Currently to me the card mechanics are ok but they need serious changes to make them work BETTER to me astrologian is an active healer and should be active with pulling out cards at a fast pace to buff the group and this is my grand idea
Shuffle / Spread / Draw / Royal Road all needs to be rework and this is why and how
DRAW
=20 sec recast
= Cards hold last 20 sec longer
SPREAD
= Reduce recast again
= Auto apply Expand Buff
= Expand buff only works with Spread
= Allow Spread to draw a new card
Royal Road
= Auto apply Duration buff
= Duration buff only works with draw
= Allow Royal Road to draw a new card
Shuffle
= Reduce recast
with this we will now have more control over our card and be able to bang out more card buffs more frequently without having problems so in theory it should work like this
(Card name) << New card drawn from revamp skill
Draw > Bole > Royal Road > Royal Road (Spire) > Shuffle > Shuffle (Balance) > Spread > Spread (Ewer)
So now i have Balance in my spread with auto expand and ewer in draw with double duration....... now with this i can wait 15 seconds to use Royal road again to draw a new card or use ewer on a player.... with balance it is held safe until i use it at my own will so through that line i have drawn 4 cards within a short time and can shuffle or Royal road to get new cards
this mechanic is just an example of and idea it would need tweaks for this to work.... but in my eyes AST is a pro active healer and always need to be active in healing and drawing cards.... for this i would for go any healing buffs because with this mechanic u can change the cards to improve AST utility through our cards rather then giving us new skills so for example for card changes
Spire = TP regen + TP reduce
Ewer = MP regen + MP reduce
Balance = Damage increase + minor Haste
Bole = Damage reduction + minor healing increase
Spear = Cooldown reduction + minor damage increase
Arrow = Healing increase + minor haste
So now we can help the party alot with these buffs because now all our card are useful because of these reasons
= 2 support (Spire, Ewer)
= 1 healing (Arrow)
= 1 mitigation (Bole)
= 2 damage (Balance, Spear)
this will help us in both dps and healing through our cards and there mechanics but this will need tweaking for this to work this will also stay true to the AST role to heal and buff the party and have our own identity as a healer and rather being mimics of SCH and WHM this will need alot of thought and planning but this would be the right direction to take