Page 11 of 19 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 189
  1. #101
    Player
    tremor24's Avatar
    Join Date
    Dec 2013
    Posts
    31
    Character
    Tremor Raid
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nanaho View Post
    sounds like people just want cookie cutter classes and have absolutely no difference between the tanks... that is not a fun game we already have Bards turning into immobile turrets so they have to feel the pangs of the casters, why turn more of the games jobs into one another? Warrior is fine, it's in the center, able to DPS when needed, and tank when needed, then you got PLD on the physical mitigation side, and DRK on the magical, it's a perfect trifecta, and i think it's balanced myself and creates the synergy this games Armoury system was made for.
    All of the tank jobs have strengths and weaknesses, but saying it's balanced is completely wrong unless you are content with switching between classes according to the raid (or if you are a warrior already!). Which is fine for some of us, but not viable for everyone.

    I know others have pointed this out before, but consider the reasonable tank compositions which statics currently consider.
    Acceptable tank comps for all progression content:
    PLD WAR
    WAR WAR
    DRK WAR

    Monk in the party, optimal comps:
    PLD WAR
    WAR WAR

    Monk in the party, hitting enrage or struggling with dps checks, optimal comps:
    WAR WAR

    Of course it's a trifecta, but one where warrior is always first and just a matter of deciding which of the three are in second and third based on the run.
    (0)

  2. #102
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Freyyy View Post
    In fact, Sentinel only has 2% more damage reduction worth of eHP than Vengeance. Shield Oath already reduces damage by 20% whereas Defiance doesn't. It makes so that Sentinel reduces 40% damage on top of already reduced damage by 20%. It makes it so that Sentinel only reduces 32% damage with shield oath, whereas Vengeance is still 30% in Defiance. Most people seem to not take that into account. Shield oath + Sentinel doesn't give 20 + 40% damage reduction, otherwise using Rempart + Sentinel on Shield oath would give 80% damage reduction and it would be almost a second Hallowed Ground.
    You're wrong. Sentinel is still 40%, Vengeance is still 30%. Defiance, Shield Oath and Grit all have pretty much the same effect on your eHP (Defiance actually makes WAR receive less relative healing) and can be ignored when comparing cooldowns.

    Assume both tanks have 10k hp base and take a 12.5k hp hit. PLD loses 10k hp, WAR loses 12.5k (out of 12.5k). They've both died.
    Now assume they have Sentinel/Vengeance. PLD loses 10000*0.6=6k which is a reduction of 40% (40% hp left). WAR loses 12500*0.7=8750, which is a reduction of 30% (30% left).
    (0)

  3. #103
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nanaho View Post
    At the end of the day, it's the Official Forums, the NA one at that. People whine and whine and whine here, it's where the vocal minority get their frustration out by rallying together with the other minor few who bother to waste their time in here, or are like me, at work and bored and lookin for people to make fun of

    WAR is fine. they arent going to change it. PLD wont change, DRK may see a buff or some changes to their CD synergy, since Evasion buff on a Parry reliant Tank makes no real sense. Other then that you're all throwing leaves in the wind, it'll fall on deaf ears <3 Have fun arguing over nothing
    Good argument. Next time bring an argument. Citing SE wont fix it cause they don't care is ineffectual, silly, and ignorant. Thanks for the lol's on your posts though.

    Addtionally,

    NOONE IN THIS THREAD IS SAYING WAR IS BAD!!
    NOONE IS SAYING THEY SHOULD BE NERFED IN ANY WAY SHAPE OR FORM!!

    We are discussing outside of the box ways to bring the other 2 tanks inline with War so that people can play the class the want to play and not the class that they are being requested to play.
    (0)

  4. #104
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SirTaint View Post
    Another rarely pointed out fact. +1

    The tank forums are so sloshed with bad information with their telephone game effects.
    Quick basic math.

    It shouldn't necessarily matter based on this logic (Feel free to enlighten me if I'm wrong):

    Both Tanks take 10 000 Damage.

    Defiance

    12500 - (10000 - 3000{Vengeance}) = 5500(44% of 12 500)

    (Defiance+Vengeance+Inner Beast)
    10 000 -30% = 7000
    7000 -20% = 5600

    12 500 - 5600 = 6900 (55.2%)


    Grit

    10000 - ((10 000 - 2000{Grit}) - 2400{ShadowWall}) = 4400(44% of 10 000)

    (Grit+ShadowWall+Shadowskin)
    10 000 -20% = 8000
    8000 -30% = 5600
    5600 -20% = 4480

    10 000 - 4480 = 5520(55.2%)

    They're pretty equal regardless if you're stacking it on Defiance or ShO/Grit.

    As we all know Warriors need 5% more healing because +25%HP and +20%Increased Spell Healing =/= 20% Damage Reduction.

