Quote Originally Posted by Awful View Post
That would just be way too over powered 300 potency? That's like a rage of halone +60 potency, not to mention Drks and Wars get no benefit of this. Again cover WAY to over powered it'd make some fights a joke where having 2 plds would have perma covered. Enmity is fine my pld friend with hive weapon holds threat and does okay dps just fine. Paladins already have enough utility making them into a god class makes this new expac even more imbalanced, SE just needs to make minor tweaks to classes and that's it. No tanks are trash everything has been cleared this patch (minus AS4 and maybe 3 haven't been checking) with all 3 tanks just gotta choose how you run your static optimally.
300 potency only when an attack would have critted you. That is not every attack--its less than what vengeance does over its duration (50 on every attack. Critical strikes from monsters are less than 5%). And of course Darks and War should get no benefit from this--the above are all suggestion for Paladin Traits. Paladins pay a heavy cost for these extra 'cooldowns' that both war and dark cross class into. What do paladins take from other classes?

Blood Bath.....Mercy Stroke? Foresight? Hah...

Cover is absolutely useless in the vast majority of content, then broken/op in about 3 fights in the entire game. I would much rather this Paladin Only power actually be far more useful in -all fights-.

No paladin I know of has cleared AS3 savage--in fact both guilds that did it had their paladins swap to dark knights to complete the content. They could not make the dps checks otherwise.