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  1. #1
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70

    PVP Idle Timout / Request for Chancge

    Hi There

    Since new PVP Map hit, I really enjoy putting it into my daily roulette routine.

    But some thing really freaks me out, it´s the idle timer.

    I´m signing up as DD, and as that, that one minute for preparation und filling up unused spots, is... well just waiting time.

    Now it struck me 3-4 times while waiting to get started, i turn away and do some stuff on my Laptop as i wait.

    Then i hear the start signal, i turn back to my pc, just to see the monitor fade to black
    "you have been removed due inactivity" ... 30 minutes ban, and even lost my daily bonus once (bug?)

    TL;DR

    so my request is, to disable the idle timer, or increase/delay it for just a few seconds (+15) while in the preparation phase.

    TIA
    (2)
    Never a mind was changed on an internet board, no matter how good your arguments are...

  2. #2
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Losing the daily bonus seems like it would be a bug, yes.

    In truth, the idle timer is fine. It's the wait time itself that should change. No one - and I mean no one - needs a full 2 minutes after the FL queue pops to prepare. After the first minute, people just stand there waiting for the walls to open. Meanwhile, people can miss their queues due to the high health (and thus combat duration) of certain mobs in the open world (quest-specific mobs or otherwise) if they're in combat when the queue pops, so that extra time wasted in the pre-game prep phase would be more useful there.

    The best solution to all of these problems is simple:
    • Increase time to accept Frontlines queue from 1 minute to 2 minutes.
    • Decrease pre-game preparation phase duration from 2 minutes to 1 minute.
    • Leave the idle-timer at 2 minutes.

    Problems solves. Even multi-pulls in the open world can be ended in 2 minutes, so there's no excuse for missing a queue, plus it lowers the chance of missing the queue due to, say, going to the restroom and suddenly having it pop while you're afk. Once inside, people won't have to wait that extra minute, bored, awaiting the start of the upcoming match. And, of course, due to that, you'd not need to go do other things for that extra minute while you wait for the match to start, so the idle timer won't be a problem anymore except for people who AFK 1 minute into the match.
    (0)

  3. #3
    Player
    Blubbers's Avatar
    Join Date
    Mar 2014
    Posts
    344
    Character
    Blubbers Ubbers
    World
    Faerie
    Main Class
    Gladiator Lv 60
    I'd be in favor of them bumping the time it takes to get booted for being idle by 10 seconds.

    I do think the 2 minutes is pretty important at the beginning of the match and it can take a bit of time to respec all my skills, eat food, put out stoneskins/protects, then discuss with the group what the plan is.

    Another big reason to keep the 2 mins at the start is oftentimes there are several missing spots in the alliance from people that didn't click, so having the full 2 mins gives you a decent amount of time to get new people to fill those spots. It can be pretty debilitating when you don't have a full alliance.

    If pvp skills allocated were tied to jobs and I think you could make an argument for decreasing the start time to 1:00 - 1:30 instead of 2:00.
    (2)

  4. #4
    Player

    Join Date
    Jun 2014
    Posts
    625
    Reducing the preparation time from 120 seconds to 90 would solve this
    (1)

  5. #5
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Yeah this happened to me, I was so angry.

    I accepted queue & didn't need time to prepare so I minimized waiting for the sound.

    Match begins & I'm booted instantly for AFK.
    (0)

  6. #6
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    It's like when you're defending a node, but the entire nodes life no one comes to attack it, and you're looking at a different screen or whatever.

    Suddenly boom, kicked due to inactivity while you were sitting on a node defending.
    (1)

  7. #7
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Ditto View Post
    It's like when you're defending a node, but the entire nodes life no one comes to attack it, and you're looking at a different screen or whatever.

    Suddenly boom, kicked due to inactivity while you were sitting on a node defending.
    Thats actually the "do something useful" auto kick feature
    (2)

  8. #8
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by CeveArthu View Post
    Thats actually the "do something useful" auto kick feature
    You mean like run off and get yourself killed like everyone else does? Or how about the times when 2 GC's are competing over 1 node, and my GC is here with 2 nodes, and we're defending. Should I run off and turn the 2 way battle into a 3 way battle with the tiniest group possible like they also do?

    That sure wins those matches.

    1st Place: ∞ (Victory Rate: 100%)
    (0)
    Last edited by Ditto; 08-01-2015 at 08:03 PM.

  9. #9
    Player

    Join Date
    Jun 2014
    Posts
    625
    Or you could just snipe nodes away from the main enemy groups, generally nets you alot more points than you'll lose through deaths
    (1)

  10. #10
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by CeveArthu View Post
    Or you could just snipe nodes away from the main enemy groups, generally nets you alot more points than you'll lose through deaths
    If those nodes are left undefended, which they usually aren't. Any time I check a node to try to take, there's at least 2 - 3 people there. There isn't much you can do to take that node when the only person who decided to go with you is a chicken and is afraid to go in, or they retreat, and you're left with no node, and just running around like a nut. It happens often.

    The datacenter/GC I'm on is just bad. I don't go in expecting wins anymore lol. And the times where we actually stand and put up a fight, it's RNG that is then against us, spawning nodes continuously in the enemy base, S ranks included. It's harder to take a node than it is to defend them if the other team has at least half a brain, which they usually do.

    That's how it goes. And that 'node sniping', other teams can do as well. Me staying at a node to defend it keeps them from doing that.
    (0)
    Last edited by Ditto; 08-01-2015 at 10:20 PM.

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