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  1. #11
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Really good guide as usual, Xeno.

    In terms of the OT rotation, I think this one posted awhile ago is about as min/max as you can get:

    Quote Originally Posted by Ippiki View Post
    (prepare Abandon with Infur + Veng extend before pull) > HS(Brutal) > Maim(IR) > Eye(Xpot) > Fract > HS(late Berserk) > Fell(Infur) > Fell(Raw) > Maim > Eye(Brutal) > Heavy > Maim > Eye > Fell > Fract(pac)
    IMO, move Brutal after Maim or Eye, but for the most part this gives you an IR + Pot + Maim + Eye buffed Fracture, 2 fully buffed FCs, and a Berserk buffed FC + Fracture at the end. I don't parse b/c PS4, but this seemed the most ideal to me, though I'd love to see numbers with your rotation vs this one.

    Your MT rotation is exactly what I use, so I'm glad to get some confirmation from another WAR that that opener is ideal. I typically use Unchained after OP/Tomahawk, though, as I've yet to have any aggro issues (will probably need to make the switch eventually).

    Also, I really like SW over Awareness to this day (except in the case of an auto-crit heavy fight like Shiva Bow phase), because:

    1. It nearly negates any crit and isn't RNG dependant
    2. You can use it as a pseudo-Equilibrium in Deliverance while maintaining Equilibrium's TP refresh

    Ideally, though, in fights like AS1 or AS3 you just replace Flash with SW and keep Awareness.
    (0)
    Last edited by SpookyGhost; 08-02-2015 at 03:48 AM.

  2. #12
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Nice video. Like that he made a point in his own way that tanking comes first then DPS. Although im confused about a certain thing.
    (1)

  3. #13
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Twilite View Post
    Nice video. Like that he made a point in his own way that tanking comes first then DPS. Although im confused about a certain thing.
    Yeah, I feel like Xeno is one of the only aggressive tanks who say that and actually mean it rather than just giving people lip service.
    (0)

  4. #14
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    That thing I was confused about was what he said about foresight. So I did some asking around and I can see why foresight isn't seen as very useful. I didn't understand the difference between damage reduction and defense increase, the latter having a smaller impact.

    I'm probably going to be studying most of his videos.
    (0)

  5. #15
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Twilite View Post
    That thing I was confused about was what he said about foresight. So I did some asking around and I can see why foresight isn't seen as very useful. I didn't understand the difference between damage reduction and defense increase, the latter having a smaller impact.

    I'm probably going to be studying most of his videos.
    +20% defense isn't the same as 20% flat damage reduction. I don't know the maths behind this but appearently 20% defense equals approximately 6-7% damage reduction.

    Anyway, great guide Xeno, as always. Still having that horrible room tho
    (0)

  6. #16
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Freyyy View Post
    +20% defense isn't the same as 20% flat damage reduction. I don't know the maths behind this but appearently 20% defense equals approximately 6-7% damage reduction.

    Anyway, great guide Xeno, as always. Still having that horrible room tho
    Defense is a very flat line function, and very shallow at that. Every point of defense reduces damage by a 0.0x%. It was ~0.035% per point of defense at level 50. So something like 915 defense (What tanks had at ilv130 with protect) is 40.53% (which is why tanks seem to take half the damage per hit compared other jobs), foresight increased damage reduction to 48.64%. Equaling 8.11% damage reduction.

    Sources for calculations used can be found here.

    Defense probably lost some value now that we are level 60. But it should still be as linear.
    (0)

  7. #17
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Phoenicia View Post
    Defense probably lost some value now that we are level 60. But it should still be as linear.
    Yeah, it probably lost some value. I remember some people complaining about how Level 50 duties were stomping on Tanks if they went in unlevelsynced, presumably because new Defense calculations started applying the second they left Level 50.

    However, Defense values on gear are rising much faster in 3.0 than they were in 2.0 and i180 left side gear already gives over double the Defense that i130 gear did. Unless the per-point value of defense has been reduced by more than half, we may end up having comparatively more damage reduction from Defense in 3.0 than we had in 2.0 which would make Foresight more valuable due to the increased speed of gear scaling as we climb the raids.
    (0)

  8. #18
    Player
    Billeffingmurray's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Grant Highwind
    World
    Ultros
    Main Class
    Warrior Lv 68
    Thanks for the guide xeno! The last one was very helpful and informative, and I look forward to updates for this one.
    (0)

  9. #19
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    There was a reddit post that showed the new defensive scaling at 60 is .0001725 per point of defense. If that ends up being accurate it puts my i185 WAR's Foresight at 8.7% physical damage reduction. Assuming that the scaling remains linear if you were in full i210 gear it would be around 12%, which is actually pretty good.
    (0)

  10. #20
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by SpookyGhost View Post

    Ideally, though, in fights like AS1 or AS3 you just replace Flash with SW and keep Awareness.
    I like to keep flash for pacification--rather than having my healers have to time esunas on me for those 2 gcds lost, can pop flash flash and keep my threat going before driving back in.
    (0)

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