Huh? Your GC loses points for every deaths, and if applicable, those points transfer over to whoever got the killing blow (meaning they gain nothing if the GC doesn't have any points to lose to begin with). This is especially evident with battle high/fever kills.There it comes again.....
You wont get +5 Points for a kill in the new Arena. You loose 5 if you die.
You get damage buffs for getting kills which resets if you die (starting with 4kills = +20%/ and with more= +40% damage The big aggro marks on the map.)
And there is a way to get Bonus reward at the end.(not quite sure could be if you dont die at all. sometimes got 440 exp and 660 wolfs)
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Even when you make everyone listen if the RNG is not in ur side is reaalllly hard to win, it is possible but is really hard, you need to be lucky. making a party of 23 listen is insanely hard specially when is full of casuals that want to get this free level 45 sets...( most of us worked hard to get it... F*** SE) lvl 45 sets are not anymore special or anything, they are just another set everyone have.It might be good if some of them start having fun in pvp.. but tell me whats is fun in Pvp RNG bassed...tbh i had fun at the start, but when i ketp getting this hard RNG is not even fun anymore u_u Atleast for me the win ratio is dropping hard, all those win ratio stats means nothing for me now,since RNG>>>>>>>>>>>>>>>>>>>>>>>>>>skill

RNG certainly exists, but you have to make your own victories.
Here's a scoreboard of one of my recent victories, in which we had poorly-positioned spawns but an organized team:
Several times, we unified, pushed a node, and got a 60+ point differential in the process of pushing the node. You win the game by getting to 800 before the other team, and farming kills is absolutely part of it.
Getting 535 points from nodes is hardly considered "poorly positioned" throughout the entire game, though. It'd be more detailed if they graph it out over the course of an entire match. I've had games where we turned around from a 500 deficit, but only because the winning GC got too complacent and careless with their battle fevers. they ended up losing around 300 points to us, but in the end they still won with an S rank spawning next to a node they had already occupied. Those give way too many points for deaths to cause a enough of a deficit unless they were quite literally feeding you.RNG certainly exists, but you have to make your own victories.
Here's a scoreboard of one of my recent victories, in which we had poorly-positioned spawns but an organized team:
Several times, we unified, pushed a node, and got a 60+ point differential in the process of pushing the node. You win the game by getting to 800 before the other team, and farming kills is absolutely part of it.
Last edited by RiceisNice; 07-29-2015 at 07:40 AM.
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Well, if you want a node breakdown, those points come from:Getting 535 points from nodes is hardly considered "poorly positioned" throughout the entire game, though. It'd be more detailed if they graph it out over the course of an entire match. I've had games where we turned around from a 500 deficit, but only because the winning GC got too complacent and careless with their battle fevers. they ended up losing around 300 points to us, but in the end they still won with an S rank spawning next to a node they had already occupied. Those give way too many points for deaths to cause a enough of a deficit unless they were quite literally feeding you.
4 B nodes (over 5 waves!), half of 2 different A nodes, and about a third of an S node - that's 320 from spawned nodes, and 214 from captured nodes. That's pretty poor positioning, even if our fighting made up for it.
I agree that making people listen can be hard. The PvP gene takes over and people chase like hell instead of preparing for next round of tomeliths. However if people work together, battling the RNG isn't THAT hard. Use your brains. Don't rush for the 1st spawn if it's far off. Don't go for conflict heavy nodes. Don't let your team be sandwitched. The rng is a curse if your team don't work collectivly. Granted, you can be s**t out of luck. But most of the time it is possible to battle the rng.
Well, if you want a node breakdown, those points come from:
4 B nodes (over 5 waves!), half of 2 different A nodes, and about a third of an S node - that's 320 from spawned nodes, and 214 from captured nodes. That's pretty poor positioning, even if our fighting made up for it.
Poor positioning would be more around the 300-400 range imo. 4 nodes were claimed by adders the entire game and the rest didn't change hands. There's a lot more spanners in the work, but that at point the node spawns ended up colliding onto adders so they got sandwiched by obth GC. Flame had a lead and got dwindled down by adder, while maelstrom just sat with an S rank after S rank spawn next to their claims. It snowballed out of control in a matter of minutes, and by the time maelstrom was the target of attention, they were already at 700 and sitting on a fresh S rank node.
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I have been doing this since this mode came out,Still when you make everyone listen if you get all the nodes near their base, that means they instant attune them, when you get there and try to fight/win them the node will only have like 30% left or so. RNG too strong.I agree that making people listen can be hard. The PvP gene takes over and people chase like hell instead of preparing for next round of tomeliths. However if people work together, battling the RNG isn't THAT hard. Use your brains. Don't rush for the 1st spawn if it's far off. Don't go for conflict heavy nodes. Don't let your team be sandwitched. The rng is a curse if your team don't work collectivly. Granted, you can be s**t out of luck. But most of the time it is possible to battle the rng.
Who needs RNG, when you can just kill them all.
Those are some of the kills. Assuming 5 pts per kill (i doubt either team had high/fever) as a collective alliance, we got 121 kills.
Last edited by Houston009; 07-30-2015 at 12:30 PM.
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Who needs RNG, when you can just kill them all.
Those are some of the kills. Assuming 5 pts per kill (i doubt either team had high/fever) as a collective alliance, we got 121 kills.


