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  1. #1
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    Specialists should have an easier time making items. They should not have unique items. The whole concept of a specialist isn't that they can do something that no-one else can. It's that they have an easier time doing it. They have an advantage, but it's not an exclusive thing. Any goldsmith of level should have a shot at making every goldsmith recipe. If it's insanely difficult with specialization, that's fine -- it's insanely difficult, but it should be possible.

    Right now? Specialization is pointless. I mean, I took off the skills because they were wasting toolbar space (and making crafting harder)! It's that bad. Adding specialist only recipes? Then it becomes pointless and insulting. How is that an improvement?
    (1)

  2. #2
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Joronas View Post
    They should not have unique items. The whole concept of a specialist isn't that they can do something that no-one else can.
    Completely disagree. A specialist is someone who can do what others do but better plus can do what others cannot, they are not only better at doing the simple things but they can also do more complex things which others can't and that is how I want it to evolve as a system. I stick with my initial comment on what I would like to see specialization become over time and not what you describe.

    The player should be forced to make the choice between specializations because of a large impact on going above and beyond what a non-specialist can do, the choice should have gravitas...not merely a higher chance for example at making HQ versions. Unique specialist recipes are the best way to add such gravitas to picking which specializations to go with plus also helps specialists stand out from the crowd of generic non-specialists.

    It would make most players think long and hard which to pick and should be a difficult choice for most players to make due to being a substantial and highly consequential impact of any specialization choice. Unique specialist recipes would have that impact for most players, it is that impact you don't want because want to remain omni-crafting but if your an uber hardcore omni-crafter you can always make alts to cover all specializations still...however most players would not do so even if they were previously omni-crafters and by proxy such would help tackle the omni-crafting issue that SE has mentioned in the past.
    (0)
    Last edited by Snugglebutt; 08-05-2015 at 01:26 AM.