No it was in the most recent dev post
No it was in the most recent dev post
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Much to my dismay...
Ah what the hell, let's remove gear repair too. For God's sake it's so stressful now to die, but I'd still welcome repairs over EXP loss.
They were pretty brutal about "Gear percentage loss at this point = NOT CHANGING. EVER." which was disappointing as it's such a huuuge penalty, especially towards gear you're within rank to wear. If that were on gear which was not tailored to your class/rank I could see it being that cruel and then some.
But as it is, 'raiding' without high ranking crafters is a pain in the ass.
i hate repair systems, its honestly just as big of a pain and just as much of a time waster as EXP loss is. If anything im surprised they didnt take a page from one of the only other true MMOs on consoles...EQOA. I actually like the EXP debt system, you never "lost" exp, so you dont level down or loose your place, you just owe X amount of EXP. basically if i die and i owe 100xp...for all my fights half of my exp goes to the debt, the other half goes in normal (until its paid off, then you get the full 100%). Its harsh enough to stop you from killing yourself like exp loss, but not as harsh as reversing progress or worse, dropping a level.
Give me that any day over having to constantly check if my gear is working, having to stop, go find someone to fix it, take it off, set it in your bazzar (2 slots which is always lovely aint it?) with a reward and if your lucky get it fixed right away....or it can take a while. Or you pay out the @ss to get it to 75%.
If they ever did anything like this I would hope for it to be on a per-class basis.i hate repair systems, its honestly just as big of a pain and just as much of a time waster as EXP loss is. If anything im surprised they didnt take a page from one of the only other true MMOs on consoles...EQOA. I actually like the EXP debt system, you never "lost" exp, so you dont level down or loose your place, you just owe X amount of EXP. basically if i die and i owe 100xp...for all my fights half of my exp goes to the debt, the other half goes in normal (until its paid off, then you get the full 100%). Its harsh enough to stop you from killing yourself like exp loss, but not as harsh as reversing progress or worse, dropping a level.
Give me that any day over having to constantly check if my gear is working, having to stop, go find someone to fix it, take it off, set it in your bazzar (2 slots which is always lovely aint it?) with a reward and if your lucky get it fixed right away....or it can take a while. Or you pay out the @ss to get it to 75%.
But then I'd sacrifice one DoH or DoL (miner probably) for my blood porting.
Keep repairs imo.
Definately agree with original post.
Agree with the OP. Repairs make even less sense now that they're making all future armor or at least most of it use Required Rank instead of Optimal Rank. The reduction of spiritbonding upon death would still make you not want to die and fight with more caution.
Agree with you Zanfire.i hate repair systems, its honestly just as big of a pain and just as much of a time waster as EXP loss is. If anything im surprised they didnt take a page from one of the only other true MMOs on consoles...EQOA. I actually like the EXP debt system, you never "lost" exp, so you dont level down or loose your place, you just owe X amount of EXP. basically if i die and i owe 100xp...for all my fights half of my exp goes to the debt, the other half goes in normal (until its paid off, then you get the full 100%). Its harsh enough to stop you from killing yourself like exp loss, but not as harsh as reversing progress or worse, dropping a level.
Give me that any day over having to constantly check if my gear is working, having to stop, go find someone to fix it, take it off, set it in your bazzar (2 slots which is always lovely aint it?) with a reward and if your lucky get it fixed right away....or it can take a while. Or you pay out the @ss to get it to 75%.
Tho exp loss used to irritate me, I can honestly say between gear damage and exp loss, exp loss is the better and more viable option. It's less frustrating than having to continuously worry about your gear all the time and rely on high level crafters and head back city after a bit of play.
Exp loss to me also serves as a much bigger deterrent in regards to death. Makes you value life more, play more cautiously and skillfully and that contributes to the overall thrill factor in the game, atm i have little to no hesitation to worry about dying, and in the end exp can be easily made up. Repair on the other hand is a time sink and gil sink and disturbs focus in gameplay since it's ever ongoing and either forces you to level craft or rely heavily on others.
OP, agreed, more reason to ditch it. Down with repairs!
Last edited by Gennosuke; 09-02-2011 at 02:32 PM.
They won't add exp loss and they won't get rid of repairs. If they ever do it's a LONG time from now (like Abyssea to FFXI launch amount of time). Yoshida said himself they aren't doing XP loss. I don't like the repair system either, it's a waste of time BUT you have to use something as a penalty and wasting time is a good penalty for dying.
Let's remove gears altogether, so we don't have to worry about getting loot, crafting stuff, repairing damaged, materia, dying, playing the game.
Oops
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