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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    The same thing that is "fun" about running easy dungeons over and over for tome gear. Only difference was FFXI actually felt difficult, where FFXIV just throws loot at you nonstop and feels shallow.
    Run 2-3 dungeons for 3 months before new ones are added, or run 1 dungeon for 1-2 years.....

    Comparison. Having to clear coil every day with high probability you cannot clear it each day due to RNG out of your control for a year.... Every time RNG gives you the finger, thats another day added. Dynamis wasn't hard, you just zerged it, then pooled your currencices for the lucky one.
    (0)

  2. #2
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Things from XI i would like to see!


    Gear Designs:

    Morrigan Set
    http://vignette2.wikia.nocookie.net/...20070222044930

    Usukane Set
    http://http://ffxiclopedia.wikia.com...le=Usugane.jpg


    Denali Set
    http://ffxiclopedia.wikia.com/wiki/D...ile=Denali.jpg

    Askar Set
    http://vignette3.wikia.nocookie.net/...20070411001736


    Goliard Set
    http://ffxiclopedia.wikia.com/wiki/G...liard_Saio.jpg

    Content i would like to see in XIV:

    BCNM / KSNM
    we have companys, we may get a signed buff from em, we can kill Beastmens/doin fates by obtaining those currencys, we trade 99x BCNM / KSNM Seals to a specific Location to spawn a Specific Boss Monster, Boss Monster is killed and we get rewarded with different Items, examples: High Tier Treasure Map, NQ/HQ Craft Materials, some Glamour Items, some IV and V Materia, etc...

    On every Level Cap Raise, they can adjust some of the Drops, like Materials and stuff, this Kind of Content may never get outdated, new zones = new Boss Monsters = New Loot.



    Nyzule Isle
    Could be a new Kind of Dungeons for 4 Players, create 50 Floors with RNGesus <inside>.

    Rules:
    You can safe all 5 Floors, if you safe your current Advantage, you cannot enter again until the weekly reset.

    There is a time Limit of 60 Minutes
    Floor 10,20,30,40,50 is a Boss Floor

    Rewards:
    Nyzule Isle Glamour Gear out of Boss Floors and maybe some Minions/Mounts and other stuff u may aim for.



    Besieged
    Like XI, no changes needed!
    ---------------------------------------------------------------------------------------------

    Maps & Zones:

    Sky

    Sea

    Non-Instanced Underground Maps, like we had in XI and XIV 1.0 (more Maze Feeling please)

    ---------------------------------------------------------------------------------------------

    Beastmen % Bigger Beastmen Strongholds:

    Yagudos, Orcs (the war machines YES)

    Strongholds they make u feel, omg look at These outpost, i am scared.

    ---------------------------------------------------------------------------------------------

    Jobs:

    Red Mage
    Ranger (pure DPS ranged)
    Samurai

    ---------------------------------------------------------------------------------------------

    And totally off-Topic:

    Fantasy Earth Zero - PvP!
    (4)

  3. 08-01-2015 08:43 PM
    Reason
    Wrong thread

  4. #4
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Gear swapping.
    (0)

  5. #5
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Yhoiryo View Post
    Gear swapping.
    Not a chance in any of the seven hells.
    (3)

  6. #6
    Player
    Leadleaf's Avatar
    Join Date
    Sep 2014
    Posts
    204
    Character
    Erilsa Leadleaf
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    A vanity system that allows you to save one look and instantly change back to it for as long as you had the items in one of your inventories. Maybe have prisms spent on making a saved set.
    Premaking lowman parties for current content.
    General aesthetic of some races, i preferred galka and mithra's more primitive look, i didn't care for most of the animations though.
    (0)

  7. #7
    Player
    Xpress's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Xpress Valefor
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    I really wish we could tag Dev's in this post. See some of your guys responses. This post is pretty impressive so far.
    (1)

  8. #8
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Leadleaf View Post
    A vanity system that allows you to save one look and instantly change back to it for as long as you had the items in one of your inventories. Maybe have prisms spent on making a saved set.
    >_> I like how XI did glamour better than XIV did lol Got the gear? Got the job a high enough lvl to use said gear? You can use it any job!
    I can't tell you how many times I've seen a really nice body piece, or one that's not dyeable but a different color, that would match/look nice with what I have, but it's not my job :/
    (0)

  9. #9
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I'm not sure if it's possible, but the old slower paced leveling that didn't emphasize getting to end game and pushed people to explore and enjoy the game world more for what it is. I feel like the style of game that we have now is exceptionally competitive and group play is less about playing together and more about assembling a team of people to get things we want to get done in a time efficient manner. Call it the musings of someone who got stuck in the transition from Everquest style games to Action MMORPGs, but the older games had their advantages.
    (3)

  10. #10
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Colt47 View Post
    I'm not sure if it's possible, but the old slower paced leveling that didn't emphasize getting to end game and pushed people to explore and enjoy the game world more for what it is. I feel like the style of game that we have now is exceptionally competitive and group play is less about playing together and more about assembling a team of people to get things we want to get done in a time efficient manner. Call it the musings of someone who got stuck in the transition from Everquest style games to Action MMORPGs, but the older games had their advantages.
    +1

    I agree with this 100%. As for exploration, FFXI made me curious with new areas I enter, so I wanted to explore. In FFXIV, I only explored to get the Mapping Achievements lol
    (5)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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