First off there weren't Xms in 2.0 they were hms. Second that period was when it was litterally impossible to succeed on t5 without luck.
You forgot and then have the warrior of darkness after commiting mass genocide become our ally and friend, after fighting one primal with us.Basically, SE would have to leave us with Savage Alexander for 6 months, no 24 man raid, dungeons or story content, release Alexander part 2 in March 2016, and then tell us to enjoy it because they aren't going to add anything else until 4.0 a year in the future. They would not address any of the hanging plot points (scions, ascians, dragons), they would shoehorn the warrior of darkness AND the warring triad into the Alexander raid, and they would ask us to wait patiently another year for a hyped up 4.0.
Its not cause things are to EASY. Its because there is NOTHING to DO. Why would I pay for a game that I get nothing to do? That would be like buying a bottle of milk and not getting said bottle of milk and its contents.
So warlords of draenor has nothing to do? It has garrison missions, shipyard missions, timewalker dungeons, Raids, Crafting, Gathering, Apexis dailies. Theres plenty to do, the problem is doing those things is boring as hell because there is no challenge and no purpose to them. I don't want to see FFXIV go down this road, like at all.
i'm currently playing wow and i can tell you there is no gating that you are mentioning. you can gear your alt in a day or two and it will be ready for raiding current content. they have crazy catch up mechanics compared to final fantasy. i could elaborate but you guys aren't interested.
the thing that kills wow is raid or die. if you don't do current raid content you might as well not play at all. fortunately for me that's what i'm doing therefore i'm still playing.
Well, WoW's never actually gated content by making you finish the main story. And now that I think about it, I can't remember a time when any of their content was gated; except for iLvl requirements.
I just want to be perfectly clear about this; if you visit WoW's forums and read the complaints, they're not losing subscriptions because there's reward caps and area restrictions, they're losing subscriptions because there is literally no content to that game right now.
I love this game and the 'gated content' only drives me on to work harder within the game, it seems to me that the only 'lazy' people around here are the ones that want an easy ride through the content :PPart of the reason they are losing subs is from extreme gating of content.
Sounds familiar?
Look at all the gated crap we were greeted with upon finishing main story mode.
I hope the dev team puts the brakes on this and becomes more creative instead of completely lazy.
Only thing I can think of is the attunement quests from Vanilla WoW and Heroics in TBC being gated behind some reputation stuff.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
WoW is losing subs not because of content gating at all, it's more because there's straight up nothing to do at max level but raid and play around in farmville (I mean garrisons).
WoD was the worst expansion they ever made bar none. They deserve the sub loss.
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