I did not take this thread seriously, for your information.
Learn the fight, learn when to switch in and out, learn your rotation, and git good.
If the healer knows how to dance stance, then all you whinny Brd should learn to do so....

That still has nothing to do with fixing objective issues or liking the stance.


Sounds like the ones who are complaining do not want to relearn the job and adjust to it. That's worse than calling people out for it.No, you're just the one crying about the crying about the ability.
The difference is that you have the ability to refrain from going into the threads if they bug you. Bards do not have the ability to refrain from going into WM without being drains on the rest of the party because their damage is now balanced around using WM.
Let me tell you why those "objective issues" are bullshit.
Despite being a mobile job, BRDs can stay in one spot and only move if they have to like anyone else. If those moments are few and far, you'll only "need" to turn off WM to sneak in auto-attacks. Have to move for an extended period of time? Turn off the stance and turn it back on when you can stay still. There is also the issue of River of Blood, but that is based on RNG. Not much we can do about that aside from the gear we wear. Potent abilities gated behind the stance? Guess what: the damage boost from WM affects them, too. Empyreal Arrow's potency is 286 after Minuet, and Iron Jaws is 130 plus 273 and 351 from Venomous and Windbite DoTs respectively, adding up to a total of 754 potency. Can't say no to that. Clunkiness? Please. Our cast times are shorter than those of actual casters. We can still weave in oGCDs between GCDs. Only difference is we'd be hard-pressed to try and weave in two at a time, and that's just an adjustment issue.
Did I hit upon each "objective issue" you were thinking of?
Last edited by SlyRoyale; 08-06-2015 at 05:55 PM. Reason: The character limit is an "objective issue," too, perhaps?

False.
If I want fixes made to the class, me posting a thread about it doesn't affect you unless you let it affect you because I'm not forcing you into the thread. If you come into that thread and start crying at me about how you don't want to see the thread, you are forcing your opinion down my throat.
See how that works?
Let me predict that you won't touch on the objective issues I'm thinking of.Let me tell you why those "objective issues" are bullshit.
Strike one. Mobility is not an objective issue.mobile
I'm not entirely sure if you're referring to the actual issue with missing Bloodletters as gear wouldn't affect anything about that. So I'll say strike two because you probably don't understand the actual issue.that is based on RNG. Not much we can do about that aside from the gear we wear.
Strike three. Abilities being gated behind the stance are not an objective issue.Potent abilities gated behind the stance?
And most casters don't have a ton of OGCDs to weave in. SMN has the most OGCDs as a caster and guess what? They have Ruin 2 if they need to.Our cast times are shorter than those of actual casters.
Unsurprisingly, no. You completely missed Straighter Shot proccing after the GCD is up so you can start casting Straight Shot before it procs, wasting your time and TP on the non-crit, non-instant SS.Did I hit upon each "objective issue" you were thinking of?
Please try to understand issues before you try to say they don't exist.
[QUOTE=Aiselia;3222266]../QUOTE]
To be fair, he's probably speaking on the context of this thread specifically. There's so many bards that talk about different things, and people always get different perspectives of what they're complaining about.
____________________


I dunno about that. I still find BRD to be pretty fast-paced. The cast timers create the illusion of the job being "slower" while it's actually getting faster. With faster GCDs thanks to the increasing skill speed we're getting from our gear, it may no longer be beneficial for us to weave in two cooldowns. With one of my gear sets, I have 592 skill speed, which gives me a 2.41s recast on my GCD and a 1.44s cast timer on weaponskills. Previously, people recommended having a 2.47s GCD recast to weave in two abilities in-between and still have a bit of breathing room to not clip into our GCD. With the latest changes BRD has received, this may no longer be viable but it is not that job-breaking of an issue. All it means we just have to weave in abilities one at a time.
The "issue" with Straight Shot is more of an exploit if you ask me. Even if you do get a proc and end up casting the weaponskill, you can still move without having the cast interrupted. On top of that, you still have the proc ready and if you have Empyreal Arrow ready to go then that's some extra DPS right there.
While 2.0's BRD was fun, 3.0 is still fast-paced. The cast timers just make us think it feels slow.
They don't, really, which is why I was being a complete asshole in my post. Higher crit means more damage and extra chances for River of Blood to kick in. Does that mean there's more of a chance to miss a reset? Yes. Is it free damage when we use them? Yes. It offsets itself. As for our oGCDs, we just have to weave them in one at a time. Nothing difficult about that at all. Just remember your priority system and you'll be fine.
And Straighter Shot being an issue? Please. Again, as I've previously mentioned in this post, I consider it to be more of an exploit since it allows you to move around without having your cast interrupted. There's also the fact that you still have Straighter Shot ready to use, so it's more of a boon than a bane especially when Empyreal Arrow is ready.
If you still think there are issues, you are welcome to cry about them ad nauseam. Just don't try to make mountains out of molehills and actually take time to know what you're talking about, okay?
Last edited by SlyRoyale; 08-07-2015 at 03:06 AM. Reason: Character limits are dumb.
Player
Well thats the thing. I feel it's slow because there are plenty of times where I can't do anything despite my GCD being off cooldown and not casting anything because I doubled up on oGCDs/bloodletter inbetween. You don't want to delay using bloodletter or risk stacking resets and losing it. It's extremely awkward and breaks the pacing for me as a player that pays extremely close attention to GCD timers. If you follow the priority list to a T (bloodletter being above heavy shot), this is going to happen and it breaks the pacing for me.
You and I are on different spectrum of this. Straighter shot deals still less damage than heavy shot and costs more TP. I don't want to have to use this more than I need to (which can at least guaranteed I'll get more damage out of it than heavy shot if its 100% crit). It's still a terrible design whether if it's an exploitable bug or a detrimental flaw, whatever. It shouldn't be here since it's not working as intended, and especially when they fixed the BLM (and even MCH) counterpart of it but left this alone.
I liked bard in 2.0 when I could catch reactive procs in time, whether it be catching bloodletters and hitting it twice in a single GCD or catching striaght shot as my heavy shot finishes its animation. I can't reliably do either of these two anymore due to the the skill animations starting 1.4-1.5 seconds into the GCD (effectively giving you a 1 second buffer for those procs/oGCD weaves, which doesn't work for the latter because heavy shot's animation is long as fuck and was not made with WM in consideration at the time).
Last edited by RiceisNice; 08-07-2015 at 04:58 AM.
____________________
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




