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  1. #11
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    As a tank main everytime I dps I try my best to pull threat. Keeps tanks on there toes and teaches new tanks how to handle it.
    Best thing to happen to me while leveling my tank after deciding I wanted to main a tank class was having dps that didn't hold back. Made having only my zenith when high allagen was a thing manageable because I already learned how to deal with over geared dps.
    (2)

  2. #12
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    honestly i never had a very hard time holding aggro as a tank (even on paladin which has arguably the worst enmity gain of all the tanks...) the only time i have ever had anything even remotely similar is when i had a bard (a rlly bad one at that) that ran ahead of the group and pulled the mobs before any of us got there and died before i could even get there and gain enmity ... and long before the healer could get there as i was forced to actually waste my TP by using sprint to just try to get there in time...
    (0)

  3. #13
    Player
    Tanthalas's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Tanth Alas
    World
    Louisoix
    Main Class
    Carpenter Lv 70
    wow sohm al drops a minion? I hav run it around 20+ times now just helping my wife lvl a second job to 60 and never seen it drop. she like to collct minions as well
    (0)

  4. #14
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Not trying to be mean to you OP. But from the info you've given sounds like you need to learn to tank multiple mobs. Summoners main method of attack is AoEing through DoT's if their not doing that their basically a waste of a party slot, period. Denying them or complaining about their main method of attack only shows your weakness as a tank. If their pulling hate off of you through ruin, that's worse and you just need to learn to tank in general.

    First boss burn down is a general strategy for that boss. Seeing as that the AoE damage is the only method of attack the first boss has after it's initial rotation, no healer should have any trouble healing through that new or veteran. If they do they need to go back to level 1 and restart re-leveling as a healer because they didn't learn the function of cure. The only time it does anything else other than target -> sucks in -> Single AoE is if you take too long to kill it.

    For the ice sprites, leave a way marker as you run towards the first group of mobs. You want them to be in that general, the sprite should (most cases) catch up to who ever arrgoed it and explode before reaching you or the rest of the party as you run back to the way marker's general area.

    Final boss, doesn't matter which wing your DPS is attacking and if you're DRK or WAR it's probably best if you did attack the other one as if you go into your DPS stance or in the case of DRK take off grit you can get the other wing down 20-50% with proper rotations when the other DPS take down their wing, making them go down faster.

    The whm being a retard and standing in front of the dragon is a real complaint though. I'd have kicked them out.

    Worse experience I had....same as OP and healer/DPS standing in front of boss. And people not knowing 2nd boss mechanics and getting owned by mad dash.
    (0)
    Last edited by Seku; 07-28-2015 at 11:13 PM.

  5. #15
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Yeah, I know this feeling. I suppose as an unfortunate side-effect, I've become known amongst my FC as the tank you don't want to run with.

    I don't feel like I should have to mark targets. It should be common sense to attack the same target, so I don't have to spam AOE hate generating abilities, but if I get DPS that refuse to use common sense, I start marking, if they continue to keep attacking the targets out of order, I'll let it go once or twice, sometimes mistakes happen. However, if they continue to do it I let them have it.

    There have been a couple times I've been threatened to be "kicked" because I've let the DPS have it after ripping it from me, and then they start yelling in party chat for me to pull it off of them, and I ignore it, let them die, then I'll take it back. Heh, probably on the proverbial shit list of some DPS, but I stopped caring anymore. You continue to ignore my marking, and continue to purposefully take hate, I'll let you have it, and let you die. Better hope the healer feels like healing you.
    (0)

  6. #16
    Player
    HeavensSword's Avatar
    Join Date
    Dec 2014
    Location
    Ul'dah
    Posts
    338
    Character
    Marik Landzaat
    World
    Leviathan
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Tsurayu View Post
    Yeah, I know this feeling. I suppose as an unfortunate side-effect, I've become known amongst my FC as the tank you don't want to run with.

    I don't feel like I should have to mark targets. It should be common sense to attack the same target, so I don't have to spam AOE hate generating abilities, but if I get DPS that refuse to use common sense, I start marking, if they continue to keep attacking the targets out of order, I'll let it go once or twice, sometimes mistakes happen. However, if they continue to do it I let them have it.

