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  1. #1
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm excited because I'm not so easily fooled that the "content" you are so eagerly seeking (and can find easily in other MMO's btw) is a better method of leveling.

    Grinding has been a part of RPG's since the very beginning. I am very much looking forward to a rewarding grinding experience that actually allows me to benefit from good teamplay. It is also possible that not everyone else is as enamored with the virtue of laziness as you are.
    (47)

  2. #2
    Player
    DirtyHard's Avatar
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    Sep 2011
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    4
    Character
    Buck Nasty
    World
    Hyperion
    Main Class
    Marauder Lv 28
    Quote Originally Posted by Murugan View Post
    I'm excited because I'm not so easily fooled that the "content" you are so eagerly seeking (and can find easily in other MMO's btw) is a better method of leveling.

    Grinding has been a part of RPG's since the very beginning. I am very much looking forward to a rewarding grinding experience that actually allows me to benefit from good teamplay. It is also possible that not everyone else is as enamored with the virtue of laziness as you are.
    Oh right, I didn't acknowledge that other games had grinding, ya got me!
    'Splain to me how good team play comes into effect when you're killing the same mob with the same skill set for hours? OH right, the tank provokes and hits the target, the healer heals them, the dps does their thing, and the puller runs off to grab another. Daaaaaaaaang.
    (4)

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DirtyHard View Post
    Oh right, I didn't acknowledge that other games had grinding, ya got me!
    'Splain to me how good team play comes into effect when you're killing the same mob with the same skill set for hours? OH right, the tank provokes and hits the target, the healer heals them, the dps does their thing, and the puller runs off to grab another. Daaaaaaaaang.
    Wow you just explained combat in an MMO. Here's a sticker!

    Other games have very poor grinding systems, and instead fill their leveling with fake "content" which is much easier/pointless than group grinding.

    Oh and how does "good team play come into effect", how about because the better the tank holds aggro, the more damage the DD can do, the less healing the healers have to do, the higher the XP chain the party can go, the more linked mobs they can tackle at once,[SIZE="5"] the faster they earn XP and progress together[/SIZE]. All as a result of their ability.

    Let's compare that to your average "modern MMO" in which your progress is determined by how fast can I run between quest givers and stay awake while I am handed XP for little to no effort, or how effectively can I leach from this Rift/"public quest"/dynamic event that is virtually impossible to fail or really even impact at all through skill full play without having to actually coordinate my efforts with anyone else. Yeah no thanks, I'll take grinding over that crap any day when leveling in an MMO.
    (40)

  4. #4
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Murugan View Post
    Wow you just explained combat in an MMO. Here's a sticker!

    Other games have very poor grinding systems, and instead fill their leveling with fake "content" which is much easier/pointless than group grinding.

    Oh and how does "good team play come into effect", how about because the better the tank holds aggro, the more damage the DD can do, the less healing the healers have to do, the higher the XP chain the party can go, the more linked mobs they can tackle at once,[SIZE="5"] the faster they earn XP and progress together[/SIZE]. All as a result of their ability.

    Let's compare that to your average "modern MMO" in which your progress is determined by how fast can I run between quest givers and stay awake while I am handed XP for little to no effort, or how effectively can I leach from this Rift/"public quest"/dynamic event that is virtually impossible to fail or really even impact at all through skill full play without having to actually coordinate my efforts with anyone else. Yeah no thanks, I'll take grinding over that crap any day when leveling in an MMO.

    mmm tipical ffxi players reply, grind pt = lack of content
    grind dont have content, is boring, social????? come one thsi game need more players, little camps for grind and slow respawn

    please i want more interesting quest that obsolet things for leveling
    (0)

  5. #5
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DirtyHard View Post
    Oh right, I didn't acknowledge that other games had grinding, ya got me!
    'Splain to me how good team play comes into effect when you're killing the same mob with the same skill set for hours? OH right, the tank provokes and hits the target, the healer heals them, the dps does their thing, and the puller runs off to grab another. Daaaaaaaaang.
    If the best you have to offer is a nasty tone and an endless stream of sarcasm, then this thread isn't going to go anywhere I'm afraid.

    I like grind parties. I also love well thought out quests. Any MMORPG should ideally have both.

    Take a wild guess as to what is quicker to implement: mechanics that enhance grind parties, or well thought out quests?
    (9)
    Last edited by NoctisUmbra; 09-03-2011 at 07:58 AM.