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  1. #1
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    SMN is the new BLM.

    Right now they are the hardest hitting of all the classes. Deathflare can hit over 3k which seems like it's more damage than a Limit Break.
    It definitely needs a potency nerf.
    (0)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Maxwell View Post
    Cap to 1 set of dot like the cap on medica 2
    Honestly this is the biggest thing that I feel should happen. The others are pretty unnecessary; SMNs just aren't that threatening with heals to back you up.

    Quote Originally Posted by aerialrave View Post
    SMN is the new BLM.

    Right now they are the hardest hitting of all the classes. Deathflare can hit over 3k which seems like it's more damage than a Limit Break.
    It definitely needs a potency nerf.
    Hahahahahahaha

    Between the Eyes says hi. (Fell Cleave waves in the background.)
    (0)

  3. #3
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Quote Originally Posted by Risvertasashi View Post
    Honestly this is the biggest thing that I feel should happen. The others are pretty unnecessary; SMNs just aren't that threatening with heals to back you up.
    Nothing is threatening with a healer backup...

    and as far as between the eyes, it's not AoE and they do the same damage with cooldowns popped... just between the eyes crits more. I'd still prefer deathflare ;O
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  4. #4
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Risvertasashi View Post
    Hahahahahahaha

    Between the Eyes says hi. (Fell Cleave waves in the background.)
    Ha ha ha...? Deathflare does not require it's target to be Stunned, Rooted, or Slept like Between The Eyes needs. Machinist cannot put someone to sleep, and both of their stuns are melee range only. So the only reliable way to proc it is Foot Graze, and that root gets removed as soon as someone so much as sneezes on the target (hint: your autoturret can remove the root as well).

    Fell Cleave is also melee range and I haven't seen that hit for over 3k against players in PVP yet.

    Laugh it up all you want, I'm not the only one who thinks Deathflare is overpowered.
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    Last edited by aerialrave; 08-05-2015 at 11:57 AM.

  5. #5
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by aerialrave View Post
    Fell Cleave is also melee range and I haven't seen that hit for over 3k against players in PVP yet.
    I've been hit with a 4k Fell Cleave, and I'm a tank. It happens often.

    Rarely 5k as well, but there are a lot of bad Warriors in PvP who don't know how to get the most out of Fell Cleaves. Where as Summoner's just destroy everyone with snipe flares.
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    Last edited by Ditto; 08-05-2015 at 12:19 PM.

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by aerialrave View Post
    Ha ha ha...? Deathflare does not require it's target to be Stunned, Rooted, or Slept like Between The Eyes needs. Machinist cannot put someone to sleep, and both of their stuns are melee range only. So the only reliable way to proc it is Foot Graze, and that root gets removed as soon as someone so much as sneezes on the target (hint: your autoturret can remove the root as well).

    Fell Cleave is also melee range and I haven't seen that hit for over 3k against players in PVP yet.

    Laugh it up all you want, I'm not the only one who thinks Deathflare is overpowered.
    Firstly... Auto turrets cannot remove root. All pets stop attacking CC'd targets. Secondly, it's really not hard to get off. Just find a target no one is attacking or even if someone is, you can get it off between the attacker's GCDs.

    It's also just stupidly powerful. If it crit's its practically a ranged melee LB and, if the target isn't topped off and isn't a tank, stands a pretty good chance of killing them then and there

    Deathflare is just really not hard to heal through at all. Regen (or even just medica II) to handle the DoTs, and deathflare can be dealt with with a single cure.

    A warrior going to town on someone requires much more effort to heal, even if it is only melee ranged.
    (0)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Risvertasashi View Post
    ...
    The overall burst damage across the spectrum is pretty consistent, though a warrior isn't doing to die the moment they stick their neck out for fell cleaves.

    You can easily align a BtE right after a foot graze since there's a grace period where it doesn't fall off from damage. Although the issue remains is that you still need to sweet spot the range (which is a less effective attacking range than a summoner's deathflare combo)

    A crit BtE is not the damage of a melee Lb. The lattter is upright of 8k, BtE ranges from 4k if it crits (which is similair to some raw deathflares I've eaten). Honestly the "it can be dealt with a single cure" is applicable to any burst rotation, excluding attacks that truely one shot your hp like a melee LB.
    (0)
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  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RiceisNice View Post
    -snip-
    Maybe we're playing different game modes but I see BtE do a lot more than 4k. Crits more like 7kish from what I've seen. 8k if the target is debuffed.

    edit: As I think about it, maybe defense has something to do with it. Because melee LBs hit me for 9.5k~10k as well. If they only did 8k, I could survive them if I was topped off; as is, it's a guaranteed kill unless I'm wearing tank gear. Ditto for any casters I've seen it used on.
    (0)
    Last edited by Risvertasashi; 08-06-2015 at 01:39 AM.

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Maybe we're playing different game modes but I see BtE do a lot more than 4k. Crits more like 7kish from what I've seen. 8k if the target is debuffed.

    edit: As I think about it, maybe defense has something to do with it. Because melee LBs hit me for 9.5k~10k as well. If they only did 8k, I could survive them if I was topped off; as is, it's a guaranteed kill unless I'm wearing tank gear. Ditto for any casters I've seen it used on.
    There's a lot of factors around it. Most of my BtEs are usually on melee who overextend because I cannot safely hit the healer or casters who are sitting in the back without overextending myself due to the. Even on a summoner who I catch with their pants down, I dont' see my BtEs critting any higher than 5k even with buffs.

    The target using B4B could also be a huge factor because of the 25% amplification.

    Quote Originally Posted by Risvertasashi View Post
    TBH that's the one complaint that I feel is legitimate. Status effects are easily stacked (not just tri disaster's but all the other job's too), but outside of specials that have long cooldowns, they can only be removed one at a time for a hefty MP cost. They removed the ability to stack regen/medica II so I think it would only be fair if DoTs also couldn't stack.
    GCDs spent using on Esuna, leeches or detriment are GCDs not used to heal. The problem with DoTs not stacking is that there is a lot of classes that have access to DoTs, two of them being detrimental if you can't get your DoTs at all (as if it wasn't bad enough on FATE bosses). Granted I've never really been killed off by DoTs moreso than the lack of heals that follow escaping a scrape.
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    Last edited by RiceisNice; 08-06-2015 at 01:53 AM.
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  10. #10
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Risvertasashi View Post
    Firstly... Auto turrets cannot remove root. All pets stop attacking CC'd targets.
    This is very hard to reproduce and it is a very rare occurrence, but you are wrong and it does happen. It is a freak accident kind of thing that involves server timing, and is similar to what is going on involving weird MP recovery ticks with Black Mage who can cast multiple flares.

    (0)

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