Or you could just snipe nodes away from the main enemy groups, generally nets you alot more points than you'll lose through deaths
Or you could just snipe nodes away from the main enemy groups, generally nets you alot more points than you'll lose through deaths


If those nodes are left undefended, which they usually aren't. Any time I check a node to try to take, there's at least 2 - 3 people there. There isn't much you can do to take that node when the only person who decided to go with you is a chicken and is afraid to go in, or they retreat, and you're left with no node, and just running around like a nut. It happens often.
The datacenter/GC I'm on is just bad. I don't go in expecting wins anymore lol. And the times where we actually stand and put up a fight, it's RNG that is then against us, spawning nodes continuously in the enemy base, S ranks included. It's harder to take a node than it is to defend them if the other team has at least half a brain, which they usually do.
That's how it goes. And that 'node sniping', other teams can do as well. Me staying at a node to defend it keeps them from doing that.
Last edited by Ditto; 08-01-2015 at 10:20 PM.
I honestly don't feel the timer is justified in a mode like Seal Rock which inherently incentivizes passivity by rewarding defensive play and non-engagement.


@Ditto - I'm sorry if I came across as offensive. My little antagonistic flair in the message may have been a bit much, but I was only really trying to state a fact. You see, multitasking is a myth. By multitasking, you're actually doing each thing less effectively. If you're multitasking with something out of game while defending a node, then you're not defending it anywhere near as well as you could be. Your reaction and call out speed for incoming enemy forces will also be drastically reduced on average, which greatly reduces the effectiveness of your defending the node.
Sure, maybe you're not actually AFK as I exaggerated in my last post, given multiple monitors, but you're surely holding yourself - and your team - back if you try to multitask while defending a node. Besides, if you're multitasking for enough time to where you get booted for not moving an ilm in over two minutes, then your focus is definitely not on the game.
Last edited by Vandril; 08-02-2015 at 02:33 PM. Reason: Rewrote post to be less...antagonistic.


Of course, but there are often matches where just the entire match, the other 2 GC's are just nuking each other on the opposite side of the map, while we're all hugging a node for our life on the other side. I get what you're saying, but once you've done Frontlines long enough, you'll know where they'll come, and if they'll come or not save for a few scenarios like whether or not 1 GC will target you or target the other first. I keep my map open, keep my camera panned at the direction they'll likely come, especially if I have other people surrounding me all playing defense as well, and just look at my other screen for a little. I still pay attention to the game and watch the map for movement, but I wont sit there and frantically search every corner of the node for enemies, when they're all dooking it out on the other side of the map.@Ditto - I'm sorry if I came across as offensive. My little antagonistic flair in the message may have been a bit much, but I was only really trying to state a fact. You see, multitasking is a myth. By multitasking, you're actually doing each thing less effectively. If you're multitasking with something out of game while defending a node, then you're not defending it anywhere near as well as you could be. Your reaction and call out speed for incoming enemy forces will also be drastically reduced on average, which greatly reduces the effectiveness of your defending the node.
Sure, maybe you're not actually AFK as I exaggerated in my last post, given multiple monitors, but you're surely holding yourself - and your team - back if you try to multitask while defending a node. Besides, if you're multitasking for enough time to where you get booted for not moving an ilm in over two minutes, then your focus is definitely not on the game.
Some matches are just that boring, and Mael and Adder just seem to be at each others throats the entire time.
(Which we won)
Even now we're just sitting here with 2 nodes, 1 of which is an S rank at the very start of the match, yet Mael and Adder are at each others throats over there. I'm sure I'm not the only one who's seen matches like this either, this new frontlines in general seems to promote passive, sneaky play instead of full on assault. It leads to some pretty boring matches where now and then I'll just defend a node, and then look at something like the forums while waiting for it to deplete. I don't do it all the time obviously, and I head out to a new node when the one I'm at is around 10%, but I still contribute just as much as others do. I'm also a Drk, so the instant I see someone, I'm on their ass immediately if I can without being hit by their entire alliance.
If people think that's poor play then whatever, we win matches, we lose matches. When it comes down to it, me looking at my other monitor when there isn't anything to do but sit on a node and defend isn't going to change the outcome of the match. Getting up and walking away completely, sure, but I don't. I keep an eye on the map, on movement, and if someone tries to ninja a node, I stop them. If a force is moving towards us, I warn the alliance, which is more then a lot of others can say with negative k/d ratios who thought they were Rambo and just continuously fed the other team while thinking they're a ninja, trying to take nodes from 3 - 4 people at a time.
And as I said, it isn't often I'm actually looking at my other screen for the entire kick out duration, but it can happen every now and then, and when it does, it's just aggravating (Even if my fault). I had a match where we literally just owned the majority of the nodes every time, and Mael and Adder just had a bounty out for each other, completely ignoring nodes. People in Alliance were literally reminding people to move around a bit, because a few people were getting kicked for inactivity. And then we all got on our Manacutters and swarmed everything like a bunch of bees.
Last edited by Ditto; 08-03-2015 at 08:15 AM.


@Ditto - Fair enough. Doing something else during downtime while playing a cooperative team-based game still doesn't sit well with me, but I have to admit that the negative effects of doing so in situations like you described are virtually nonexistent so long as you do so responsibly and stay wary.
I'm amused by that screenshot, too. There's literally nothing that Adders and Mael could have done to turn that around unless they made some sort of silent truce and both zerged your S-rank until you lost it - which would be a miracle in its own right. If Mael hit you, Adders would swarm their node. If Adders hit you, Mael would swarm their node. Since you had the S, Flames was likely to sit on it and not hit any other nodes. The safest thing for Mael and Adders to do would have been to sit out that spawn of nodes, but instead they acted more realistically and took the next best action, hitting the GC which was the bigger threat to their base atm - one another.
I love the dynamics of 3-way PvP...



The only thing I'd change is have it so the idle timer does not start until the circle drops for the match. Seen sooooo many non-heals get booted just because there's no prep for them to do at the start of a match so they just alt-tab waiting for the engagememt music to play but get booted instead. Sometimes they get replaced, no big deal; other times we're undermanned the rest of the match which kinda sucks.
To OP: Don't listen to the naysaying trolls. I spam Seal Rock mamy times in a day. What you have described has happened to me 2 times. I agree that either the afk timer needs to be lengthened or they should remove it altogether.
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