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  1. #81
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    My thoughts

    Grit, Sword Oath and Shield Oath should not be on GCD.
    Shield Swipe should not be on GCD. 10 second cooldown.
    Circle of Scorn has its cooldown reduced to 15 seconds, and DOT damage reduced and dot length extended to 20 seconds. The DOT from circle of scorn can be stacked up to three times.
    Clemency should not be a spell, but a GCD (that interrupts combos, costs the same mana, etc).
    Divine Veil does not need a proc---it should effect the paladin.
    Sheltron should also allow you to block block magic damage (per 1.0)
    While in Sword Oath, enmity generators should generate additional enmity.
    Paladin Traits should be changed on Awareness and Convalescence to reduce the cooldowns to 1 minute.
    Tempered Will should effect all allies around the paladin.
    Cover should reduce physical damage taken of all allies within X yalms of the paladin. I know people love that this can cheese -certain- content--but id much rather have something useful in all content.
    Goring Blade should be a stand along attack, ala fracture or scourge.
    Royal Authority should chain off Riot Blade.
    'Vigilant Strike' replaced Royal Authority off Savage Blade. Deals damage and generates a shield on the paladin for a short period of time.
    (1)

  2. #82
    Player
    Blueskyy's Avatar
    Join Date
    Nov 2014
    Posts
    116
    Character
    Frozen Warrior
    World
    Unicorn
    Main Class
    Scholar Lv 60
    For the sake of it lets count pot for all tanks ( single target In dps stance). PLD in SwordO can cover the 20% from maim so lets not talk about it
    PLD.
    Enmity combo. 610 pot
    Gloring blade combo at 920 pot
    Royal combo at 690.
    CoS 250.

    Warrior
    Emity combo. 630
    Path. 590
    eye. 610
    Fell cleave. 500 (every 20sec)

    Dark knight
    Emnity 670
    Soul eater 640/800
    deli 680.
    Salted earth 525.

    Sounds pretty balanced to me tho

    edit i added some off gcd skills
    (0)
    Last edited by Blueskyy; 08-03-2015 at 04:31 AM.

  3. #83
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Blueskyy View Post
    For the sake of it lets count pot for all tanks ( single target In dps stance). PLD in SwordO can cover the 20% from maim so lets not talk about it
    PLD.
    Enmity combo. 610 pot
    Gloring blade combo at 920 pot
    Royal combo at 690.

    Warrior
    Emity combo. 630
    Path. 590
    eye. 610
    Fell cleave. 500 (every 20sec)

    Dark knight
    Emnity 670
    Soul eater 640/800
    deli 680.
    Salted earth 525.

    Sounds pretty balanced to me tho
    This is not a good way to judge. Just potency doesn't mean anything.
    (0)

  4. #84
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Blueskyy View Post
    For the sake of it lets count pot for all tanks ( single target In dps stance). PLD in SwordO can cover the 20% from maim so lets not talk about it
    PLD.
    Enmity combo. 610 pot
    Gloring blade combo at 920 pot
    Royal combo at 690.

    Warrior
    Emity combo. 630
    Path. 590
    eye. 610
    Fell cleave. 500 (every 20sec)

    Dark knight
    Emnity 670
    Soul eater 640/800
    deli 680.
    Salted earth 525.

    Sounds pretty balanced to me tho
    Does it? Add on 500 potency on Scourge and all the OGCDs of a Dark Knight you missed, add 300 on fracture, and now remember to mulitply everything out.

    Paladin has 10% over time from Fight of Flight.
    War has a permanent 20% and then another 5% from deliverance
    Dark Knights have 15% from dark side and a 10% AS buff every 40 seconds they can pop.

    Add in berserk, unchained and other tools Warriors have to further burst their damage (and thus enmity).
    (0)

  5. #85
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Faytte View Post
    Snip.
    Adding potencies by themselves don't mean anything. PLD has 540 potency, but unless you apply it and leave it tick for 30 seconds you won't get the 540 potency. DRK's 450 potency happens once a minute and 525 DoT happens once every 40. Closest way would be to calculate average potency over a period of time or a full rotation. Considering DRK has no rotation and is all situation, and WAR's rotation is filled with irregular bursts, it really is hard to form a meaningful graph.

    DRK has the smoothest DPS graph of the three. While it does have 5 oGCDs to throw, 1 oGCD is a DoT and the oGCDs have various CDs and they don't align often enough to for a burst spike. Also your 2 highest potency skills are DoTs, Scourge and Salted Earth. Blood Weapon is not even significant since it does not effect your oGCDs, doesn't last long enough and doesn't increase your damage by enough. Blood Weapon probably gives an ~8% increase over its duration. 8% x up-time (15/40) = ~3%. The MP Blood Weapon gives will help raise up the down-spikes by allowing 1 or 2 more DA per minute. If you are taking damage Blood Price will also have a similar, slightly less, effect.

