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  1. #1
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Arcell View Post
    I understand that a game without fun gameplay isn't fun regardless of content but the same could be said of a game without content. Perfect gameplay with nothing to do is equally poor.

    The thing i think you're missing though is that they are fixing the core issues while also adding content. This may mean they are both slower together than if they focused on just one however this approach keeps a larger number of people happy.

    As i said earlier, the battle mechanics themselves are in a mostly finished state, aside from class/job balancing and BR changes. That doesn't include server related issues though, as that's an entirely different monster. I've never experienced a WS going off 5 seconds after a creature dies since launch.

    Yes the system needs to be optimized and the net code needs to be reworked however that is not the current main priority. However that doesn't mean they don't have people working on it.

    They have different teams so that no matter what the biggest focus is, other teams are always improving the other areas of the game.
    Well if you are correct that the current battle mechanics are basically what we are getting then I guess I need to move on. The battle in the game at the moment is not challenging, doesn't really require a group to communicate, doesn't seem to matter if your gear is good, broken, or otherwise. 5 people lvl 28-31. We were killing Hippocerfs, Goblin Freeswords, and so on. The hippos average level range was 36, and the Goblins was 40-44. These mobs were dying in less than 15 seconds. Fighting anything greater than 10 levels above currently adds no benefit so there is no incentive to do so, thus what you are left with is a really quick, really uninteresting group party experience.

    This is pretty disappointing if you are correct in that this is the future of battle in the game.
    (2)

  2. #2
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by captainpicard View Post
    Well if you are correct that the current battle mechanics are basically what we are getting then I guess I need to move on. The battle in the game at the moment is not challenging, doesn't really require a group to communicate, doesn't seem to matter if your gear is good, broken, or otherwise. 5 people lvl 28-31. We were killing Hippocerfs, Goblin Freeswords, and so on. The hippos average level range was 36, and the Goblins was 40-44. These mobs were dying in less than 15 seconds. Fighting anything greater than 10 levels above currently adds no benefit so there is no incentive to do so, thus what you are left with is a really quick, really uninteresting group party experience.

    This is pretty disappointing if you are correct in that this is the future of battle in the game.
    That has more to do with the difficulty of content and gear adjustments. Broken gear should matter more, yes. Content should be more challenging, yes. Honestly pre-1.18 the game was even easier and required even less skill. They're slowly bringing it up to speed on where it should be. That has little to do with the actual mechanics of battle. The actual mechanics of battle being auto-attack, skill usage, spellcasting, ect... They've introduced the actual need for MP and enmity management in most of the end-game fights.
    (3)