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  1. #12
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    After playing AST for some time (not so long) I came up with some ideas to complement yours:

    Quote Originally Posted by Brightshadow View Post
    1. Nocturnal Sect:
    [...]Fortification[...]
    I thought this fortification could act like a stacking buff on Noct, like vulnerability down, but buffing def/mdef instead. Every stack would raise defense by 2% up to 5 stacks. Would be a good skill and would have synergy with time dilation, but would make bole useless, right? Well, bole should be a 10~20% HEALING BUFF. AST are lacking some of these and drawing a card to help healing would be more than welcome.
    Also, just to clarify: in your version of Fortification, if tank is with it for 2 sec, he would have a 50 potency shield, so if he got hit, would he loose the shield or would it come back and charge until the effect ends?

    2. Synastry:
    I really liked your idea, but since Synastry is always compared to have a fairy (not my opinion, though) it should have it's potency reduced in like 10~20% and should end upon reuse. This way you could keep synastry always on someone. If everybody is topped and you just need to heal main tank, you should just remove it to avoid overhealing.

    i. Lightspeed Additional Effect:
    I like the effect on lightspeed the way it is now. But if there's something to change, is that lightspeed should reduce a high percentage of cast time instead of a fixed value. This way it would work with Ascend and we shouldn't need to cross class from BLM and could cross class from ACN instead. With Virus available, Disable should be reworked to give enemy 10sec of silence/pacification and work like Lethargy.
    (Since these suggestions would change a lot of skills, no way the dev team would even consider it, but we can dream)

    iii.While in Collective Unconscious anyone within the aura retains their card enhancement until the aura expires or they exit the aura. (Reduce Duration: 12s)
    ii. Stella: Additional effect = Stop (Similar to stun/petrify)
    iv. Gravity: Additional effect = Heavy[/I]
    iii. Fix the spear card so it could function on skills already on cooldown.
    Liked all of these. ^.^
    (0)
    Last edited by Roxas_Andrade; 08-04-2015 at 12:04 PM.