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  1. #1
    Player

    Join Date
    Nov 2014
    Posts
    389
    do you have dex pot party food etc

    not much else to say otherwise without a video

    found this pretty curious. just a one time thing, but pretty interesting how that didn't work out



    the auto attack dmg in this instance wasn't added to wildfire, but the split shot dmg after it was

    edit: anyway i'm actually slightly curious if stance dancing with the eso wep is worth it on certain things. the base auto dmg is lower slightly.

    also, even at 660 sksp i can make it to around 3:50 - 4:00 mark or so, i don't think you should be having tp problems unless you're higher than that somehow w
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    Last edited by Aiurily; 08-05-2015 at 02:54 PM.

  2. #2
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Aiurily View Post

    also, even at 660 sksp i can make it to around 3:50 - 4:00 mark or so, i don't think you should be having tp problems unless you're higher than that somehow w
    Are you aoe'ing? single target? I also run out of tp in a2s that I have to put the rook out Wave 4. There aren't a lot of MCH videos for a2s so knowing what other MCH's do in that fight would be much helpful
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  3. #3
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by IfritReborn View Post
    Are you aoe'ing? single target? I also run out of tp in a2s that I have to put the rook out Wave 4. There aren't a lot of MCH videos for a2s so knowing what other MCH's do in that fight would be much helpful
    I think they mean just for a single target Dummy Parse that they can go that long.

    --------------------------------------------------

    My party comp for A2S - WHM, SCH, DRK, WAR, DRG, MCN, SMN, MNK (in Gobby)

    Wave 2 - DOT things, Rapid Fire - Spread Shot (Invigorate @ <500 TP)

    Wave 3 - Bishop Hypercharged, DOT all the things, then Spread Shot with Reload. Once I burn through my ammo I toss out the Rook + TP until the next wave

    Wave 4 - Bishop - DOT all the things (Gobby last since we debuff it) do a couple Spread Shots and then Promote for MP. Single target to lower any high HP mobs while SMN dots wear down the others.

    Wave 6 - MP Turret - Invigorate should be coming back up.

    Wave 7 - Hypercharged Turret between all dolls - When hypercharge wears off, Rook + TP (Going to need the TP for AOE on Wave 8)

    That's all I have so far. Can only get started into Wave 8 before it goes down hill. (healer pulls aggro, someone dies, just haven't had much practice in that phase yet) I just try not to AOE too much especially when the mobs are already at low health, since I know the SMN/SCH dots will finish off any stragglers, which helps save TP. But in saying that you want to make sure you are making the most of your AOE as well. (buffed with ammo, buffs) But also that you will leave yourself with ammo when you need single target burst and that you arrange it with your other DPS so that they aren't burning all their buffs when you are which weakens the potential on other waves.
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    Last edited by Judge_Xero; 08-05-2015 at 10:20 PM.

  4. #4
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by IfritReborn View Post
    Are you aoe'ing? single target? I also run out of tp in a2s that I have to put the rook out Wave 4. There aren't a lot of MCH videos for a2s so knowing what other MCH's do in that fight would be much helpful
    Wave 1 - Pew Pew
    Wave 2 - Drop AoE turret on the north pack. Dot the big guy. Throw out 2-3 Spread shots. ST the rest as to not burn TP
    Wave 3 - Drop AoE turret on main pack. Refresh Hot Shot and Dot the Hardmind(?) the one that runs in from the south. Pop all the things, Wildfire the Hardmind (The one we don't focus first) and Spreadshot. Using Reload/QR/Reassmbled while AoEing and using Invigorate when sub 500 tp. You shouldn't burn through your tp here because this pack dies rather fast.
    Wave 4- Drop AoE in the middle of the pack. Reload comes back up around this time. Hot shot/Dot the walker. Use oGCD's on the walk but AoE even w/ ammo. You don't want to burn the walker too fast so the person in the vehicle can charge.
    Wave 5- Drop the TP turret. Hot Shot/Dot both widows (We focus widows first). Do lame damage to the first widow. CD the second one with full Wildfire combo, save Hypercharge.
    Wave 6- Drop MP Turret on where the hardforgethisname spawns. Hypercharge. Cycle promotion. Either AoE soldier + Hard or assist in STing the soldiers this depends on your DPS. Get healer MP up and then switch back to rook once you get to the walker > Rook.
    Wave 7 - DoT 2x Adds while buffing. Unload WF combo on the first Jagd doll. Single target the other one. I'd recommend rook since you will be getting a bit more deeps from focusing the one with vuln stacks.
    Wave 8- Drop AoE turret on pack. Hypercharge. Cycle Promotion. Pop CDs on the off focused Hard??? and AoE. Drop TP Turret once both hardgoblins are almost dead. Restore some TP.
    Wave 9- I'm in the walker here... so Idk. At the end I use a fill WF combo after I self-destruct on the highest hp Widow.

    We do SCH in the walker until Double Jagd > DRG in walker till final > MCH in walker for the final phase. So our DPS on the 2x Widow is faster than other groups.
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