no idea what has offended you with my post, but it's probably just your way to misinterpret what i was actually pointing out.
nowhere have i said Tanks and healers have to play as good as they can while DPS have to be the lazy bunch.
what i'm saying is, that it would be healthier for a game to have boss encounters that actually allow a group to work out tactics to beat it other than just racing down each phase as fast as possible.
i mean, it worked in other games i played for years, why does this one need to enforce a dps check then?
wouldn't you say that long fights that really require brain and patience are better than short fights that just focus on dodging and putting out high dmg numbers?
have you never played a mmo that had lasting boss fights?
why does it always have to be, kill boss within time or die? what's the reason behind this decission?