    PLD graph is a bit weirder, it's almost a wavey line that goes up 33% of the time. A PLD rotation that is focused on DPS (skipping RoH) or applying 2 debuffs and RA when both debuffs are up is more fixed and will have almost no irregularities.

    WAR's graph represents the stock market. In Deliverance, it will spike up and down hard. WAR's crit rate is unstable because of Abandon and Internal Release. WAR's rotation changes based on what buff is (almost) up. i.e. WAR will use Storm Eye back to back to prevent SE from falling in a triple Fell Cleave and Fracture sacrificing 20 potency for dropping BB. WAR will not always Triple Cleave in berserk if they know they will need their defensives. In Defiance it's even worse when stance dancing, IB/FC trade-offs and Unchained enter the picture.

    In the end, without having a full picture of what the three DPS graphs are like, just going with you have x potency on y skill without taking the rotation in mind is pointless.

    EDIT: Those graphs will average 3 lines that are very close to one another if TP was not an issue and slashing debuff was provided to all three. Spikier graphs are better for fights with lots of jumps and/or burst phases. Linear graphs are better for prolonged fights with high up-time.
    (0)
    Last edited by Phoenicia; 08-03-2015 at 05:38 AM.

  6. #86
    Player
    Kaith's Avatar
    Join Date
    Apr 2012
    Posts
    39
    Character
    Kaith Laqueus
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Even with them all getting slashing debuff, there's still a gap between the 3.

    And is it really fair to assume slashing debuff for all three? WAR is going to be in a composition with it available 100% of the time (WAR/WAR, WAR/PLD, WAR/DRK). PLD and DRK will only be in a group that has it available 33% of the time (PLD/WAR, PLD/DRK, PLD/PLD or DRK/WAR, DRK/PLD, DRK/DRK). And that also assumes both tanks are always on the same mob.

    The difference between the damage output of a WAR/DRK or WAR/WAR composition and PLD/DRK composition could be anywhere between 30-50%. Which would be fine if the the DPS checks weren't so strict and the defensive output of the latter made up for the difference.
    (0)
    Last edited by Kaith; 08-03-2015 at 06:39 AM.

  7. #87
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaith View Post
    Even with them all getting slashing debuff, there's still a gap between the 3.

    And is it really fair to assume slashing debuff for all three? WAR is going to be in a composition with it available 100% of the time (WAR/WAR, WAR/PLD, WAR/DRK). PLD and DRK will only be in a group that has it available 33% of the time (PLD/WAR, PLD/DRK, PLD/PLD or DRK/WAR, DRK/PLD, DRK/DRK). And that also assumes both tanks are always on the same mob.

    The difference between the damage output of a WAR/DRK or WAR/WAR composition and PLD/DRK composition could be anywhere between 30-50%.
    30-50% is insane. WAR does more damage but it's not nearly that much more.
    (0)

  8. #88
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Blueskyy View Post
    For the sake of it lets count pot for all tanks ( single target In dps stance)
    Those numbers are useless like that. More to come.

    Combos
    Hard+Spin+Power = 670
    Hard+Syphon+Delirium = 680
    Hard+Syphon+souleater=660(820 w/ DA)

    PLD Combos
    Fast+Savage+Halone = 610
    Fast+Savage+Royal Authority = 690
    Fast+Riot+Goring = 600((920 actual)+600/minute from DoT)

    WAR Combos
    Butcher’s Block – 630
    Storm’s Eye – 610
    Storms’ Path – 590
    Fracture – 100((300 actual) +400/minute from DoT)
    Fell Cleave – 500(5 wrath)

    DRK oGCD
    Carve & Spit – 100/minute(450/minute w/ dark arts)
    Scourge – 500(1000/minute)
    Salted Earth – 525(700/minute)
    Plunge – 200(400/minute)
    Low Blow – 100(200+/minute)
    Total oGCD: 2400/minute+- low blow
    2760 w/ Darkside
    3163 w/ Darkside + Dark Arts

    PLD oGCD
    Spirits Within – 600/minute
    Circle of Scorn = 250/minute
    Sword Oath – 50/auto(1442/minute)
    Total oGCD: 900/minute(2342 counting bonus from autos)
    2811 w/ 10% avg Fight or Flight


    WAR oGCD
    Brutal Swing – 150/minute
    Total oGCD: 150/minute
    180 w/ Maim


