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  1. #11
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Personally I think the rng to the cards is integral to the theme of the job, something they could do is give us a stacking buff similar to warrior's wrath, where every time we cast a card we get a stack that increases healing potency, shield strength, card duration/potency or something else that I haven't mentioned. It could be connected to the sect you are in.
    (0)

  2. #12
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ariel_Valmont View Post
    Personally I think the rng to the cards is integral to the theme of the job, something they could do is give us a stacking buff similar to warrior's wrath, where every time we cast a card we get a stack that increases healing potency, shield strength, card duration/potency or something else that I haven't mentioned. It could be connected to the sect you are in.
    NONONONONO........... please stop thinking of other jobs and try and mimic there skills and place it to us ... im already tired that people are trying to make us too similar to WHM and SCH..
    (0)

  3. #13
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Yhisa View Post
    snip
    Interesting idea. Maybe add a trait, 10% chance of potency buff when you draw, to cover all 3 bases of royal road. Also I would prefer to change cards into something like this:

    Spire Card = Increase healing potency - gives a buff to all healers, not just us
    Ewer Card = Restore MP and TP - we shouldn't be a replacement for BRD/MCH and most classes now have a way to restore resources so I don't want to tie up two cards for these
    Spear Card = Enhances target players abilities - not sure if it's possible to do this but spear is broke right now since it can't speed up abilities already on cooldown


    Just an off idea but when you use Celestial Opposite it adds an effect that the next card drawn would be a debuff for enemy.
    CO: Spear Card = Diminishes enemy abilities
    CO: Balance Card = Decrease enemy damage dealt
    CO: Arrow Card = adds slow effect to enemy
    CO: Bole Card = Decrease Physical Defense
    CO: Ewer Card = Decrease Magic Defense
    CO: Spire Card = Decrease enemies HP - a DoT attack i guess lol
    (0)
    Last edited by Dyvid; 08-02-2015 at 01:02 PM.

  4. #14
    Player
    Ariel_Valmont's Avatar
    Join Date
    Jan 2015
    Posts
    324
    Character
    Bella Ciao
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I'm not suggesting making us like a whm, or a warrior for that matter, all jobs have similar characteristics most seem to have a coupe dot abilities, whm has shields (protect stoneskin) sch has regen (whispering dawn) I was merely using the way wrath works as an example. Imagine you cast balance on a target, you get 1 stack of a buff that does something akin to what i mentioned earlier. Now every time that you cast another card you get another stack, up to a certain limit. This doesn't make us like a warrior, and it keeps our identity intact. It adds more utility to our cards and could be used to boost nocturnal sect, which many people seem to have a problem with.
    (0)

  5. 08-02-2015 01:24 PM

  6. #15
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
    Posts
    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    Not a big fan of most of these suggestions. Royal Road drawing a card would defeat the purpose of royal road. Why not just automatically apply the rr buffs to draw if that was the case?

    And you didn't even suggest the most obvious and effective fix that could happen to ast - shuffle being prevented from redrawing the same card.
    (0)

  7. #16
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Geardagas View Post
    Not a big fan of most of these suggestions. Royal Road drawing a card would defeat the purpose of royal road. Why not just automatically apply the rr buffs to draw if that was the case?

    And you didn't even suggest the most obvious and effective fix that could happen to ast - shuffle being prevented from redrawing the same card.
    If Shuffle had the same cooldown as Draw I wouldn't mind if I redrew the same card. Shuffle is like a second opportunity and some times destiny sucks, the problem is that second opportunity to draw a card has 1 minute cooldown.
    (0)

  8. #17
    Player
    Ahlah's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Ahlah Almighty
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Yhisa View Post
    NONONONONO........... please stop thinking of other jobs and try and mimic there skills and place it to us ... im already tired that people are trying to make us too similar to WHM and SCH..
    What are you talking about? At least 50% of AST skills are borrowed version of existing healing spells/ abilities. Don't want to be similar to WHM or SCH? Then stop casting any spell with regen or shield effect. Essential dignity is somewhat similar to Lustrate with longer cooldown. Lightspeed = weaker version of presence of mind. Synastry is the only truly unique healing ability whcih breathes some fresh air into the job.

