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  1. #1
    Player
    Kaith's Avatar
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    Kaith Laqueus
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    Ragnarok
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    Archer Lv 60
    It makes them unbalanced because the WAR can also slot into the MT slot without any issues too. When WAR/WAR is arguably the best configuration to take into engame content then either WAR is signicantly better than the other two or the content is poorly designed.
    (1)

  2. #2
    Player
    Phoenicia's Avatar
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    Character
    Naomi Enami
    World
    Odin
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    Dark Knight Lv 70
    Quote Originally Posted by Kaith View Post
    Multiple snips.
    WAR is ahead of DRK in DPS by 50%? You must be playing with really bad DRKs if they can't pull more than 600. There are MANY parses of DRKs pulling 900+. With slashing debuff, 900 x 1.11 = 1000. Same as WAR. PLD is hardly behind in OT DPS.

    Where are you pulling your numbers from? I provided many mathematical proves that you can do the same raid DPS without a WAR in group. Parses and videos were also provided.

    You speak as if WAR is the only class in the game with the slashing debuff. What about NIN? Btw, NIN is the second highest DPS in the entire game and they provide the best raid DPS buffs, there is no reason not to include one. PLD/DRK + NIN function EXACTLY AS WELL as any WAR comb.

    Quote Originally Posted by Disc View Post
    WAR is the best OT, PLD/DRK are the best MTs with the preference depending on fight. You're trying to stick a square peg in a round hole.
    Please stop making these ignorant comments. WAR mitigation is 7% ahead of PLD (at the cost of 4% behind in effective healing). DRK provides the same DPS as WAR and PLD provides far more utility than WAR. Nothing an OT WAR does he can't do as MT. Based on the fight, the three tanks perform equally well in either role (OT or MT). Again look around the forums and you'll find the numbers since "math doesn't lie".
    (0)
    Last edited by Phoenicia; 08-03-2015 at 08:00 AM.

  3. #3
    Player
    Disc's Avatar
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    Ul'dah
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    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    WAR MT is not as effective as PLD without a PLD for support, or DRK vs magical.(assuming MNK) The argument could be made for WAR MT over DRK in A2S, but the AoE damage DRK put out make WAR+WAR comp less enticing. Especially with the slower LB bar in a fight where you barely build LB as is.

    Quote Originally Posted by Phoenicia View Post
    Please stop making these ignorant comments. WAR mitigation is 7% ahead of PLD (at the cost of 4% behind in effective healing). DRK provides the same DPS as WAR and PLD provides far more utility than WAR. Nothing an OT WAR does he can't do as MT. Based on the fight, the three tanks perform equally well in either role (OT or MT). Again look around the forums and you'll find the numbers since "math doesn't lie".
    WAR will only come out ahead of PLD in terms of mitigation if you're counting the average based on spamming mitigation abilities & have a PLD in the party using Rage of Halone to debuff the mob at the cost of damage. You're much better using PLD as MT in that situation & allowing the WAR to more realistically spam Fell Cleave.

    DRK can come close in terms of DPS or even do more in certain instances, sure. They're weaker than WAR in terms of physical mitigation too. But the only time this is an issue in practice is A2S. The tanks do not perform equally well, they each have their niche.
    (0)

  4. #4
    Player
    Kaith's Avatar
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    Kaith Laqueus
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    I don't see how they are inflated.

    If I do 830 DPS on PLD and the WAR does 1050-1100 DPS then that lines up with my numbers. The DRK getting the slashing debuff in one scenario but not in the other makes up for the rest.
    (0)

  5. #5
    Player
    Disc's Avatar
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    Kalos Ianei
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    Goblin
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    Quote Originally Posted by Kaith View Post
    I don't see how they are inflated.

    If I do 830 DPS on PLD and the WAR does 1050-1100 DPS then that lines up with my numbers. The DRK getting the slashing debuff in one scenario but not in the other makes up for the rest.
    You're not using controlled testing or factual values. You are using heresy to form an opinion.
    (2)

  6. #6
    Player
    Kaith's Avatar
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    Kaith Laqueus
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    Quote Originally Posted by Disc View Post
    You're not using controlled testing or factual values. You are using heresy to form an opinion.
    Are you saying that the PLD number is too low or that the WAR number is too high? I was using the WAR parse numbers provided by someone in a thread on here. The PLD numbers I can go verify right now if you need.

    EDIT: It was this post http://forum.square-enix.com/ffxiv/t...=1#post3205434. The links seem to be broken right now but it had the WAR at 1054 DPS iirc which lined up what with other people had told me and previous parses I had seen. The PLD damage lined up exactly with what I did on a dummy parse. So it seemed credible enough.
    (0)
    Last edited by Kaith; 08-03-2015 at 08:38 AM.

