Quote Originally Posted by Leiloni View Post
You don't really need to wait. I've had groups in low level dungeons where I buff, swap it out, and as they're running to the first pack of mobs I'm waiting for my CD. Sure they might be killing stuff as you stand there waiting for the CD, but they shouldn't need many heals that early anyway. And at that level your heal does a lot so one heal gets them back to full. You don't need your group to wait for you at all.

And this is literally only a problem in the first two dungeons when you have just one cross class slot (if you're leveled down in DF). By the time you hit Copperbell it's a non issue since you can equip both. Unless you really are afraid someone's going to somehow die in a low level dungeon and you need Swiftcast slotted, then you have a couple more easy dungeons to worry about before level 30 at which point there's no excuse not to have all three.



Right but that Cleric Stance isn't going to have a huge impact, either at low levels with easy content. But if your first job is as a healer and you can make things easier, then why not do it? Are you trying to say if something isn't absolutely game breaking that healers should just slack off and only do what's absolutely required? People should be giving it their all and making the run as smooth as they can. I mean you can go in with no cross class skills and be fine and do only the bare minimum by throwing occasional heals and no dps and no buffs, that doesn't mean you should.
Cleric Stance has a much bigger impact on mitigation than protect does at that level. It would be hard to argue that a 10% magic damage increase isn't as good as a 1-4% mitigation increase.

I also do not understand how you have made up this belief that I could somehow be implying that healers should only do what is absolutely necessary, and nothing more. I'm sitting here trying to get the ABSOLUTE MOST out of my character! I still don't think a lot of people understand that damage is a form of mitigation and my job as a "healer" isn't simply spamming physick until the end of the dungeon. There are many ways to keep people alive and damage is the BEST way to do so if it is possible. A dead mob deals NO damage while protect stops about 5% AT BEST it seems. If I could deal enough damage to kill everything before they needed a heal then that is BETTER, objectively, than letting the fight take longer and occasionally casting a heal. By dealing damage I DO make things easier. I make things easier for the tank, for the dps, and for myself. I make the run faster and nobody dies. What else do you want? Or would YOU rather we only do what is absolutely necessary and nothing more? Protect is passive and dps is active. To argue for protect in low level dungeons is akin to arguing for healers to not dps. After all, why aren't we spamming heals? That is what the healer job is, after all, right?!