lower WV to 140 potency , change quick nock to something else.....Mazurka song instant cast 60s CD, selfbuff > next 2 shots are instant cast or for 5s your skills are instant cast.....
Windbite now lowers piercing resistance 10%
lower WV to 140 potency , change quick nock to something else.....Mazurka song instant cast 60s CD, selfbuff > next 2 shots are instant cast or for 5s your skills are instant cast.....
Windbite now lowers piercing resistance 10%
Last edited by Warlyx; 08-01-2015 at 12:37 AM.
Ah yea that would be even better, making WV cost same as QN and be the default aoe and actually replacing QN instead of WV since in terms of use WV sure is more convenient.
I am late to this thread, and I hope I don't repeat something someone has said before.
Disclaimer: I hate WM. The play style change with WM is so abrupt, I stopped playing the game. I have about 100 days left in my subscription and I probably will not renew if BRD remains the same by then.
(SE seems hellbent on nailing people's feet to the ground when they are doing DPS. I won't be surprised if some updates later, there will be a boss that requires players to be in specific positions in order to damage it (Actually it kinda happened already. See Bismarck) ).
Mainly the problem with WM is the cast time - so what if we remove it?
When WM is in effect:
- No cast time on skills
- Auto attack is disabled
- EA and IJ remains locked behind WM
- When a player remains stationary for five seconds, he will gain 1 stack of "Steady Breathing". Can stack up to 4 stacks. Each stack will increase damage by 5%
- Stacks are lost on player movement
Think this may work?
You lost it here.
20 seconds of no movement to get up to 20% damage? No. Even with the complications of adding cast times, that would be an objective DPS loss, especially on fights with consistent AOE.
If they want Bards to not run around, there's no reason to severely punish them for moving a step or two. A non-stacking boost that is inactive while moving and active when stopped is enough to prevent people from running around all over the place.
At worst, it should just be a non-stacking buff that applies on use of a weaponskill and is removed when you move. But having to wait 20 seconds even in things like Fractal or Neverreap where you're going to be moving frequently? Your DPS would tank. You also may as well take Repelling Shot off your bar because it'd be super counter-productive.
Personally I'm just finding bard no longer the 'fun' class to play that it was for the last 2 years. If I wanted to play BLM I'd have played BLM. It feels like they ran out of time getting Heavensward out the door and brd wasn't done yet, so they said "@#% it, give them the MCH stuff and call it a day" but it really doesn't work. You have all the problems of BLM with their procs plus the unique problems of BL procs in the middle of cast times, and none of the benefits of MCH when using the stance.
If you want to expose every weakness of the FF14 combat system play brd the way it currently is with WM. You get hit with every combination of bad proc synergy, bad proc timing, OGCD timing failures, and ground targeting weakness / bugs, and even the ability that interrupts itself now (bye bye repelling shot)! yet you get no benefit in DPS for dealing with it all either, you're still a 3rd rate "support" dps but you just lost the #1 class defining ability of 'doing it all on the run'
Yeah, because it's not like you can toggle WM on and off. WHY didn't they add a toggle switch to the move!? Oh wait...they did.Personally I'm just finding bard no longer the 'fun' class to play that it was for the last 2 years. If I wanted to play BLM I'd have played BLM. It feels like they ran out of time getting Heavensward out the door and brd wasn't done yet, so they said "@#% it, give them the MCH stuff and call it a day" but it really doesn't work. You have all the problems of BLM with their procs plus the unique problems of BL procs in the middle of cast times, and none of the benefits of MCH when using the stance.
If you want to expose every weakness of the FF14 combat system play brd the way it currently is with WM. You get hit with every combination of bad proc synergy, bad proc timing, OGCD timing failures, and ground targeting weakness / bugs, and even the ability that interrupts itself now (bye bye repelling shot)! yet you get no benefit in DPS for dealing with it all either, you're still a 3rd rate "support" dps but you just lost the #1 class defining ability of 'doing it all on the run'
Because it's not like they made it so that Bard's DPS is now balanced around having it on, leading to a DPS loss when you have it off. Oh wait... they did.
Their dps is balanced around using WM. I felt like you skimmed off very specific points for movement, and did not mention the clunkiness that comes from having a cast bar.
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