Are you aoe'ing? single target? I also run out of tp in a2s that I have to put the rook out Wave 4. There aren't a lot of MCH videos for a2s so knowing what other MCH's do in that fight would be much helpful



I think they mean just for a single target Dummy Parse that they can go that long.
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My party comp for A2S - WHM, SCH, DRK, WAR, DRG, MCN, SMN, MNK (in Gobby)
Wave 2 - DOT things, Rapid Fire - Spread Shot (Invigorate @ <500 TP)
Wave 3 - Bishop Hypercharged, DOT all the things, then Spread Shot with Reload. Once I burn through my ammo I toss out the Rook + TP until the next wave
Wave 4 - Bishop - DOT all the things (Gobby last since we debuff it) do a couple Spread Shots and then Promote for MP. Single target to lower any high HP mobs while SMN dots wear down the others.
Wave 6 - MP Turret - Invigorate should be coming back up.
Wave 7 - Hypercharged Turret between all dolls - When hypercharge wears off, Rook + TP (Going to need the TP for AOE on Wave 8)
That's all I have so far. Can only get started into Wave 8 before it goes down hill. (healer pulls aggro, someone dies, just haven't had much practice in that phase yet) I just try not to AOE too much especially when the mobs are already at low health, since I know the SMN/SCH dots will finish off any stragglers, which helps save TP. But in saying that you want to make sure you are making the most of your AOE as well. (buffed with ammo, buffs) But also that you will leave yourself with ammo when you need single target burst and that you arrange it with your other DPS so that they aren't burning all their buffs when you are which weakens the potential on other waves.
Last edited by Judge_Xero; 08-05-2015 at 10:20 PM.

Wave 1 - Pew Pew
Wave 2 - Drop AoE turret on the north pack. Dot the big guy. Throw out 2-3 Spread shots. ST the rest as to not burn TP
Wave 3 - Drop AoE turret on main pack. Refresh Hot Shot and Dot the Hardmind(?) the one that runs in from the south. Pop all the things, Wildfire the Hardmind (The one we don't focus first) and Spreadshot. Using Reload/QR/Reassmbled while AoEing and using Invigorate when sub 500 tp. You shouldn't burn through your tp here because this pack dies rather fast.
Wave 4- Drop AoE in the middle of the pack. Reload comes back up around this time. Hot shot/Dot the walker. Use oGCD's on the walk but AoE even w/ ammo. You don't want to burn the walker too fast so the person in the vehicle can charge.
Wave 5- Drop the TP turret. Hot Shot/Dot both widows (We focus widows first). Do lame damage to the first widow. CD the second one with full Wildfire combo, save Hypercharge.
Wave 6- Drop MP Turret on where the hardforgethisname spawns. Hypercharge. Cycle promotion. Either AoE soldier + Hard or assist in STing the soldiers this depends on your DPS. Get healer MP up and then switch back to rook once you get to the walker > Rook.
Wave 7 - DoT 2x Adds while buffing. Unload WF combo on the first Jagd doll. Single target the other one. I'd recommend rook since you will be getting a bit more deeps from focusing the one with vuln stacks.
Wave 8- Drop AoE turret on pack. Hypercharge. Cycle Promotion. Pop CDs on the off focused Hard??? and AoE. Drop TP Turret once both hardgoblins are almost dead. Restore some TP.
Wave 9- I'm in the walker here... so Idk. At the end I use a fill WF combo after I self-destruct on the highest hp Widow.
We do SCH in the walker until Double Jagd > DRG in walker till final > MCH in walker for the final phase. So our DPS on the 2x Widow is faster than other groups.
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