    The card system is supposed to make us special but fail horribly due to its clanky mechanism and lackluster effect.
    (0)

  9. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ahlah View Post
    What are you talking about? At least 50% of AST skills are borrowed version of existing healing spells/ abilities. Don't want to be similar to WHM or SCH? Then stop casting any spell with regen or shield effect. Essential dignity is somewhat similar to Lustrate with longer cooldown. Lightspeed = weaker version of presence of mind. Synastry is the only truly unique healing ability which breathes some fresh air into the job.

    The card system is supposed to make us special but fail horribly due to its clanky mechanism and lackluster effect.
    If the other parts are all painfully borrowed, wouldn't that make Yhisa's not wanting to borrow additional other-job mechanics to slap onto AST's only unique portion, cards, all the more understandable??? These suggestions are all aimed at making the card system powerful enough to be less clanky and/or less lackluster.

    Quote Originally Posted by Ahlah View Post
    I see your point and don't get me wrong I am 100% for remake of card system.

    ASTs who embrace borrowed (weaker) version of healing spells/abilities and reject copied mechanics with pontential benifits to the card system just sound hypocritical to me.
    I think that's only because there are plenty of much more (1) unique or (2) straightforward ways to buff them. And in the end, a borrowed cure/shield is... kind of hard to avoid. And even if we give AST so more unique design to play with on its more obvious (healing) benefits, we run the risk of being "too complicated".

    For instance, here are some concepts that I felt could play into AST (and in a couple cases WHM or SCH):
    • Variable Shield: Any shield that absorbs only a portion of incoming damage, instead of as much as it can. It can be a set amount (e.g. 10%) or conditional (based on % health that would be taken). It is more akin to a buff than an increase in maximum health. (The majority of AST shielding)
    • Regenerating Shield: Any shield that regenerates its health or coverage (% absorption) over time. May or may not be removed upon reaching zero effect or health. (As below)
    • Living Shield: Any shield that regenerates its health and/or coverage (% absorption) over time. Will be removed or at least change states if it loses all its health. (Bole, Collective Unconscious - Nocturne, etc.)
    • Shared Shield: Any shield with a maximum health shared across multiple party members. (Collective Unconscious, Helios - Nocturne)
    • Group Buff: Any buff that gains stacks or some other form of power increase per party member who shares or otherwise contributes to the buff. (Starry Sky, Orion, Sagittarius)

    Playing around with some job revision ideas, I used these primarily to make the Sects, (Aspected) Helios, Aspected Benefic, and especially abilities like Collective Unconsciousness more unique, while changing Combust and Combust II (renamed Pulsar) to make use of the 'theoretical sun' concept, adding an actual draw-in effect to Gravity, and putting light/dark attachments to the Sects' effect on Helios (for obvious reasons I would have liked to have renamed Noctural Sect Helios to his sister Selene but cannot...). But even with all that, making AST more of a tactical, support... curasa seems an apt description... healer who tends towards either keeping everyone at a sort of level status quo or creating centers of activity (of gravity, even, if you forgive the pun-like word-y-thing) around which to act -- a true niche of its own -- I can't honestly say that it will necessarily be more fun to play.
    (0)
    Last edited by Shurrikhan; 08-03-2015 at 12:29 AM.

  10. #19
    Player
    Ahlah's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Ahlah Almighty
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shurrikhan View Post
    If the other parts are all painfully borrowed, wouldn't that make Yhisa's not wanting to borrow additional other-job mechanics to slap onto AST's only unique portion, cards, all the more understandable??? These suggestions are all aimed at making the card system powerful enough to be less clanky and/or less lackluster.
    I see your point and don't get me wrong I am 100% for remake of card system.

    ASTs who embrace borrowed (weaker) version of healing spells/abilities and reject copied mechanics with pontential benifits to the card system just sound hypocritical to me.
    (0)

  11. #20
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    I read this a lot...reduce draw cd. Imho that whould be a terrible idea.
    Cards micromanagement reduces the healing output of an AST which is already quite weak when compared to other healers'. This is because managing cards will clip with the GCD, reducing the time you can actually use to heal. It's not like we can use AB twice or thrice when we need to draw-shuffle-use the card or spread. A 30 seconds cd is fine, what needs to be buff is the cards' effects.
    (0)

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