Ok so I read a lot of other threads in the general discussions about why some players just won't change their play-style, and I understand more what you were saying Assirra. Yeah I could see that being a problem at the moment because the environment is encouraging their behavior. I'll retain my stance that if you better the environment, the players will better themselves naturally. Just like the real world.

And yeah Israacf, combo games (like DMC) have similar systems, that what I was saying.

I saw a post talking about FFXI Maast (or something) and it felt similar to certain MMOs (like The Secret World - Gatekeeper) which locks you out of harder content until you clear 1v1 scenario. That's not exactly what I wanted to bring to the table, it's not encouraging anything, but rather is gating content once more.
I feel like I'm repeating myself, but it's really something I feel the MMO genre needs to refocus (while still retaining the various addiction tactics of nowadays videogames - for monetary reasons). Gating content isn't the key.