

Gil buying will always be there. Making stuff that is worth buying doesn't encourage gil buying anymore than someone crafting 99 of a sought after food buff and selling it does.Yoshi stated awhile back that crafted gear was too OP, and allowed people to clear the content far faster than they intended. He stated that they wont be making it like that again. Its been brought up in the dozens of other threads about the crafted gear. The less demand for gil buying is a happy bonus.
Or all these people selling clears...
What encourages gilbuying is having in-game things cost a lot of gil. So the current situation with crafting (and housing whenever new plots open up) does encourage gilbuying.
If there were no high prices, there would be no reason to buy gil.


And gil would also be pointless, great game design that is.
Last edited by FoxyAreku; 08-04-2015 at 11:08 AM.
Oh yeah, it's so much better to have all the crap that has been added to drive up prices on the MB than having gil be "pointless".
/sarcasm
Crafting and Gathering used to be something fun that most players could enjoy while waiting for DF to pop. Now it's an endless gilgrind plagued by limited availability of materials and content lockouts. All this designed to push away players from crafting/gathering so we can have our inflated economy that serves a very small percentage of players to the detriment of everyone else.
Actually, it does... a lot of the time. The problem is that crafters set their prices ridiculously high, to the point that unless the buyer is also a crafter who has a huge amount of gil (which means they can probably craft the item themselves anyway), then it's really only affordable by buying gil.


Price is directly related to to how annoying it is to be able to craft the item (including leveling and gearing), generate materia and then overmeld the materia to make the crafted items useful. If there was more competition between crafters, it wouldn't be nearly as expensive.Actually, it does... a lot of the time. The problem is that crafters set their prices ridiculously high, to the point that unless the buyer is also a crafter who has a huge amount of gil (which means they can probably craft the item themselves anyway), then it's really only affordable by buying gil.
It's not the crafters' fault. SE designed it this way.
Actually, the fault is of the crafters that complained on the forums about low prices and too much competition and also of SE for listening to them and ignoring everyone else that was having fun.
Crafting and gathering got progressively worse with the 2.X series of updates. Then Heavensward came along and managed to crank it up another notch.
I was debating including the counter point to this response in my last post, since I knew it was coming. I should have it looks like lolPrice is directly related to to how annoying it is to be able to craft the item (including leveling and gearing), generate materia and then overmeld the materia to make the crafted items useful. If there was more competition between crafters, it wouldn't be nearly as expensive.
It's not the crafters' fault. SE designed it this way.
Leveling and gearing has and shouldn't have anything to do with your pricing. That's the cost of doing business. It's no different than a non-crafting class needing to level up and gear to get to endgame.
The only things that should influence prices are the cost of your materials. You don't want to sell something at a loss, so you'd have to price it above your mats cost. And much of the time, the prices are still ridiculous. Either because A) they paid too much for the mats (stupidity on the crafter's part) or B) they are simply trying to sell at the same price as the person who paid ridiculous prices for their mats (unadulterated greed).
Last edited by Kaedan94; 08-04-2015 at 10:59 AM.


But competition DOES influence pricing. If there are only a few crafters that bothered to get to the point where they can actually make the item in question, they're free to set prices at whatever they feel like.
Which is pure, unadulterated greed, and encourages gil buying.
An intelligent business sets prices at reasonable levels. Even monopolies (which is essentially what you are describing) set reasonable prices. DeBeers has a monopoly on diamonds, and they could set prices at "whatever they feel like" (and they do), but they realize (like the intelligent people they are) that if they set them too high, that nobody would buy them because they simply couldn't afford them.
Unfortunately, a lot of greedy crafters don't have that level of intellect. Or they do, and they are actually relying on people buying gil (sometimes because they sell the gil they get to RMT companies).
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