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  1. #51
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    Join Date
    Jun 2014
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    625
    Quote Originally Posted by nanaoei View Post
    hey, how do you guys pull up those scoreboard statistics while in a match?
    like data lost to deaths and stuff like that
    there are buttons, press them (its the one next to the sorting button)
    (0)

  2. #52
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CeveArthu View Post
    The only thing i find more amusing than people not grasping what random is, is the fact that people think this mode is truely random and its impossible to predict where the nodes spawn next
    Between having a node respawning on a previously claimed one and two S ranks spawning at caves, I'd like to know if there really is rhyme or reason. Most my alliance usually can do is spread out toward the side that isn't contested or being fought over by the other two GCs and win the game via pacifist means. I don't think you really can predict where nodes would spawn, but the best you can do is just make lemon water with what you get.
    (3)
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  3. #53
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    Jun 2014
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    625
    Quote Originally Posted by RiceisNice View Post
    snip
    Nodes will not spawn on any of the locations the last wave spawned on, it is also extremely unlikely due to how node spawns end up being staggered that they will spawn on the one on the wave before that

    it takes 30 seconds for a node to spawn after the previous one despawns

    its also fairly likely that a node location that hasnt been used in the match will end up being used at least once (but not guaranteed, don't mix up probability with gamblers fallacy)

    Congratulations, after the 2nd wave of nodes you have a much much smaller amount of possibilities the nodes will actually spawn at, head to the nearest one or to a location that puts you near multiple of these possible locations and you are pretty much going to be the first one to the node that spawns a good amount of the time

    The grade of the node is truely random, you can have 2 S nodes spawn in the first wave followed by 2 A nodes in the 2nd wave, cant really predict them with any accuracy
    (0)
    Last edited by CeveArthu; 07-30-2015 at 10:13 PM.

  4. #54
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,496
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CeveArthu View Post
    Nodes will not spawn on any of the locations the last wave spawned on, it is also extremely unlikely due to how node spawns end up being staggered that they will spawn on the one on the wave before that
    I think this isn't entirely true. I've seen tomeliths respawn in the exact same place after a "wave" has despawned. I think this is due to the other 3 tomeliths just randomly deciding to respawn where the 4th had been previously on the last wave. It certainly isn't common, but over the past week, I do remember having to make a U-turn when a tomelith we were abandoning suddenly reappears on more than one occasion. Having said that, no, I also do not encourage camping on a tomelith until it runs dry in preparation for this.


    The grade of the node is truely random, you can have 2 S nodes spawn in the first wave followed by 2 A nodes in the 2nd wave, cant really predict them with any accuracy
    This may be true to a degree (I've seen the situation you described happen once), but its so incredibly uncommon that I wouldn't call it "truely" random; more like a very small percentage that slowly increases over the course of the tomelith waves. I say that because oftentimes I notice that after a match has dragged on long enough/scores are close, frequent As and a couple S tomeliths are just about guaranteed to spawn as a way of "tie-breakers" or an attempt to speed up the match. Thus I feel the grade of tomeliths during the match do feel like they slowly upgrade, just don't rule out higher grades spawning early on.
    (1)

  5. #55
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    Jun 2014
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    Quote Originally Posted by Cidel View Post
    I think this isn't entirely true. I've seen tomeliths respawn in the exact same place after a "wave" has despawned. I think this is due to the other 3 tomeliths just randomly deciding to respawn where the 4th had been previously on the last wave.
    Interesting, I havn't personally experienced that in my matches
    (0)

  6. #56
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CeveArthu View Post
    Nodes will not spawn on any of the locations the last wave spawned on, it is also extremely unlikely due to how node spawns end up being staggered that they will spawn on the one on the wave before that


    ...
    I can attest that this is not the case, at least not the "extremely unlikely" aspect. It could be that A1 cannot respawn right after A1 being exhausted, but a typical match always have at least 2 nodes exhausting at or close to each other. Having a node respawn on top or next to you is still pretty advantageous, giving time to regroup and settle in. Best way to work aroudn it, as mentioned before, is just having a better coverage of the area that isn't congested with the other two GCs.

    Quote Originally Posted by Cidel View Post
    This may be true to a degree (I've seen the situation you described happen once), but its so incredibly uncommon that I wouldn't call it "truely" random; more like a very small percentage that slowly increases over the course of the tomelith waves. I say that because oftentimes I notice that after a match has dragged on long enough/scores are close, frequent As and a couple S tomeliths are just about guaranteed to spawn as a way of "tie-breakers" or an attempt to speed up the match. Thus I feel the grade of tomeliths during the match do feel like they slowly upgrade, just don't rule out higher grades spawning early on.
    The page for the game mode states that


    Which is not to say that there is still the freak chance of two A nodes spawning inside the cave, and having one or two S ranks spawn in a very clutch location for one GC in an otherwise very close game can get very infuriating at times. The bottom line is that, RNG is RNG. Having a increased chance to spawn a higher ranked node near the end is the same as NQing something at a 95% rate.
    (0)
    Last edited by RiceisNice; 07-30-2015 at 11:07 PM.
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  7. #57
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Yeah, I'm really getting sick of the RNG involved in Seize. I can't tell you how many matches I've had where we were in the lead (Adders) by 200 points or so, then all of the sudden, they throw all 3 tomeliths near the Storm or Flames base and we just cannot break through because so many people are after them and defending them. If you know anything about being an Adder on Primal, it's this... 9 times out of 10, if you jump into a fray with Flames and Storm, it's going to turn 2v1 and it's been this way since the introduction of Slaughter, lol.

