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  1. #41
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Actually, I think that the community is to blame for the status of jobs.
    Back in 1.0, classes were totally different, and lots of people complained that they lacked identity. So, they were changed to be more unique. Then, people complained about the lack of usual jobs. Then, FF staple jobs were created.
    Then, people complained about the absolute utter sacrifice of having to chose between Mind or Intelligence for the Arcanist, claiming that it totally cripples one of the jobs (As if the bonus points were that important...).
    Then, the branching idea was scrapped...for now.
    (2)
    Last edited by Reynhart; 08-08-2015 at 03:51 AM.

  2. #42
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Let's not give current classes anymore utility. I'd rather see more jobs cover it. This games all about balance.
    (0)

  3. #43
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by LineageRazor View Post
    snip
    Cool idea but we got the DRK we got. And yes the devs decided to stray away from the whole class design as much as possible.
    (0)

  4. #44
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    honestly I think the customization will come naturally as the game grows. We are seeing it already with the first expansion alone. Give us another expansion or two worth of skills and we will be able to more finely tune our playstyles. I like the WAR but I always wanted it to do damage like a Viking, now with these new skills, I can out DPS the MCH (lol, just a little playful dig).

    I guess I'm more patient than most people who post on the forums...
    (0)

  5. #45
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    As shown with Arcanist, it just creates a restriction to how unique you can make each job as a seperate entity. Summoner and Scholar share alot of abilities and it's mainly because of their pets that they have a somewhat unique set of abilities granted they are tied to the pets.

    Believe each pet has 4 abiltiies. So when you consider SMN they get 5+12 unique abilities, SCH gets 5+8 unique abilities, then of course in expansion both get +5 so SMN has Arcanist+22 unique abiltiies and SCH has Arcanist+18 unique abilities to pull from however because of this SCH obtains 0 healing utility through Arcanist from 30+ we are forced to rely on those 5 abilities we obtain through job quest for healing utility, hence why in 2.0 our esuna was lv 40, because they had to fit it somewhere but they couldn't leave us at lv 30 with just 1 healing ability.

    Overall the system is way better if it's just class/job and nothing more nothing less, the time it takes to create a secondary job that uses the same abilities without being the same or altering them in a way to fit the new job playstyle is just wasted effort that could be better spent just making Red Mage, Blue Mage, Runic Mage, Beastmaster etc etc.
    (0)

  6. #46
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    That's why I said traits could be useful. They could greatly change a single skill by adding an effect specific for each job.

    As for the numerous jobs they could add, I don't think it's really a good idea. The more jobs you have, the less you can keep the game's balance. FFXI is a pretty good example of how lots of jobs are just useless, even it they tried to rotate them with each patch.
    (0)

  7. #47
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Prestige View Post
    If a secondary specification was implemented that allowed each job to queue as a different role in dungeons/raids, it would allow those DPS-craving DRKs and WARs to fulfill that desire. It would allow WHMs and SCH to join in a group as a true DPS. The only part that might be difficult, is figuring out what second specification the pure DPS jobs could have.
    Scholar already has two specs. The other one is called Summoner.

    You would basically need to do that with every Job.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  8. #48
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    As for the numerous jobs they could add, I don't think it's really a good idea. The more jobs you have, the less you can keep the game's balance. FFXI is a pretty good example of how lots of jobs are just useless, even it they tried to rotate them with each patch.
    FFXI's problem is that the jobs did not have well defined roles. Ninjas are considered tanks, but they were originally intended to be damage. Summoners are a mixed bag. The trinity system may seem constrictive, but it sets limits on the expectations and abilities of the job and gives the designers the freedom within those limits.

    To answer the OP's question, no it wouldn't work. One spec would always perform better than the other, and the community would expect players to use that spec for content. As many have pointed out, FFXV version of skill trees and specs is the ability to switch your job at any time (outside of instanced content).
    (2)

  9. #49
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Makeda View Post
    Scholar already has two specs. The other one is called Summoner.

    You would basically need to do that with every Job.
    You mean arcanist, and the design team already said they would not do that again.
    (1)

  10. #50
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TessaJalloh View Post
    Summoner and Scholar were their attempt at a specialisation within a class and it turned out to be a terrible decision
    People keep saying this, but SMN and SCH are amazingly successful.
    (1)

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