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  1. #12
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Really good guide as usual, Xeno.

    In terms of the OT rotation, I think this one posted awhile ago is about as min/max as you can get:

    Quote Originally Posted by Ippiki View Post
    (prepare Abandon with Infur + Veng extend before pull) > HS(Brutal) > Maim(IR) > Eye(Xpot) > Fract > HS(late Berserk) > Fell(Infur) > Fell(Raw) > Maim > Eye(Brutal) > Heavy > Maim > Eye > Fell > Fract(pac)
    IMO, move Brutal after Maim or Eye, but for the most part this gives you an IR + Pot + Maim + Eye buffed Fracture, 2 fully buffed FCs, and a Berserk buffed FC + Fracture at the end. I don't parse b/c PS4, but this seemed the most ideal to me, though I'd love to see numbers with your rotation vs this one.

    Your MT rotation is exactly what I use, so I'm glad to get some confirmation from another WAR that that opener is ideal. I typically use Unchained after OP/Tomahawk, though, as I've yet to have any aggro issues (will probably need to make the switch eventually).

    Also, I really like SW over Awareness to this day (except in the case of an auto-crit heavy fight like Shiva Bow phase), because:

    1. It nearly negates any crit and isn't RNG dependant
    2. You can use it as a pseudo-Equilibrium in Deliverance while maintaining Equilibrium's TP refresh

    Ideally, though, in fights like AS1 or AS3 you just replace Flash with SW and keep Awareness.
    (0)
    Last edited by SpookyGhost; 08-02-2015 at 03:48 AM.