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  1. #1
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool
    (4)

  2. #2
    Player
    Kurai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    109
    Character
    Kurai Kitsune
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Personally i was shocked a when they released 1.18, but i have got used to the MP costs and managment now and i like it. i actually need to think now, not just standing there spamming cure
    (0)

  3. #3
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Eruantien View Post
    I dont mind the mp cost, but it seems obsurd that pugilist which appears to use the most mp out of all the DoW abilities has the smallest mp pool
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
    (0)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Coglin View Post
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
    where does that post come from? is it from after 1.18?

    yeah i logged in and checked, and your wrong,
    48 pug 392 mp
    35 lnc 419 mp
    34 marauder 248 mp
    23 archer 323 mp

    as i remembered, every class gets different mp based on their class. and testing out, it also effects the rate of mana regen, as i remembered, whether that be based on mind or max mp i dunno, but in either case mana regen is effected so yeah.

    pug getting mp cost makes no sense. their mp rate either the lowest or next to the lowest
    (2)
    Last edited by Physic; 09-01-2011 at 11:01 AM.

  5. #5
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    This is why I leave the healing to the healers.
    lol, OK.

    Quote Originally Posted by Coglin View Post
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.
    You're flat out wrong. Different classes have different MP pools.
    (0)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vackashken View Post
    lol, OK.
    What, no faith in your healers' abilities to do their jobs?
    (0)

  7. #7
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    What, no faith in your healers' abilities to do their jobs?
    Or I ignored your meaningless post because it had nothing to do with what I was talking about as a whole? You figure it out
    (0)
    Last edited by Vackashken; 09-02-2011 at 02:15 AM.

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Vackashken View Post
    Or I ignored your meaningless post because it had nothing to do with what I was talking about as a whole? You figure it out
    Umm. . . you complain about the MP cost on your abilities taking away your ability to cure yourself. I point out that if you leave the healing to the healers, you should have 0 MP problems. You ignore me because. . . ?

    Does the MP cost need to go? Yes. Should you be running into MP problems? No.
    (0)

  9. #9
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Umm. . . you complain about the MP cost on your abilities taking away your ability to cure yourself. I point out that if you leave the healing to the healers, you should have 0 MP problems. You ignore me because. . . ?

    Does the MP cost need to go? Yes. Should you be running into MP problems? No.
    "uuum" The point is it needs to go and also I don't believe you for a split second that you've ever tanked anything substantial before if you're going to puke up that tripe. Yes, healers do 95% of the healing but when a monster hits you for 1000+k damage you or other myriad of real-world circumstances that might pop up in the chaos of a fight even one heal cripples your MP. Again, not my point though but you saying that crapola is based on theory not real game practical experience. The point is even without healing yourself the MP goes down far too quick just from using the attacks that are part of your mundane arsenal and also give you a "buff" of some sort. The focus of the discussion wasn't about healing yourself.

    Again, I ignore you because its absolutely evident you've never tanked (any "tough" NM) before if that is your actual stance because its so clearly based on theoretics. Stop pretending you know what you're talking about. If you honestly say you never have had to heal under any circumstance drastic or otherwise your clearly a none tanking pug.



    Anyway - again I say - having mp cost on our normal attacks is absurd. In particular if one of the attacks is suppose to be a buff to our evasion being the bastard evasion type tanking class.
    (1)

  10. #10
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Coglin View Post
    What do you have to support this ????

    What I have to refute this is a copy/paste of a dev post post :

    "Mind (MND)
    Reduces damage taken from magic attacks
    Increases maximum MP
    Healing effectiveness
    (For Disciples of War 1 mind = 2-3 MP. For Disciples of magic, 1 mind = 9-10 MP)"

    At no point have I seen any information to suppot the fact that once DoW class get more MP over another.

    my lnc rank 50 has 530 mp, my rank 50 pug has 420 and archers at rank 50 have more than my pug as well, so quite alot of evidence

    thats like saying glad has the same hp's than arch because hp is calculated from vit -.-
    (0)