

Following that logic, they should stop doing anything with the FC housing system too. Tell me, what is the % of the player population do you think saw and interact with the full interface of the airship system?
Yes, and despite this is the first time I'm making post on this topic I have been reading this issue a long time. And I fail to understand why so many people (especially on the non-owner camp) don't understand this. Whether you have a house or not have a house, we are both players and clients of the developers. We can both agree the current system is bad and in need of fixing. However the onus is on SE to come up with a proper and satisfied solution to all parties. The selfishness I observe baffle me because they are willing to give the developer who made a bad system a free pass, and put the burden on the other players just so their own personal interest is serve. I ... do ... not ... get ... it. Come one we're in the 21st century here, consumers ought to be smarter than that. This kinda of mentality should have already been extinct after the Medieval.
I believe allow the player to transfer the house between themselves (with necessary measure in place to prevent exploiters) would elevate a lot of these problem. Yes, there should be more housing, but adding more will only increase the cap to certain level, and it's only a matter of time before it become stagnant again. The old assumption is that abandon houses are due to people stop playing, but this thread proved that there are players who are playing, but don't play their house any more. (And to make it clear, I would love to play with my house more ... if only they give me something new to play with). Allow player to sell and buy house properly will at least create a dynamic in the supply and demand equation. It's a natural order of thing, people buy something and get bored with it eventually, when that happens the house should be allowed to get back to the market.It would only be a minor bandaid that would address only a tiny fraction of FFXIV's housing problems.
And no, that should happens via a proper system, not by a "screw you so I can get my stuff" system.
Last edited by Raven2014; 07-31-2015 at 10:03 AM.


To be honest, yes. Because I was not expecting such a regressive line of thinking. That is essentially a "smashing the entire board" option, everyone lose, and no one gain anything. So instead of trying to make it better for everyone, you prefer to screw everyone up ... well, almost everyone with the exception of the developers. You're basically wanting to give SE, the one party that is solely responsible for this system, essentially a free pass.
No, I simply recognize that the system as it exists is extremely unfair, and until SE makes it fair and accessible there is no reason to devote any further development to it. Players with houses already have access to a myriad of unique and significant gameplay functions. Until SE fixes the system, players with houses have more than enough and SE needs to devote their time and energy toward fixing the system rather than giving more exclusive content away to the few people that took advantage of the system as it presently exists.
Endgame content is accessible, housing is not. The two are not comparable. Endgame content may be difficult, but there is nothing (aside from an inability to socialize) that prevents someone from accessing it. If there were only a certain number of raid drops allowed per server, then they would be comparable.
Really? Don`t they see the problem that there will never be enough? Someone wrote the example with real end game where only maybe the first 100 people can have access to the raids and other not..this would be something nobody ever wants but they thinks its fine to do this with housing? Even if someones earns millions of gil as long as there a no plots available that person can`t get their house..At least with the fighting end game you can try again and again and may somewhere in the future be able to beat it..
(Sorry Nicobo this is not directed at you but at SE that seems to still think that this housing system is a good idea)
Even if they would introduce a system where people loose their house there a still too many people left that can´t get it..so this will be never a true solution.
Last edited by Alleo; 07-31-2015 at 09:21 PM.

I remember how WoW scrubs cried that they pay subscription, yet can't experience raid content since it's too hard to do and requires a raid party.
Devs caved in and made WoW casual-friendly.
Good to know that these players are still around.
Not at all the same. It is literally, physically impossible for more than a tiny fraction of a server's playerbase to own a house with the current system. It has nothing to do with how much effort you put into the game.
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