    If you guys weren't pointing out that Defiance was better than ShO/Grit then I'm sorry I have eyes for decoration. Please carry on.
    (1)
    Last edited by FallenWings; 08-01-2015 at 02:37 AM. Reason: Ah dangit someone beat me to it!

  5. #105
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Not really Equal.

    Vengeance is 120 second CD. Shadowwall is 180 second CD.
    Shadowwall also does not do damage like vengeance.

    Shadowskin is 90 second CD, Inner Beast heals AND is 17.5 second CD if you do not cast your stuff. Which is way better because you have it when you need it all the time.

    I would love Shadowskin at 6 second duration and 17.5 (Or 20.) cd and healed.
    I would love Shadowwall if it had a less CD and also had an additional effect.
    (0)
    Last edited by Nektulos-Tuor; 08-01-2015 at 02:43 AM.

  6. #106
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    Quote Originally Posted by karateorangutang View Post
    Good argument. Next time bring an argument. Citing SE wont fix it cause they don't care is ineffectual, silly, and ignorant. Thanks for the lol's on your posts though.

    Addtionally,

    NOONE IN THIS THREAD IS SAYING WAR IS BAD!!
    NOONE IS SAYING THEY SHOULD BE NERFED IN ANY WAY SHAPE OR FORM!!

    We are discussing outside of the box ways to bring the other 2 tanks inline with War so that people can play the class the want to play and not the class that they are being requested to play.
    lololol, Caps lock, Cruise control for "im right you're wrong neener neener"
    (0)

  7. #107
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nanaho View Post
    lololol, Caps lock, Cruise control for "im right you're wrong neener neener"
    Ok, now you are trolling.

    Good day.
    (0)

  8. #108
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @Launched

    Stacking % mitigation is multiplicative not additive.
    ShO equates to damage received multiplied by 0.8. With Sentinel it then reduces damage by (0.8 X 0.4) or 32% additional reduction to the 20% from ShO for a total of 52% damage reduction, not the 60% that it would be if it was additive.
    Simply put Sentinel is 40% of 80%, not just an additional 40%.

    Vengeance is not effected by this because Defiance is not a % mitigation buff, therefore it does not result in the 30% reduction from Vengeance being multiplied by another % to get its final effective % reduction, it is just simply the stated 30% (unless stacked with IB).

    The eHP provided by the stances are virtually equivalent, that is true but one results in lessening other % mitigation abilities by roughly 20% due to the multiplicative nature of stacking buffs/debuffs in this game.

    I don't believe that anyone is saying that Defiance is inherently a better tank stance than the others, I believe what is being said is that the higher % reduction in the descriptions for some of the PLD and DRK defensive cd's is deceptive due to multiplicative calculation.
    (1)
    Last edited by TouchandFeel; 08-01-2015 at 02:57 AM.

  9. #109
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SirTaint View Post
    War is also a 100% lock down spot in every raid group, which is the only real problem. War is fun to play and rewarding.

    I have WAR/PLD/DRK geared and 60. WAR is the bomb.com
    In my post I'm not arguing WAR's "superiority". I am just saying it is "silly" to pigeonhole this great class into the OT spot when it can FULLY FUNCTION as MT and the other tanks can FULLY function as OT.

    WAR MT / PLD OT is actually a DPS gain over PLD MT / WAR OT. If say your group is running PLD and WAR in say A4, let the WAR MT since it WILL do more MT damage than MT PLD, it WILL mitigate more damage than the MT PLD, the OT PLD WILL do relevantly good DPS, OT PLD can actually put clemency to use on orbs, OT PLD will actually use its shield when tanking add and in quarantine! PLD won't have to level DRK to be "useful".
    A DRK/PLD group can also function just as fine (sacrificing raid Storm Path only! which, let's face it, only eases on the need of using Sacred Soil on the SCH's side.) with a NIN in group.

    Fun Fact: A lot of the "big raid wide" damage happens when Storm Path is down and cannot be applied to boss. Think As1 where both bosses jump.

    My whole point in here is that if we get out of the "stick WAR into OT and let PLD or DRK MT" idea, we get far greater raid composition options that are competitive!
    (0)

  10. #110
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TouchandFeel View Post
    @Launched

    % mitigation is multiplicative not additive.
    ShO equates to damage received multiplied by 0.8. With Sentinel it then reduces damage by (0.8 X 0.4) or 32% additional reduction to the 20% from ShO for a total of 52% damage reduction, not the 60% that it would be if it was additive. Simply put Sentinel is 40% of 80%, not just an additional 40%.
    And my point that is with how tank stances work, a PLD still reduces 40% of the incoming damage with Sentinel while a WAR reduces 30%. The maths doesn't lie, the PLD isn't taking only 2% less damage or whatever you originally said. Tank stances increase eHP to the same amount, so you're mitigating by whatever percentage is on the skill you use.
    (2)

Page 11 of 19 FirstFirst ... 9 10 11 12 13 ... LastLast