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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    The way I want specializations to work is unique recipes to specialists not available to non-specialists. I want them to release and expand those specialist recipes on offer to players through content updates over time. I want people to require helping each other whom specialize in different classes even if to the detriment of omni-crafting. The specialist skills should be adequate but also not cross classed in my opinion.
    (0)

  2. #2
    Player
    kenventa's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Marach Galthena
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Snugglebutt View Post
    The way I want specializations to work is unique recipes to specialists not available to non-specialists. .
    I dont think this is good idea.

    They should instead increase the difficulty of future recipes and make the specialization skills effective and valuable to craft HQ of these recipe. That would give specialized crafters only an ADVANTAGE over those without but doesn't prohibit non-specialized crafters to achieve HQ with help of a good RNG and end-game gear (which should not be difficult to get across all class).
    (0)

  3. #3
    Player
    tgoodner's Avatar
    Join Date
    Oct 2014
    Posts
    70
    Character
    Qata'a Akabilat
    World
    Gilgamesh
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by kenventa View Post
    I dont think this is good idea.
    Essentially making specializations nothing more then slight advantage. If you think of it from a lore standpoint, If i were a goldsmith that took the time to specialize in my craft, I should not only know how to make items better then any non-specialist, but also be able to craft items that non-specialists woudn't be accustomed to. Does this threaten the well-being of the omni-crafter? Yes. And i believe it's a necessity. It will prevent the constantly downward motion of the markets after each patch, and will allow certain people on each server to make a name for themselves as the go-to "Armorerer" or "Carpenter". Specializations should have specialized crafts.
    (1)