    Roughly 24 GCD per minute

    Dark Knight
    This is iffy because it’s hard to say exactly how many times you’ll get to use Dark Arts
    Dark Arts+Souleater Only: 6560 potency/minute(7544 w/ Darkside) Not practical
    Delirium Combo Only: 5440 potency/minute(6256 w/ Darkside)
    Half & Half: 6000 potency/minute(4 dark arts used, 6900 w/ Darkside) - Most similar to actual

    Paladin
    2 Goring + 6 Royal: 5980 potency/minute(6578 w/ FoF)
    Note: Starting another Goring instead of Royal will result in higher overall potency, but not upfront

    Warrior
    3 Storm’s Eye + 4 Butcher’s + 2.4 Fell Cleave + 2 Fracture: 6150 potency/minute(7380 w/ Maim)
    Wonky math, very rough overestimate

    DRKTotal Potency Per Minute
    8400 Base
    10063 w/ 5 Dark Arts + Darkside

    PLD Total Potency Per Minute
    8322 Base
    9389 w/ FoF

    WAR Total Potency Per Minute
    6150
    7380 w/ Maim
    If we consider Berserk a 50% damage bonus up for 22% of the time that comes to 8198 potency/minute. I have no idea how close that estimate is for Berserk.(Berserk estimate is very likely wrong)

    Using these numbers and PLD as base tank potency...

    Unbuffed
    PLD 100%
    DRK 100.9%
    WAR 73.9%

    With Buffs
    PLD 100%
    DRK 107%(aftermath- 109.8% if you count Bloodweapon)
    WAR 87.3%(Berserk estimate is very likely wrong)

    This does not include TP issues, breaks in fights, etc that will raise the value of Berserk & Fight or Flight. Just a pure 60 second potency estimate based on buff averages.

    -edited for slip in WAR combo estimates & again because WAR math
    -edit this does not count WAR crit rate either

    Quote Originally Posted by Kaith View Post
    Even with them all getting slashing debuff, there's still a gap between the 3.

    And is it really fair to assume slashing debuff for all three? WAR is going to be in a composition with it available 100% of the time (WAR/WAR, WAR/PLD, WAR/DRK). PLD and DRK will only be in a group that has it available 33% of the time (PLD/WAR, PLD/DRK, PLD/PLD or DRK/WAR, DRK/PLD, DRK/DRK). And that also assumes both tanks are always on the same mob.

    The difference between the damage output of a WAR/DRK or WAR/WAR composition and PLD/DRK composition could be anywhere between 30-50%.
    That's not how parties work. You will bring a WAR if you are worried about damage taken or dealt. No ifs, ands, or buts.
    (0)
    Last edited by Disc; 08-03-2015 at 07:20 AM.

  9. #89
    Player
    Kaith's Avatar
    Join Date
    Apr 2012
    Posts
    39
    Character
    Kaith Laqueus
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Naelle View Post
    30-50% is insane. WAR does more damage but it's not nearly that much more.
    Well you instantly get 10% from the DRK getting the slashing debuff in the WAR/DRK scenario and not in the PLD/DRK scenario.

    So then you're looking at WAR with slashing debuff versus PLD without slashing debuff which is 25-30%. So you're at 35-40% now.

    The 40-50% range would be comparing against the WAR/WAR configuration.
    (0)
    Last edited by Kaith; 08-03-2015 at 06:54 AM.

  10. #90
    Player
    Kaith's Avatar
    Join Date
    Apr 2012
    Posts
    39
    Character
    Kaith Laqueus
    World
    Ragnarok
    Main Class
    Archer Lv 60
    Quote Originally Posted by Disc View Post
    That's not how parties work. You will bring a WAR if you are worried about damage taken or dealt. No ifs, ands, or buts.
    Except no it's not because Eso tomestones force players to specialize in a job by the weapon and left side equipment being job specific. So a static cannot freely alternate between party compositions without hitting a gear penalty that is only like to increase as weeks go on. So essentially you're in a position right now of 'One of your static tanks better be a WAR or you're at a large progression disadvantage'.

    That's not to say PLD/DRK isn't viable and can't clear Alex Savage, just that it is going be worse off than WAR/anything as enrage timers will be the main wall that most groups hit during progression. Once people learn the fight they rarely wipe to tanks taking too much damage, they generally wipe because they cannot hit the DPS check. Tanks dealing more damage also gives DPS more leeway when learning mechanics or allow healers not to worry as much about their damage output.

    DF also does not allow you to specify party composition. Although this is a lesser problem because for DF content DPS doesn't matter at all right now (and is unlikely to in future)
    (0)
    Last edited by Kaith; 08-03-2015 at 06:59 AM.

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