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  1. #1
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Saggo View Post
    What I said was "hard" is not a free pass.
    When you're running a business and only have so much money and manpower, it kind of is. When a manager sees that his team can either accomplish one "hard" thing or three "easy" things and one "challenging" thing, the decision-making process becomes fairly simple.
    (1)

  2. #2
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Intaki View Post
    When you're running a business and only have so much money and manpower, it kind of is. When a manager sees that his team can either accomplish one "hard" thing or three "easy" things and one "challenging" thing, the decision-making process becomes fairly simple.
    Not really how it works. This isn't some indie studio. They're given a company directed vision and all work effort boils investment into that vision. If that one hard thing offers more for the company vision than a dozen others, that's what they'll be told to do. The kicker is that not all difficult tasks are resource intensive and not all resource intensive tasks are difficult. The complexity, difficulty, or "hardness" of a task may inform the resource investment of a decision, but ultimately what advances the company goals is what's decided.

    They only thing we can ask as a player base is if our interests fit in their vision. Some player telling others that their interests shouldn't be in that vision because it's hard is a disservice to every party involved. So no, I don't see "hard" as a free pass.
    (1)