

Uhm actually it doesn't. You're going to make a new tank feel like he's not trying hard enough, especially when he's using all his big aggro guns. This will eventually kill his morale, and begin questioning rather he'll keep playing the class or not. But I guess that's fine with you and your very obvious cold and inconsiderate demeanor. Do yourself a favor since we're on the same data center and I'm likely to remember your name. Leave the instance if we end up in a party, if you have ANY intent on making me feel bad by purposely trying to rip aggro from me. If by extension you cause wipes over this, or even get the healer killed or over taxed because she or he now has to worry about YOU AND ME, I'm going to make you pay for it. As a 'tank main' you should know better, but your obvious flaws do not agree with that.
Edit: because reasons.
Last edited by Twilite; 08-02-2015 at 12:03 AM.
Not everyone simply decides to go on a self pity party cause they feel they lack. Some of us actually take the time to look at what's wrong in a rational manner. Am I losing Hate do to gear? Is my opener bad? Am I not pumping out enough aoe? Sure some people will just up and quit but really that's for them to decide. Sorry people decide to take things as a personal attack on there personal character.
Never once have I felt I should stop tanking because I messed up or felt I couldn't handle it and I've failed plenty of times. But I forget everyone should feel there the best thing walking. I know I'm certainly not but I'm not gonna go quit something I actually enjoy doing cause I have a dps give me a hell of a time doing my job. But that's where we differ I guess. I don't see it as a bad thing I see it as a chance to learn how to handle a new situation.



As a tank dps should not be able to pull off you, for the most part. Like the other poster said you can NOT just get minimal aggro on all mobs and then just focus on one, that is a bad idea in almost all cases. As a warrior I pull strong and get good threat on everything and then cycle through the targets keeping aggro on all targets. It takes getting use to but will help in the long run. Good luck.
Server: BEHEMOTH
FC: CASCADIA
Playing since Beta phase 3
Guess I am unusual for a tank. I dont mark a damm thing, DPS can attack whatever they want, if they do pull aggro (yer it happens occasionally while I am swapping around) I'll right away pull it back. Any DPS can take a few love taps from a mob without issue really (talking trash here, I don't lose hate to bosses) If someone, healer or DPS pulls an additional set of Mobs I'll pick them up and tank as normal. I dont get irritated or bitchey about it, tank away and let stuff sort itself out. If the DPS/healer pull too much extra for us to handle we wipe, well its not because I'm not doing my job.
I've seldom had DPS / healers pull ahead of me, because I tend to move at a brisk pace through stuff, my static healer sometimes finds it fun to pull a crap ton of mobs, I'm like .. whatever dude. I'll tank, if you can heal it all good. If you cant I'll call you a wanker on vent /shrug. Why people get this *pull it you tank it* crap is beyond me .. just tank stuff and have fun. Its what you signed on for. Do you job, if they over pull and fail at thiers its NOT your failing. Why worry about it?


I've never seen a group kill bees in over 20 runs, if someone knows what they're doing, listen up.
2nd boss, cake
3rd boss, doesn't matter if dps split on wings, they can be solod in a matter of seconds if they don't suck.
not sure what your having a problem with, tanking is the easiest job in the game and that dungeon is a joke just like the rest.
last thing: if you cant hold dps on more than 1 mob at a time, start using markers to tell the dps what target to attack, (this should have been learned at lvl 22)
I don't think you understand the role of dps. Dps has 3 jobs: 1. Follow mechanics (except in certain situations) 2. Pump out as much dps as possible 3. Manage your enmity.
It seems to me that you don't understand the purpose to working as a team. That's okay, it happens to lots of new dps. When you see that you are rising in enmity for a particular target simply switch targets to maintain dps while not pulling hate. Also, when you do pull an enemy off the tank do not run away from the party while continuing to attack, instead, simply run up to the tank and attack a different target.
As a WHM main, I can assure you that stealing enmity is not a difficult task and nothing to be proud of. However, doing your job the the absolute best of your ability while managing your enmity is worth a commendation. I hope this helps and good luck learning how to play dps ^.^


While this is true of any tank, there is one goal in mind when running a dungeon. To win, the solution to winning, everyone working as a team and getting the job done in timely manner as easiest as possible. The problem to the solution, not working as a team and deliberately creating undue stress and problems for the other players. You have become part of the problem.

You shouldn't require thick skin to play a video game. Bullying players to "git gud" will hold a lot of people back. As a tank I strive to allow the DPS and healers to do their job, and if you can pull hate, go for it I'll get it back. But a less experienced tank often won't take it as a challenge they'll take it as defeat because they're still learning and you stopped them.
Last edited by GeekMatt; 08-04-2015 at 05:12 AM.

Worst one for me involved an ast that had this fixation with throwing his diurnal aspected helios (cure+regen) on me the exact second my tomahawk went off, rather than 2.5 seconds later when my flash or overpower would have gone off on the rest of the mobs. Another run involved a drg and mnk who both insisted on attacking different mobs. Keeping hate over sustained AoE damage is one thing, but doing it over 2 strong single target dps going full burn on 2 different mobs, while doable, is still a giant pain in the ass.
Content too hard? Too much rng? Too much effort for the item you want?
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