When you're running a business and only have so much money and manpower, it kind of is. When a manager sees that his team can either accomplish one "hard" thing or three "easy" things and one "challenging" thing, the decision-making process becomes fairly simple.
Not really how it works. This isn't some indie studio. They're given a company directed vision and all work effort boils investment into that vision. If that one hard thing offers more for the company vision than a dozen others, that's what they'll be told to do. The kicker is that not all difficult tasks are resource intensive and not all resource intensive tasks are difficult. The complexity, difficulty, or "hardness" of a task may inform the resource investment of a decision, but ultimately what advances the company goals is what's decided.
They only thing we can ask as a player base is if our interests fit in their vision. Some player telling others that their interests shouldn't be in that vision because it's hard is a disservice to every party involved. So no, I don't see "hard" as a free pass.
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