    There have been a couple times I've been threatened to be "kicked" because I've let the DPS have it after ripping it from me, and then they start yelling in party chat for me to pull it off of them, and I ignore it, let them die, then I'll take it back. Heh, probably on the proverbial shit list of some DPS, but I stopped caring anymore. You continue to ignore my marking, and continue to purposefully take hate, I'll let you have it, and let you die. Better hope the healer feels like healing you.
    I'm sorry, but I don't agree.There should be no reason you can't hold hate on multiple mobs. You don't even have to spam AoE to do it, granted you just throw in more. I mentioned it to the OP on the first page, but a tank that just focuses on a single target at a time is either new or not a good tank. Even when most DPS are performing their single target rotations, some jobs like SMN perform best by multi-dotting. When I DPS on DRG I'm sometimes switching between targets a lot depending on the situation, when I tank I understand this, so would never complain about it. Cycle targets as a tank and manage your emnity meters. It's honestly not difficult.
    (0)

  7. #17
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    No I agree with that. I guess I should have reiterated I'm not talking about something that happens on a regular basis, but say you've got like a mob set of like three mobs, but one of them should die first because it either buffs the other mobs, or does AOE damage, whatever. Just one that should die first.

    I feel I shouldn't have to constantly tab-target cycle hate generation through the enemies (beyond some initial aggro to prevent the healer from sneaking up on hate). I should be able to essentially help the DPS kill that particular add quickly, so we can end the entire encounter quicker in general.

    But instead I will (rarely to be fair) encounter DPS that just want to randomly attack the other mobs that aren't the immediate threat of the other one, and I either have to take the time to cycle through targets, or throw a couple of AOE hate generating threat abilties, making the entire encounter take longer and more stressful for no reason.

    Now when I have a party of DPS that want to continue to do that every pull in an instance I start getting aggrevated and my previous discussion ends up happening. I may be the tank, but that doesn't mean I have to tolerate DPS that insist on making my job harder just because it's fun to take a piss on the tank.

    Edit: Guess I should reiterate this tends to be only an issue I have with what are typically considered single-target DPS classes. Obviously I understand the need to keep group hate in an encounter in general, and especially when I have DPS who, by design, are meant to take down multiple targets quickly. So I suppose in the end, I do realize that this is more of a knit-pick considering you really need, as a tank, to keep aggro as a whole, but it is just annoying when I have to put extra effort for what I see as no-gain, but rather make the encounter take longer.
    (0)
    Last edited by Tsurayu; 07-29-2015 at 12:41 AM.

  8. #18
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    When I'm a DRG, if I rip aggro off the tank (it happens; I use regular dungeons as a chance to build muscle memory on the full rotation so on even random trash mobs I will blow all my CDs as I would in something like Alexander), I'll just use Elusive Jump + Spineshatter/Dragonfire Dive to halve my aggro and get back into position. While the tank's primary focus is to maintain aggro, sometimes gear discrepancies, skill level or even something as simple as getting a few lucky crits can mess with that. Part of a DPSes responsibility is making sure to deal as much damage as possible while also managing their aggro output. As far as I know, all DPS classes have at least one tool. They need to use them.
    (3)

  9. #19
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Drtoxicmedica View Post
    As a tank main everytime I dps I try my best to pull threat. Keeps tanks on there toes and teaches new tanks how to handle it.
    Best thing to happen to me while leveling my tank after deciding I wanted to main a tank class was having dps that didn't hold back. Made having only my zenith when high allagen was a thing manageable because I already learned how to deal with over geared dps.
    I know at least 2 good tanks who won't run DF because of players like this^ basically stopped DFing after level 25, but went on to tank T9 and up (successfully and preferred over other tanks) with friends.
    (2)

  10. #20
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by spelley View Post
    When I'm a DRG, if I rip aggro off the tank (it happens; I use regular dungeons as a chance to build muscle memory on the full rotation so on even random trash mobs I will blow all my CDs as I would in something like Alexander), I'll just use Elusive Jump + Spineshatter/Dragonfire Dive to halve my aggro and get back into position. While the tank's primary focus is to maintain aggro, sometimes gear discrepancies, skill level or even something as simple as getting a few lucky crits can mess with that. Part of a DPSes responsibility is making sure to deal as much damage as possible while also managing their aggro output. As far as I know, all DPS classes have at least one tool. They need to use them.
    wait does BLM have a aggro degenerating tool? i don't rem there being one for them... or monk for that matter
    (0)

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