    I have a few problems with this new mode actually.

    A. North spawn

    Seriously. Whoever thought the north spawn was a good idea seriously needs to reconsider their design for this map since it gives us less opportunities to capture and puts us at a higher risk than south or caves. It's very difficult to get a good start if you spawn at north, especially since it has the least amount of room to escape from as well, so if you're being pushed (unlike in the caves where you have plenty of room to move, flank, etc.), you can get stuck in this scenario, eventually even leading to spawncamping while they hold a nearby tomelith.

    B. Mid spawn

    This one never ends well. It usually just ends in a bloodbath because every GC goes for it, even if it's a B. It has terrible placement and there's just absolutely no need for all three factions to be fighting over a B tomelith of all things. Again, this is horrible design and should not have been placed in such a tight location in the dead center of the map for everyone and their mom to fight over since this mode should be more about objectives, but once this tomelith spawns, it turns into Slaughter.

    C. One GC sticking on the other the entire match

    This has more to do with people rather than the mode itself, but I've noticed that Flames (at least on Primal anyway) tend to stick to one GC the entire match and it really sucks because then both of you lose while the third GC is in the background standing around defending, not even having to worry about fighting. It doesn't even matter where we spawn for this either.

    I've spawned north a few games and Flames just stay at the north, pushing us each time we come out of our base and everybody is saying "ignore Flames!", but how do you ignore 20+ people fighting you repeatedly and chasing you down when you leave your base? This has happened in the caves too. Even without any tomeliths inside, Flames will stay inside of the caves and just hunt us down, moving as this gigantic group (basically their entire alliance), and just keep killing us, not allowing us to leave the caves and/or focus on objectives, while the other team wins.

    I don't exactly know how you can go about remedying this, but something should definitely be done here since it's a troll tactic and it's not exactly fair when one GC is collaborating with another like this to ensure their victory. This is supposed to be 1v1v1, not 2v1. I can understand situations like this occurring in Slaughter, but in an objective based mode where they would be getting more points off of getting the tomeliths, it's clear that they're just doing this to keep us out of the match, even if it means sacrificing themselves in the process.

    All-in-all, I'd just suggest that a tomelith spawn on each GC's side each time, then include a random one (like on the beach) to spawn as well, making it 4 spawns each. That way every GC at least starts out at about the same points (depending on who activated theirs first anyway), then they can fight for the difference at the other tomelith and earn points by capturing that or killing those that are attempting to do so, then gain points by playing defense. Every single new spawn should include a tomelith on the GC's side somewhere so even if they're falling behind, they can still have a fighting chance, rather than always having them spawn on the totally opposite end of the map, basically shutting them out of the match even halfway into it because of shitty RNG.

    There is no in between when it comes to RNG. You either get good spawns or bad spawns. There aren't okay spawns. You can tell right from the beginning of a match if you're going to have good luck or not. Once you see all 3 of them spawn near the enemy's base in the beginning though, you know it's going to be incredibly tough to stay in the game... Let alone actually win it.

    Now, don't get me wrong. RNG has blessed the Adders a few times with S ranks popping near our base (even 2 at a time, but very rarely), but even then... I still feel bad for the guys because when you get good RNG, the other teams just don't have a means of coming back at all and they know that, so they begin fighting each other for 2nd place instead and that just shouldn't happen. No team should be giving up halfway into the match because of bad spawns.

    They should always feel like they've got a chance, but in something like Seize, where RNG is king... You could have multiple people with 0 deaths and 5 kills or more and still end up losing, despite playing well, simply because you couldn't get a single tomelith to spawn near your base (which has happened more often than you'd think). So, please... Please consider changing the way this RNG operates for Seize so everyone is given a fighting chance and we can avoid situations like this from happening.



    EDIT: Welp. It was bound to happen sooner or later.

    And before you ask... Yes, this was the result after a north spawn (which I had gotten 3 times in a row) and I'm currently on a 0-7 losing streak with Adders right now. The last close match I had was actually from the north spawn though. We were neck and neck with Storm until we both reached about 700 points, then three tomeliths (one of which was an A) spawned near Storm's base and we lost.

    Man, I love RNG.

    (0)
    Last edited by TetsuyaHikari; 07-31-2015 at 11:52 AM. Reason: Additional details

  8. #58
    Player
    Cero0's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Cero Skill
    World
    Moogle
    Main Class
    Pugilist Lv 60
    Nodes will not spawn on any of the locations the last wave spawned on, it is also extremely unlikely due to how node spawns end up being staggered that they will spawn on the one on the wave before that

    its also fairly likely that a node location that hasnt been used in the match will end up being used at least once (but not guaranteed, don't mix up probability with gamblers fallacy)

    Congratulations, after the 2nd wave of nodes you have a much much smaller amount of possibilities the nodes will actually spawn at, head to the nearest one or to a location that puts you near multiple of these possible locations and you are pretty much going to be the first one to the node that spawns a good amount of the time
    I can tell you that this is PURE BS, i have seen nodes spawn even 3 times in arrow in same places, ALOT of times. even Rank A after Rank A or Rank S after a Rank A, and this happens ALOT, i can tell you waves can spawn in same place almost THE WHOLE game.
    (0)

  9. #59
    Player

    Join Date
    Jul 2011
    Posts
    644
    Just one clear thing, rng should never be on a pvp, it's just broken.
    >< also tri-faction it's fine, but why only make tri-faction pvp with 72 players where two GC can make a sandwich of one GC XD
    (0)
    Last edited by kensatsu; 08-03-2015 at 09:28 AM.

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