Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 82
  1. #21
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    480
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    DPS WARs, DRKs and SCHs are already a thing.
    (0)

  2. #22
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Belhi View Post
    Snip
    Second role doesn't have to mean this class can suddenly tank or heal, it could add a second way of doing dps. Here are some ideas off the top of my head, SE wouldn't have to do this, just random thoughts of mine.

    For blm the current way to play is the Fire/Ice casting. Now imagine they gave it a second spec focusing on Thunder spells and dots, it would have way less burst and instead have sustained dps going for it, give it an alternative way to regain MP that doesn't involve switching to using ice spells and now you have a different way to play blm without changing it's fundamental role but providing a new way to deal damage for people that might not enjoy the mp management fire/ice playstyle.

    For Drg they could something do similar to the sith warrior in swtor, in swtor the warrior had a single target dps spec and one that was more focused on AoE. It provided an alternative playstyle as well and worked great in fights that required more AoE but you could still use the single target spec if the rest of your group had AoE covered or you didn't really like that spec.

    Nin could go a similar route to the original FFXI tank version. Not becoming a tank, instead imagine it had a ninjutsu specialization, the class could use the elemental wheel system from XI (where each elemental ninja magic made it weak to the next element ninja magic) where it focused more on casting the spells in melee range while maintaining it's attack speed buff.
    (1)
    Last edited by Khalithar; 08-07-2015 at 04:01 PM.

  3. #23
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    No point to specs in a game where you can level every class/job on the same character. Instead of trying to make a sword using DPS, they could just make a Samurai or Duelist job or something. If they wanted to give BLM a melee spec, they could just make a Red Mage or a Magic Fencer job instead. I would rather have 2 completely different flavored jobs than 1 job that can do 2 things.
    (4)

  4. #24
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    FFXIV allows you to change jobs very easily. If you're a DPS that wants to tank, then change to WAR/PLD/DRK.

    Specs are only needed in games that lock you into a single class, not here where we can easily swap to another job.
    (2)

  5. #25
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    The problem is classes were supposed to follow this design paradigm (look at SMN and SCH) but the devs gave up on that idea. I still say it could work, but it would require the job crystals doing more than just give you extra stats and 5/10 abilities.

    In an "infinite money and time" scenario, the devs could change classes so that they level only up to lv30 (in other words, classes would be capped at lv30) and make the jobs take over post-30. This negates the problem they cited for jobs branching off classes (since the devs said that currently buffing SMN would buff SCH in some way).
    (2)
    Last edited by Duelle; 08-07-2015 at 07:22 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #26
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    We already have specs, we're adventurers, and we can play any class or role we want. the ultimate tree system.

    In all seriousness though, they experimented with this very idea, Summoner and Scholar were their attempt at a specialisation within a class and it turned out to be a terrible decision that they've chosen never to do again, instead introducing a single role for each new weapon type instead.

    The game just isn't designed around multi tiered classes. forcing change to shoehorn it in would cause a lot of problems too.
    (1)

  7. #27
    Player
    SpecialKK's Avatar
    Join Date
    Dec 2013
    Posts
    172
    Character
    Kulit Kulitin
    World
    Adamantoise
    Main Class
    Culinarian Lv 70
    I think this has to be done in next xpac. I can't imagine getting five new buttons to add to my rotation as a DRG
    (1)

  8. #28
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    I don't think any blm would pick a dot focused dps as opposed to the big numbers they already pull. If they did, they would just play summoner.
    (0)

  9. #29
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    There's already a push to make healers and tanks move into dps territory. Its not out of the ballpark for dps to receive similar treatment (coughDNCcough)
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,861
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hix View Post
    No point to specs in a game where you can level every class/job on the same character. Instead of trying to make a sword using DPS, they could just make a Samurai or Duelist job or something. If they wanted to give BLM a melee spec, they could just make a Red Mage or a Magic Fencer job instead. I would rather have 2 completely different flavored jobs than 1 job that can do 2 things.
    True, but there are some much closer variations that may still be worth pursuing. For instance, what about a DRG who can hold multiple combos' progress simultaneously, allowing for more rotational variance, and where instead of using WT and F&C as combo 4ths they'd simply get Fang, and (separately) Claw, which duplicate damage/effects or spread/enhance them, respectively;
    A Monk whose abilities aren't limited to stance, and each stance grants additional effects to and modifies the animations of each;
    A Summoner who has closer to half its damage coming from its pet, with increased speed of micro management, and ways to spend Aether to buff/activate abilities from its pet;
    Or a BLM who isn't just about getting as much Fire spells off as possible and then returning to Fire as quickly as possible - still the same abilities, same weapons, same range, same role, but very, very different.
    (0)
    Last edited by Shurrikhan; 08-08-2015 at 12:59 AM.

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread