
Originally Posted by
Isala
My number one issue with DRK right now is that it feels like 2.0 WAR when it tries to OT. They did the exact same thing they did for DRK that they had to fix for Warrior in 3.0, and that was give them a tank stance, but no DPS stance. Darkside is basically the DRK equivalent of Maim, in that it is a DPS increasing buff, not an actual stance. In addition, a DRK gets no damage increasing CDs, either. There is no Fight or Flight, or Berserk-like skill, meaning that a DRK puts out pretty much what a DRK is going to put out all the time. There is no burst phase for a DRK. Only Blood Weapon comes close with the MP regen effect, and the 10% attack speed, which goes into the next problem. TP issues. They fixed OT WAR's TP issues, by giving them Deliverance and Equilibrium. PLD, while suffering from TP issues as well, at least gains party utility in the form of Clemency and Stoneskin. A DRK gets none of those. The only way for a DRK to conserve TP is to use MP abilities, which further compound the issue of needing to use even more TP to regen said wasted MP, while also lowering their DPS.
That is the problem with DRK. As an MT, they're alright. They could use some help with TP, since even a PLD MT gains Shield Swipe for some TP recovery over a long fight. But as an OT, they are TP starved, and clunky. There is no burst for phases you really need to push, only a sustained, albeit fairly high, DPS. And unlike WAR, who can use their Defensive CDs as Offensive CDs to gain Wrath, a DRK doesn't get access to those, either. You can't use Blood Price as an OT, since you aren't getting hit anyway, so that's a wasted CD, and all your other defensive CDs are just that. Defensive. So they are of no use to a DRK trying to DPS. There is no real reward for playing well as an OT DRK. Because your rotation is literally spamming your Delirium combo when you don't have enough MP to Dark Arts Souleater, and using whatever OGDs happen to be up. There is no buff/debuff/Wrath management like a WAR, and even a PLD can help out the raid with their toolkit. They can drop a RoH to lower enemy strength. They can directly heal a dying party member, or shield them from a hit with Stoneskin, or coordinate a Divine Veil with the healers. They can cover an MT to take a stack, or help one who got in a little over his head. A DRK can do none of that. They sit there, and 123 123 123, unless they have an OGCD, or enough MP to 12(DA)4.