Samurai please.
Samurai please.



Samurai. I wouldnt mind red mage either. As long as both dont have anything resembling mudras lol I'm pretty uninspired by the current dps outside of maaaybe monk it seems :/. I'll still get more of em to 60 just to be sure.


Red Mage / Mystic Knight sounds like a solid choice. I'm also reasonably sure we'll see Samurai in the next batch of jobs, I recall them saying it did cross their minds for the expansion, but thought with the addition of Ninja they didn't want to go overboard with the asian roots thing. It is one of the more popular remaining jobs along with red/blue mage after all. I think AST pretty much covers Time Mage as part of a hybrid...while there's no (party) haste/slow they have Gravity and various time-tinkering spells.
Red Mage is the only job from FF1 not present, gets my vote.
Samurai![]()

Red Mage - DPS, Melee Caster
Elemental stance dancing. Has standard DPS rotations, but different abilities modified by En-Fire/En-Ice/En-Lightning. Fire drains mana and does more damage on certain skills, Ice regens MP and slows/heavies, Lightning does DOTs and stun. Raid utility comes from En-Shields of various elements, reducing either incoming physical or magic damage and adding damage on-tank-hit.
Dancer - Healer, Mid-Range Healer
Another stance dancing (lol) class. Dances between different debuffs on enemies within a radius and buffs on players. Pulsing abilities that can be switched between damage (DOT that stays on while dancing) healing (weak regen effect), or mitigation (weak resistance up trait). A trait later on allows the dance to last 10 seconds after switching to another dance, with a 10 sec recast on the dance-switch mechanic, so you can maintain two buffs at a time with proper dancing. Could do something weird with dances requiring intermittent moves like Ninjitsu, but might be a bit meh.
Honestly, tried to think of a new tank but there doesn't appear to be a "clean" candidate from past FF games. Maybe something like Mystic Knight? But we just got an MP tank... or a Beastmaster Tank? Would be kind of odd.
So, i said 'puppetmaster' before, but I forgot to point out one important caveat: it needs to be way more innovative than just monk with pet.


We need more Support jobs. If the community keeps complaining about DPS players not being strong players, we need to get jobs that give damage buffs and stuff.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
i doubt we will see something like FFXI pup , same goes for BLU , both jobs were awesome in FFXI , because the gameplay and the "mechanics" were about OPTIONS
but FFXIV dislike "OPTIONS" , u wont see a FFXIV blu that can be a caster , melee , healer , tankr , or a mix of all of this
same goes for PUP , u wont see PUP having rdm , whm , blm , pld , ranger automatons...
Samurai
Weapon: great katana
Role: Tank
Puppetmaster
Weapon: giant scissors
Role: melee DPS with customizable pet
Dancer
Weapon: lol bracelets
Role: healer/support
Beastmaster
Weapon: hatchet
Role: melee dps with tamed pet
Red Mage
Weapon: Rapier
Role: DoM melee with weapon enchants
Green mage/geomancer
Weapon: an elemental
Role: ranged DoM dps
There's alot of ways they can go. I'm really hoping for my giant scissors pup...man I would be so creepy
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote







