
SE plays the long game with patches, so only time will tell I suppose. What seems stupid now may make sense in the future.
Gear with moral works only in wolfs den.
On the new lvl 60 map you have to use items higher then i150 and
on the old 50 Frontline maps you need gear with i110 or higher.
I see only that, full i180 PvP geared ppl in on the new map have the same LP (and MP) like me, they have an lower dmg and killrate.
and I see that, I have more life in wolfs den if i switch from pve 110 to pvp 110 item.
SE did it so, becaucs newcomer will be hard weak without there rank for pvp gear.
- PvP gear is usually better itemized for damage or extended healing. All left side i180 PvP pieces do not have Parry or Accuracy. All of Tank and DpS pieces have some combination of Crit, Det and Skill Speed/Spell Speed. All left side Healer pieces have Piety and either Crit, Det, or Spell Speed.
- In PvP areas the i180 PvP gear is enhanced to be roughly equivalent to i210. This done by giving each of the piece's stats a bonus equal to the difference between the slot's i180 stat caps and the slot's i210 stat caps. The Helm/Hand/Feet bonuses are +16 Det/+27 Piety/+16 Crit/Speed. These bonuses can actually make some pieces better than Eso/Alex Savage gear in PvP areas. The Helm of the Rising Dragon for example ends up at 46 Crit/56 Det in a PvP area in comparison to the i210 Tantra Tantour which is 41 Crit/56 Det.
- In ilevel synced content, the stats you gain from each piece of synced gear is capped. In i150 content the Helm/Hands/Feet caps are 30 Det/26 Piety/32 Everything else. The Gordian Armguards of Scouting will ilevel sync down from 41 Crit/56 Det to 32 Crit/30 Det.
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