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  1. #1
    Player
    Delily's Avatar
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    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reynhart View Post
    As for the numerous jobs they could add, I don't think it's really a good idea. The more jobs you have, the less you can keep the game's balance. FFXI is a pretty good example of how lots of jobs are just useless, even it they tried to rotate them with each patch.
    FFXI's problem is that the jobs did not have well defined roles. Ninjas are considered tanks, but they were originally intended to be damage. Summoners are a mixed bag. The trinity system may seem constrictive, but it sets limits on the expectations and abilities of the job and gives the designers the freedom within those limits.

    To answer the OP's question, no it wouldn't work. One spec would always perform better than the other, and the community would expect players to use that spec for content. As many have pointed out, FFXV version of skill trees and specs is the ability to switch your job at any time (outside of instanced content).
    (2)

  2. #2
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Delily View Post
    FFXI's problem is that the jobs did not have well defined roles. Ninjas are considered tanks, but they were originally intended to be damage. Summoners are a mixed bag. The trinity system may seem constrictive, but it sets limits on the expectations and abilities of the job and gives the designers the freedom within those limits.
    I don't understand how you could create a spell that negates damage and don't even consider how useful it could be for a tank
    Especially since, in early FFXI, the only thing you needed to keep aggro was a WAR subjob.
    Quote Originally Posted by Delily View Post
    To answer the OP's question, no it wouldn't work. One spec would always perform better than the other, and the community would expect players to use that spec for content. As many have pointed out, FFXV version of skill trees and specs is the ability to switch your job at any time (outside of instanced content).
    This is always the answer when customization is asked for...and I think it's actually not an issue. Like not all PT only use the absolute best tank, the absolute best DPS or the absolute best healer, people will take what they can.

    Especially since most of content is played either with a Duty Finder where people don't know what the setup will be, or in static within the same company, where most people will take you with your job, because it's the thing you want to play. As for Party Finder, you'll have the option of joining who you want, and if you don't like the "only this job with this spec" mentality, you'll just join another party.
    Quote Originally Posted by Delily View Post
    This demonstrates ignorance of the issue. The reason the designers don't like the split is because anytime the class's skills are modified, it will impact both jobs, which occupy 2 different roles.
    As level cap increases, job actions would have taken a more important part of your skill list, so it wouldn't have been too hard to balance it. Or, like HW, did, classes skills could stop at level 50, so this is, again, not a real issue.
    (0)
    Last edited by Reynhart; 08-08-2015 at 05:36 AM.

  3. #3
    Player
    Hix's Avatar
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    Aug 2013
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    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    As for the numerous jobs they could add, I don't think it's really a good idea. The more jobs you have, the less you can keep the game's balance. FFXI is a pretty good example of how lots of jobs are just useless, even it they tried to rotate them with each patch.
    Do you imagine that having specs over jobs reduces the amount of balancing? If two specs on the same class/job have the same role, then one spec which performs better becomes the mandatory choice - this is the 'illusion of choice' problem. Furthermore if one spec of one job is better than everything else it becomes mandatory not just compared to other specs in the same job, but for the entire role. So they're going to have to end up using a lot of time balancing specs, and it's not clear to me why this would be significantly easier than balancing a whole new job.

    And that's not even getting into the fact that when you change a job to balance one spec, you're going to have unintended consequences on the other specs in that job.
    (0)

  4. #4
    Player
    Reynhart's Avatar
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    Ul'Dah
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    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Hix View Post
    Do you imagine that having specs over jobs reduces the amount of balancing? If two specs on the same class/job have the same role, then one spec which performs better becomes the mandatory choice - this is the 'illusion of choice' problem. Furthermore if one spec of one job is better than everything else it becomes mandatory not just compared to other specs in the same job, but for the entire role. So they're going to have to end up using a lot of time balancing specs, and it's not clear to me why this would be significantly easier than balancing a whole new job.
    See my previous answer. Most of the time, people won't have control over the party setup, so nothing will ever be mandatory.
    Last time I checked, Relics were the absolute best weapons before expansion, yet, it was never mandatory.
    (0)
    Last edited by Reynhart; 08-08-2015 at 05:43 AM.

  5. #5
    Player
    Hix's Avatar
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    Aug 2013
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    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    See my previous answer. Most of the time, people won't have control over the party setup, so nothing will ever be mandatory.
    Last time I checked, Relics were the absolute best weapons before expansion, yet, it was never mandatory.
    So you think that it's a good idea to have unbalanced classes because the only time class balance matters is Savage Alexander?
    (0)

  6. #6
    Player
    Reynhart's Avatar
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    Ul'Dah
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    Reynhart Kristensen
    World
    Ragnarok
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    Dark Knight Lv 80
    Quote Originally Posted by Hix View Post
    So you think that it's a good idea to have unbalanced classes because the only time class balance matters is Savage Alexander?
    I think its a not-as-bad-idea-as having everyone exactly the same
    I also think that additionnal "specs" of need to play another role, exatcly like SMN and SCH for ACN. If I want to DPS with a spear, I can simply stay DRG, but It could be interesting to play a spear tank, like a Templar.

    And besides, if you want to raid, you could chose the "best" spec for one of your classes, and play the other not-optimal classes on easier content, just because, I don't know...it's fun
    (0)
    Last edited by Reynhart; 08-08-2015 at 06:49 AM.

  7. #7
    Player
    Makeda's Avatar
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    Sep 2013
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    Limsa Lominsa
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    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Prestige View Post
    If a secondary specification was implemented that allowed each job to queue as a different role in dungeons/raids, it would allow those DPS-craving DRKs and WARs to fulfill that desire. It would allow WHMs and SCH to join in a group as a true DPS. The only part that might be difficult, is figuring out what second specification the pure DPS jobs could have.
    Scholar already has two specs. The other one is called Summoner.

    You would basically need to do that with every Job.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  8. #8
    Player
    Delily's Avatar
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    Oct 2014
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    Gridania
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    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Makeda View Post
    Scholar already has two specs. The other one is called Summoner.

    You would basically need to do that with every Job.
    You mean arcanist, and the design team already said they would not do that again.
    (1)

  9. #9
    Player
    Makeda's Avatar
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    Sep 2013
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    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Delily View Post
    You mean arcanist, and the design team already said they would not do that again.
    No I meant Scholar. Not Arcanist. Scholar is the healing spec, Summoner the DPS spec. The same Job otherwise - they share gear and levels, other than the weapon.

    I don't get why the design team wouldn't do it again - it works very well.

    Though I also don't see the need for dual spec'd Jobs / classes. I do however, think that they should add a DPS heavy armor Job, and a Tanking medium armor job.

    - And MAYBE some medium or heavy armor Healing jobs, and Light armor Tanking jobs... - but these get conceptually / balance tricky.
    (0)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  10. #10
    Player
    Ashkendor's Avatar
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    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dhex View Post
    So if Devs decide they don't like something - even if players request more of it because it's successful from a functional and practical use standpoint (SCH/SMN) - they shouldn't consider it?
    Nope. If they don't like it, they're under no obligation to do it no matter how many players want it.

    Quote Originally Posted by Makeda View Post
    No I meant Scholar. Not Arcanist. Scholar is the healing spec, Summoner the DPS spec. The same Job otherwise - they share gear and levels, other than the weapon.
    You said "Scholar has two specs", though. It doesn't. Arcanist has two specs, Scholar and Summoner.
    (0)

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