Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ditto View Post
    It's like when you're defending a node, but the entire nodes life no one comes to attack it, and you're looking at a different screen or whatever.

    Suddenly boom, kicked due to inactivity while you were sitting on a node defending.
    If you're looking away from the screen while "defending" a node, then you're not defending very well. Part of defending is calling out incoming before you actually start combat. That won't happen if you're not watching.

    What you're doing, then, is called "being AFK", even if it is near a node that may need defense.

    The auto-kick feature is working as intended.
    (4)

  2. 08-02-2015 12:25 PM
    Reason
    Not gonna bother if people don't know what multitasking and multiple monitors are.

  3. #12
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    I honestly don't feel the timer is justified in a mode like Seal Rock which inherently incentivizes passivity by rewarding defensive play and non-engagement.
    (1)

  4. #13
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    @Ditto - I'm sorry if I came across as offensive. My little antagonistic flair in the message may have been a bit much, but I was only really trying to state a fact. You see, multitasking is a myth. By multitasking, you're actually doing each thing less effectively. If you're multitasking with something out of game while defending a node, then you're not defending it anywhere near as well as you could be. Your reaction and call out speed for incoming enemy forces will also be drastically reduced on average, which greatly reduces the effectiveness of your defending the node.

    Sure, maybe you're not actually AFK as I exaggerated in my last post, given multiple monitors, but you're surely holding yourself - and your team - back if you try to multitask while defending a node. Besides, if you're multitasking for enough time to where you get booted for not moving an ilm in over two minutes, then your focus is definitely not on the game.
    (0)
    Last edited by Vandril; 08-02-2015 at 02:33 PM. Reason: Rewrote post to be less...antagonistic.

  5. #14
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Vandril View Post
    @Ditto - I'm sorry if I came across as offensive. My little antagonistic flair in the message may have been a bit much, but I was only really trying to state a fact. You see, multitasking is a myth. By multitasking, you're actually doing each thing less effectively. If you're multitasking with something out of game while defending a node, then you're not defending it anywhere near as well as you could be. Your reaction and call out speed for incoming enemy forces will also be drastically reduced on average, which greatly reduces the effectiveness of your defending the node.

    Sure, maybe you're not actually AFK as I exaggerated in my last post, given multiple monitors, but you're surely holding yourself - and your team - back if you try to multitask while defending a node. Besides, if you're multitasking for enough time to where you get booted for not moving an ilm in over two minutes, then your focus is definitely not on the game.
    Of course, but there are often matches where just the entire match, the other 2 GC's are just nuking each other on the opposite side of the map, while we're all hugging a node for our life on the other side. I get what you're saying, but once you've done Frontlines long enough, you'll know where they'll come, and if they'll come or not save for a few scenarios like whether or not 1 GC will target you or target the other first. I keep my map open, keep my camera panned at the direction they'll likely come, especially if I have other people surrounding me all playing defense as well, and just look at my other screen for a little. I still pay attention to the game and watch the map for movement, but I wont sit there and frantically search every corner of the node for enemies, when they're all dooking it out on the other side of the map.

    Some matches are just that boring, and Mael and Adder just seem to be at each others throats the entire time.


    (Which we won)

    Even now we're just sitting here with 2 nodes, 1 of which is an S rank at the very start of the match, yet Mael and Adder are at each others throats over there. I'm sure I'm not the only one who's seen matches like this either, this new frontlines in general seems to promote passive, sneaky play instead of full on assault. It leads to some pretty boring matches where now and then I'll just defend a node, and then look at something like the forums while waiting for it to deplete. I don't do it all the time obviously, and I head out to a new node when the one I'm at is around 10%, but I still contribute just as much as others do. I'm also a Drk, so the instant I see someone, I'm on their ass immediately if I can without being hit by their entire alliance.

    If people think that's poor play then whatever, we win matches, we lose matches. When it comes down to it, me looking at my other monitor when there isn't anything to do but sit on a node and defend isn't going to change the outcome of the match. Getting up and walking away completely, sure, but I don't. I keep an eye on the map, on movement, and if someone tries to ninja a node, I stop them. If a force is moving towards us, I warn the alliance, which is more then a lot of others can say with negative k/d ratios who thought they were Rambo and just continuously fed the other team while thinking they're a ninja, trying to take nodes from 3 - 4 people at a time.

    And as I said, it isn't often I'm actually looking at my other screen for the entire kick out duration, but it can happen every now and then, and when it does, it's just aggravating (Even if my fault). I had a match where we literally just owned the majority of the nodes every time, and Mael and Adder just had a bounty out for each other, completely ignoring nodes. People in Alliance were literally reminding people to move around a bit, because a few people were getting kicked for inactivity. And then we all got on our Manacutters and swarmed everything like a bunch of bees.
    (0)
    Last edited by Ditto; 08-03-2015 at 08:15 AM.

  6. #15
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    The only thing I'd change is have it so the idle timer does not start until the circle drops for the match. Seen sooooo many non-heals get booted just because there's no prep for them to do at the start of a match so they just alt-tab waiting for the engagememt music to play but get booted instead. Sometimes they get replaced, no big deal; other times we're undermanned the rest of the match which kinda sucks.
    (0)

  7. #16
    Player
    Kiri_Tqnikaze's Avatar
    Join Date
    Sep 2014
    Posts
    51
    Character
    Gomiki Gaulo
    World
    Coeurl
    Main Class
    Dark Knight Lv 60
    To OP: Don't listen to the naysaying trolls. I spam Seal Rock mamy times in a day. What you have described has happened to me 2 times. I agree that either the afk timer needs to be lengthened or they should remove it altogether.
    (0)

  8. #17
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    @Ditto - Fair enough. Doing something else during downtime while playing a cooperative team-based game still doesn't sit well with me, but I have to admit that the negative effects of doing so in situations like you described are virtually nonexistent so long as you do so responsibly and stay wary.

    I'm amused by that screenshot, too. There's literally nothing that Adders and Mael could have done to turn that around unless they made some sort of silent truce and both zerged your S-rank until you lost it - which would be a miracle in its own right. If Mael hit you, Adders would swarm their node. If Adders hit you, Mael would swarm their node. Since you had the S, Flames was likely to sit on it and not hit any other nodes. The safest thing for Mael and Adders to do would have been to sit out that spawn of nodes, but instead they acted more realistically and took the next best action, hitting the GC which was the bigger threat to their base atm - one another.

    I love the dynamics of 3-way PvP...
    (1)

Page 2 of 2 FirstFirst 1 2