  7. #7
    Player
    Disc's Avatar
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    Kalos Ianei
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    Goblin
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    Quote Originally Posted by Kaith View Post
    Are you saying that the PLD number is too low or that the WAR number is too high? I was using the WAR parse numbers provided by someone in a thread on here. The PLD numbers I can go verify right now if you need.
    Uncontrolled tests do not provide valuable numbers. You need the exact same gear/food/composition/skill/attributes/time, and both using equally optimum rotations.

    Quote Originally Posted by Phoenicia View Post
    You are overexaggerating the STR debuff. But yeah. PLD is very slightly ahead of WAR in physical mitigation, specially if they can time Sheltron with a tower shield. Also it is not about WAR "spamming" mitigation as much as WAR putting more oomf when mitigating each buster. I'm not arguing who is better though. I am saying the discrepancies (outside of DRK's gap between magic and physical) are negligible in all cases.

    Also WAR MT / PLD OT has an overall DPS increase over the opposite. Trust me. Been this way since 2.0.
    Halone STR down is basically a physical Storm's Path, it's huge. Ignoring stance against tankbusters a WAR is looking at IB+Raw 36%, IB+Raw+Veng 55.2%, or IB+Veng 44%. A PLD has Rampart+Shel 36%, Rampart+Shel+Sent 61.6%, or Rampart+Sent 52%. You could argue the value of Halone vs Storm's, but then you're looking at it on a per fight basis with emphasis on handicapped PLD. PLD OT sustained damage due to auto-attack bonus has potential, but PLD is prone to TP issues WAR lack. PLD OT in the past has only been more beneficial due to Unchained resulting in a lower DPS loss for WAR tank, and more enmity than a Sword Oath PLD.
    (2)

  8. #8
    Player
    Phoenicia's Avatar
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    Naomi Enami
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    Odin
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    Dark Knight Lv 70
    Quote Originally Posted by Disc View Post
    Snip.
    You totally chose to ignore Thrill of Battle. A direct increase of 20% EHP. If you think EHP is not mitigation you're just wasting time on technicalities. IB+ToB is an EHP increase of 50%. IB+TOB+Veng is an increase of 114%. IB+ToB+Veng+Raw is a ridiculous increase of 167%.

    Outside of Inner Beast, Defiance and Deliverance have no damage mitigation difference. WAR can slip into deliverance whenever he's not about to get his face rearranged and handed to him for extra DPS.

    TP issues in a real fight almost do not exist. 1) All fights currently have breaks, all of them. Exceptions were T8 and T11. And they don't matter any more. 2) This is a team game. All of the melee DPS are prone to TP issues and your BRD/MCH WILL recover your TP. Believe it or not, it's how PLDs got through in the past.
    (0)

  9. #9
    Player
    Kaith's Avatar
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    Kaith Laqueus
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    Ragnarok
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    Archer Lv 60
    Quote Originally Posted by Disc View Post
    Uncontrolled tests do not provide valuable numbers. You need the exact same gear/food/composition/skill/attributes/time, and both using equally optimum rotations.
    The quoted link was the same person using the same gear and food. It had PLD at 836 DPS and WAR at 1054, he has since removed the parses though.

    The PLD numbers I can reproduce myself

    Gear - http://i.imgur.com/CY5GO3P.jpg (The top non-meld accessory is slaying, the i176 is purely because the melded accessories are i150)
    Sword Oath Parse - http://i.imgur.com/AHa7Jo0.jpg (Not a care given to maintaining enmity)
    Shield Oath Parse - http://i.imgur.com/XfG5Y2S.jpg (This was rotating all 3 combos)

    The next combo would have put me TP dead.

    Food is just NQ Deep-Fried Okeanis (30 SkS, 10 Det) because it's what i had laying around in my invent so not optimum. Obviously slashing debuff is not present. Nor is the STR party buff.


    Quote Originally Posted by Shinzee View Post
    https://youtu.be/XhLfcwsqeOE
    Video of parse from pld/drk/war in their OT role same gear, all with str pt bonus, same food slashing debuff for pld/drk brought by a warrior outside of party, also goad/tp regen from machinist was used to parse all 3 over 5 mins.
    For ppl too lazy to watch:
    WAR 1021 dps
    PLD 941 dps
    DRK 970 dps

    Gear can also be seen at the begin of the video
    So basically that breaks down to the below I think

    WAR 1021
    DRK (with debuff) - 970
    PLD (with debuff) - 941
    DRK (without debuff) - 881
    PLD (without debuff) - 855

    Would need numbers when people are MT'ing to work out total composition damage. For Faust at least I did 714 DPS as PLD MT today with this gear (http://i.imgur.com/CY5GO3P.jpg). That was with Shield Oath up for 3 combos then switching to Sword Oath then switching back to Shield Oath at 6 stacks (which I could probably get away with not doing for a slight DPS increase)

    Parses I've seen of MT WAR's on Faust were ~830-870 when filtered to just Faust damage but I have no idea on their gear.
    (0)
    Last edited by Kaith; 08-03-2015 at 09:23 AM.