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  1. #1
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Gilthas View Post
    I'm pretty sure that you can't spam 10 Overpowers in 25 seconds without something feeding you TP, but it's not like that's something I usually do on WAR.

    You're also ignoring that after PLD uses Circle of Scorn, there's really no need for them to spam Flash for 25 seconds either.

    Yes, WAR and DRK do better AoE damage than PLD, but your math is completely one-sided in order to exaggerate the differences.
    Overpower costs 130 TP per use. 10 Overpowers = 1300 TP. In that time, you get 10 ticks of 60 TP, so 600 TP. Which means that 1300 - 600 = 700 TP used. Leaving you with 300 TP to spare. That's not including any TP gains from Deliverance Equilibrium, or even a use of Infuriate > Steel Cyclone. So, about 12 Overpowers is the limit of what you can spam before TP empties.

    I think what the OP is getting at, however, isn't related to threat, but rather that PLD is currently the worst tank to bring for any AoE pulls, simply due to having absolutely dismal AoE DPS. A Paladin holding AoE threat cannot put out any significant DPS during a pull, unlike a Warrior, or Dark Knight. This is a rather noticeable issue in something like A2, when the goal is to burst down the waves as fast as possible.
    (3)

  2. #2
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Isala View Post
    PLD is currently the worst tank to bring for any AoE pulls, simply due to having absolutely dismal AoE DPS. A Paladin holding AoE threat cannot put out any significant DPS during a pull, unlike a Warrior, or Dark Knight. This is a rather noticeable issue in something like A2, when the goal is to burst down the waves as fast as possible.
    Yes, that the exact problem currently, and specially in A2 is a huge problem where DPS is very sensitive. Flash bring 0 utility + penalize PLD DPS. Every flash = 0 DPS for the next 2.5 sec.

    If Royal Authority would give an special icon that make flash deal DMG instead of blinding enemy, then you could still use flash to blind enemy in dungeon, and use flash as DPS in raid.
    (0)
    Last edited by Pr0c3ss0r; 08-07-2015 at 07:36 PM.

  3. #3
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Pr0c3ss0r View Post
    Yes, that the exact problem currently, and specially in A2 is a huge problem where DPS is very sensitive.
    Let WAR or DRK take all small f..kers while PLD sticks with bigger ones? just a tought as why put "inferior" AoE tanker to that when he could exel better when handling 2-3 enemies?
    (0)

  4. #4
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Synestra View Post
    Let WAR or DRK take all small f..kers while PLD sticks with bigger ones? just a tought as why put "inferior" AoE tanker to that when he could exel better when handling 2-3 enemies?
    This would work great if A2S had only 1 single pack of mob to handle, but no, there is more than one and you have no choice to have both tank handle it. The quick fix atm is stop play PLD for A2S, struggle with it or wait DPS get better gear to carry PLD in A2S.
    (1)

  5. #5
    Player
    AcaciaTyrannia's Avatar
    Join Date
    Jul 2012
    Posts
    124
    Character
    Maeve Magica
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Right. As someone who actually tanks in Savage Alexander, I can tell you for a FACT paladin mitigation is worlds ahead of warriors. Paladin also are near required for A2 (And really 3 if you want to be safe.) You're upset paladin can't parse like warrior, but really that just shows your fundamental lack of understanding in the job.




    Warriors mitigate as well as, or better than paladins.. lol thank you, I needed a morning laugh.
    (5)

  6. #6
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Peekachu33 View Post
    Snip for Char count
    The loot system for Alex Savage is basically designed to last for at least 2 months already. You need 8 tokens from the last turn to get a guaranteed piece of loot, that's 8 weekly resets. Even if only a small group of statics can complete them ASAP, I doubt the vast majority of the raiding community will have absolutely no reason to raid Alex Savage by 3.1.
    It's assumed that if the content is in the game, it's designed to be possibly obtainable and beaten, better gear and iLevels just lowers the barrier for entry significantly.
    Stares at Dusk Leather
    Quote Originally Posted by AcaciaTyrannia View Post
    Snip
    My static has been running WAR and DRK, probably going to clear A2 this sunday. DPS isn't a problem at all for us, but getting into position for the 4 Jagd doll wave, and the wave after (7 and 8?) requires them to be very precise with their mitigation to survive. I imagine a PLD would have an easier time.
    (0)

  7. #7
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by CosmicKirby View Post
    My static has been running WAR and DRK, probably going to clear A2 this sunday. DPS isn't a problem at all for us, but getting into position for the 4 Jagd doll wave, and the wave after (7 and 8?) requires them to be very precise with their mitigation to survive. I imagine a PLD would have an easier time.
    You can imagine, but you and your group know that Goblin insanity only last for short amount of time where tank take absolutely ZERO dmg by time they are kill in time, and Paladin don't make that deal happen as easy since they can't perform well in multi-target damage.

