0 dmg, it prevent you do deal any kind of DMG for 2.5sec, i find this terrible at every point of view.
Last edited by Pr0c3ss0r; 08-08-2015 at 09:47 AM.
Regardless of content a tank is a tank, that's your job, not the dpses job, not the healers job. In that respect flash does what it is supposed to do, generate enmity.
I can't believe people are so petty to complain about flash not doing damage, it's disgusting.
Nothing is wrong with paladin, its just fine the way it is except for one thing.
Royal Authority having no Dot ability to it.
Its plain just a attack while rage of halone has the strength debuff and goring blade has the poison attack.
I would of though Royal Authority would of had something at the end but it doesn't its just not worth using for the increase of damage so I shelf it and stay with goring blade and rage of halone.
I find a lot of people see the little "Fully resisted" text pop up and think that Flash is no longer generating emnity. Where as we both know it's the Blind status that they've become resisted to, some new tanks I suppose don't get it. Many people who has asked me about tanking has brought this up and asked what it's deal was.
Perhaps the same confusion has brought people believing that if it were to do damage, like Overpower does, it'll keep generating enmity.
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