Who is this person, and what ever gave him the idea that he represents anybody but himself?
Op is probably someone who complains about stuff being too easy while he stills wipes on Bismarck EX.
Don't pay attention to him
Ein rotäugiger Kunde betritt dein Geschäft.
Halb Engel, halb Todesgott.
Du wirst ihm die Geheimnisse des Kalenders verkaufen.
Besonders über jene des elften wird er sich freuen.
Der Kunde wird an einem warmen Tag zurückkehren
und dich allein mit dem Mann mit Petruskreuz lassen.
Der falsche vierte Mond wird aus dem Kalender fallen.
Es verbleiben nur sechs Blätter.
Actually the plural is just "gear".
A quick Lodestone search tells me that you haven't cleared Final Coil, Bismark Ex, Ravana Ex or even Alexander Normal (let alone Savage).
It's not Yoshi-P's fault you haven't tried the challenge your self...
Basically: "Look devs, I am not telling you to make it exactly like FFXI, but make it exactly like FFXI."
Sorry OP, looks like your tone rubbed some folks the wrong way. I agree with some of your points, disagree with others, but there's so much self importance in this thread, I'm not sure an actual discussion can take place. Anyways, here goes.
As a zeta holder, I'm quite alright with catch up mechanics. If a player wants to take the time from their leveling or endgame routine to bang out a relic in 3.0, I say good for them.
I do feel that 2.0 progressed into 3.0 very "safely," no risks were taken and every convention in place before the expansion is still here, in almost the exact same format as before. I don't feel that our content is in danger of stagnating, however, as it will continue to be added onto with the coming patches. I'm quite bored with the endgame in 3.0, but that's more to do with point 3 on your list.
I very much agree that, at level 60, there is little to enjoy in the open world. Hunts offer now outdated rewards that can be obtained through other methods (that's if you even like doing Hunts, I abhor them,) treasure maps, and perhaps a couple other items I'm missing. There's no level 60 glamour I can grind towards, daily quests like beastmen tribes have yet to be implemented. Once I finish my DF roulette, I don't feel any urge to trek into Ishgard, because I know that nothing waits for me out there.
More unique gear options, I can get behind. Not only is our gear progression incredibly linear, taking the time to optimize one piece of gear over another means the difference of a few points, and unless you're pushing in progression raiding, those points mean precious little. Your character still functions exactly the same as before.
As far as ease of content, I haven't tried AS yet. It looks pretty intense, and that's awesome. Once I get a group for it, I'm sure it will be plenty of fun and plenty challenging to get through. Nothing else in the game will offer that challenge, and of course, that's the intention of a raid. Most other content, rather than being easy, feels appropriately challenging, but easy to trivialize with overgearing. Again, that's the fault of nothing else but vertical progression. Previous content become easier as more players clear it for the first time and move on to the next. If you wanted to retain that challenge, you'd need a tight ilevel sync for a lot of content, and many players would be adverse to that, as they like to see their character's progression relative to the content they're facing. Such a sync does exist, but only for non-HW content unfortunately.
Right now there are only like 2 maybe 3 fights that are challenging but able to be beaten in a pick up group (random group). The 2 ex primals and maybe a4. Everything else is either faceroll or so hard even statics can't beat it in the current gear. It's not fair for a section of the communtity to say every piece of content in the game should be so easy you can beat it first try, because we sub.
This game is in desperate need of content that is challenging but able to be beaten in a pickup group. If you think you can give players 4 fights that can't be pugged and say "There's your challenge buddy" Prepare to see 44% of ffxiv's playerbase leave as well.
EDIT: The 44% was a reference to WoW's recent subscriber loss. Sorry I shoulda clarified lol :P
Last edited by Whocareswhatmynameis; 08-07-2015 at 12:52 AM.
Where does this number 44% come from? We will be getting more content in 3.1 for middle of the line players like the EX primals which seem to be a good difficulty for what you are talking about. I mean even middle of the line players are not the majority most likely (close but unless we have real numbers which is hard with such an objective term) so you get three instances, hardcore players get 4 instances, and casual (probably the largest group) get 5 instances. With gear you will also see some people start to more casually go through savage, in 1-3 weeks you could even possibly see A1S be Puged (but lets face it NA servers give up after 3 wipes so in no way will it be easy to get a group like Rav and Bish EX still are hard to find good pug groups).
Not sure if you are all aware of how hard it is to please the hardcore crowd, especially when you have to balance it with casual content. Hardcore players will always tackle the content fast no matter how much is thrown at you and complain and say there is nothing to do till next content patch. This is something in every MMO and there is no real solution to it. You can add a lot of grinding elements to hardcore content, but people will then complain about that.
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