    WAR and DRK is the reason your group has no DPS problem. Many seem to forget that PLD have of course strongest CD, but the recast time is insane long, and they have absolutely no way to leech HP, and that enough to stress the healer by a huge factor.

    Hallowed Ground is best Tank CD ever, but is 7 minute recast for a little 10 sec invincible. Sure that would be way superior if A2S had ONLY one massive wave to handle, but the fact is, A2S have 9~ Wave, and last 10 min long, so is good if you can use this once. (Unless you insist to use HG on the first 2 golin in the initial pull >.<)

    Now i don't know if you ever tght about it, WAR in defiance have 25% MORE HP and 20% healing bonus, is the same as having Shield Oath active. (Of course is not working for lustrate, but do we really care? WAR with 5 wrath get 10% Crit + Internal release = 20% + they base Crit Rate, pop berserk and hello 6 to 11k HP return with Equilibrium then hello 2~4k HP with Second Wind, and that is every ~1 min >.>

    So what else is left to compare?

    Sentinel(40% for 10 sec) = 3 min recast, can be use 3 time max in A2S
    Vengence(30% for 15 sec) = 2 min recast, can be use 5 time in A2S

    Rampart(20% for 20 sec) = 1 min 30 Recast, can be use 6.5 time in A2S
    Inner Beast (20% for 6 Sec) = 22.5 sec Recast, can be use 26x in A2S (And i am ignoring the FREE one you get every minute with Infuriate etc..)

    Raw Intuition (Parry 100% for 20 sec) = 1 min 30 recast, can be use 6.5 time in A2S
    Bulwark (Block increase by 60%... for 15 sec) = recast 3 min, can be use 3 time per A2S

    Hallowed Ground (Invincible for 10 sec) = Recast 7 min, can be use once per A2S
    Holmgang (HP can't go less than 1 HP for 6 sec) = Recast 3 min, can be use 3 time per A2S

    Storm's Path is yet another 10% reduction on single target.
    Rage of Halone, reduce STR by 10%, so is very similar by time monster is not magic.

    Thrill of Battle, increase HP by 20% for 20 sec. (every 2 min)
    There is Nothing like that on PLD.


    So ya, if you pay attention to this, you figure quick that PLD have for fact stronger CD, but the recast time penalize them by a lots, and if they are constant active tanking, they are quickly left with zero CD.


    Anyway, i never asked to FIX PLD Deffense/Recast time, i can deal with that part, but the lack of AoE DMG make the job feel totally rubbish, like there is no "DEFFENSE" superiority in trade of low DMG, that is mega false statement that people keep bring back.
    (0)
    Last edited by Pr0c3ss0r; 08-09-2015 at 07:20 PM.

  8. #8
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    So if I understood the OP right, they want more aoe damage for paladins?

    Each class is different (VERY SLIGHTLY) paladins are not aoe/damage tanks. In no mmo I've played was the paladin a damage/aoe type tank. There's different classes for different reasons. Why does everyone have to be the same? You want aoe/damage? Go Drk/War. You want block and mitigation? Go Paladin.
    (2)

  9. #9
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Terribad View Post
    So if I understood the OP right, they want more aoe damage for paladins?

    Each class is different (VERY SLIGHTLY) paladins are not aoe/damage tanks. In no mmo I've played was the paladin a damage/aoe type tank. There's different classes for different reasons. Why does everyone have to be the same? You want aoe/damage? Go Drk/War. You want block and mitigation? Go Paladin.
    Remove the Flash resist would also fix the issue, so we can be back "superior" DEFENSIVE tank with lack of AoE DMG.

    Each class have to be different, i cannot disagree with that. But if the difference prevent you from clearing content, just because the JOB is not suited for it, then sorry but there is a big problem.

    It use to be true that PLD has superior defense, but is not that case in A2S, not even close to be the case, and i explained why in previous post.
    (0)
    Last edited by Pr0c3ss0r; 08-09-2015 at 07:28 PM.

  10. #10
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Pr0c3ss0r View Post
    Remove the Flash resist would also fix the issue, so we can be back "superior" DEFENSIVE tank with lack of AoE DMG.
    Removing flash resist or lowering the resist works as well. I feel like people in this community don't know how to ask for proper changes, adjustments. It's mainly "Nerf this to the ground please" or "Make my job exactly like x job please".
    (0)

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