What, hawk's eye didn't change, so if it was useless before it would be useless now, and it was never useless, it increased dexterity by 15%, which increased your damage, and barrage increased auto-attack rate, which was also a good abilityI've actually found use for abilities that seemed useless to me pre 51~60. Barrage, being an auto-attack buff, never saw any use before Heavensward. Now I try to keep it handy for when I need to triple-down an action. I never used Hawk's Eye, either. Now it's part of my buff macro. Seriously, Heavensward opened my class' potential, not stifled it.
True, I should probably just keep Lethargy on cooldown, weave it into my normal rotation. On Thunder, though, if you're using Swiftcast, why use Thunder and not Thunder3? 3 has longer duration and at least 30 potency more damage on first hit. Is it because you've got your MP planned and Thunder3 MP cost interferes?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
WAR: Defiance.
BRD : Shadowbind , Wide Volley (quick nock cost less for the same dmg ) , Warden's Paean (DOESNT prevent WAR pacification anymore ) ..... , quelling strikes (use it just because i have it but meh...)
SCH : Ruin 1 (outside level sync) , broil is better
@Gilraen....seriusly barrage is awesome even outside WM , triples the next shot , i used it with heavy shot before E.A
Abyssal Drain from Dark Knight, Seriously I hate this skill so much.
Purification from Monk - This is a very underwhelming skill , I can live with Invigorate.
Why where you not using hawk eye and barrage in ogdc spots? They where good in ARR as there are now, straight up dps gains.I've actually found use for abilities that seemed useless to me pre 51~60. Barrage, being an auto-attack buff, never saw any use before Heavensward. Now I try to keep it handy for when I need to triple-down an action. I never used Hawk's Eye, either. Now it's part of my buff macro. Seriously, Heavensward opened my class' potential, not stifled it.
Anyways Feint fro DRG is useless not even on my bar.
Collective unconscious (next to useless) and malph. 1 (if I don't have the mana to cast malph. 2 there is no reason to be casting 1) for AST.
I haven't had a problem with similar macros thus far, but I know what you mean with text macros.
I think he means Sharpcast? It's the only way to 100% guarantee a Thunder proc.True, I should probably just keep Lethargy on cooldown, weave it into my normal rotation. On Thunder, though, if you're using Swiftcast, why use Thunder and not Thunder3? 3 has longer duration and at least 30 potency more damage on first hit. Is it because you've got your MP planned and Thunder3 MP cost interferes?
Ah, thanks for the confirmation. I'll try out the Stone3+2 macro.
Sharpcast makes sense! Thanks!
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Feint I could maybe see (even then you are losing dps to use it), one ilm punch has been declared useless in pvp and pve it keeps you away from GL stacks and at best removes protect. I mean SMN, BLM, NIN, and WHM are true thou.
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