I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool
I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool
Personally i was shocked a when they released 1.18, but i have got used to the MP costs and managment now and i like it. i actually need to think now, not just standing there spamming cure
What do you have to support this ????
What I have to refute this is a copy/paste of a dev post post :
"Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP
Healing effectiveness
(For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"
At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
where does that post come from? is it from after 1.18?What do you have to support this ????
What I have to refute this is a copy/paste of a dev post post :
"Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP
Healing effectiveness
(For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"
At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
yeah i logged in and checked, and your wrong,
48 pug 392 mp
35 lnc 419 mp
34 marauder 248 mp
23 archer 323 mp
as i remembered, every class gets different mp based on their class. and testing out, it also effects the rate of mana regen, as i remembered, whether that be based on mind or max mp i dunno, but in either case mana regen is effected so yeah.
pug getting mp cost makes no sense. their mp rate either the lowest or next to the lowest
Last edited by Physic; 09-01-2011 at 11:01 AM.
lol, OK.
You're flat out wrong. Different classes have different MP pools.What do you have to support this ????
What I have to refute this is a copy/paste of a dev post post :
"Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP
Healing effectiveness
(For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"
At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
Umm. . . you complain about the MP cost on your abilities taking away your ability to cure yourself. I point out that if you leave the healing to the healers, you should have 0 MP problems. You ignore me because. . . ?
Does the MP cost need to go? Yes. Should you be running into MP problems? No.
"uuum" The point is it needs to go and also I don't believe you for a split second that you've ever tanked anything substantial before if you're going to puke up that tripe. Yes, healers do 95% of the healing but when a monster hits you for 1000+k damage you or other myriad of real-world circumstances that might pop up in the chaos of a fight even one heal cripples your MP. Again, not my point though but you saying that crapola is based on theory not real game practical experience. The point is even without healing yourself the MP goes down far too quick just from using the attacks that are part of your mundane arsenal and also give you a "buff" of some sort. The focus of the discussion wasn't about healing yourself.Umm. . . you complain about the MP cost on your abilities taking away your ability to cure yourself. I point out that if you leave the healing to the healers, you should have 0 MP problems. You ignore me because. . . ?
Does the MP cost need to go? Yes. Should you be running into MP problems? No.
Again, I ignore you because its absolutely evident you've never tanked (any "tough" NM) before if that is your actual stance because its so clearly based on theoretics. Stop pretending you know what you're talking about. If you honestly say you never have had to heal under any circumstance drastic or otherwise your clearly a none tanking pug.
Anyway - again I say - having mp cost on our normal attacks is absurd. In particular if one of the attacks is suppose to be a buff to our evasion being the bastard evasion type tanking class.
What do you have to support this ????
What I have to refute this is a copy/paste of a dev post post :
"Mind (MND)
Reduces damage taken from magic attacks
Increases maximum MP
Healing effectiveness
(For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"
At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
my lnc rank 50 has 530 mp, my rank 50 pug has 420 and archers at rank 50 have more than my pug as well, so quite alot of evidence
thats like saying glad has the same hp's than arch because hp is calculated from vit -.-
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.