the buff to spread was nice but in the same place they nerfed royal road so we have to eat ewer and spire to get aoe card draws. I will NEVER eat a ewer and if its mid fight I will NEVER eat a spire for the slight chance at getting a aoe balance. its jsut not worth it anymore. so spread is nice to prep for fights but other than that 20 seconds the buff dont mean jack.
Playing the waiting game with cards is silly. I just draw and use it if its spire or ewer or reroll and use what ever i get on someone. If you spread a balance at the start and rng hates you and you dont get a ewer or spire for 1-2 min than you wasted all that time when you could have jsut buffed someone 20% at the start.
With PoM, WHMs can cast 7 Cures in 15 seconds, giving an additional 1.5 GCDs compared to without it; PoM is a throughput increase. However, they must remain stationary while casting. PoM is also usable as a DPS increase.I don't know what happens if you compare Lightspeed with Presence of Mind.
With Lightspeed, AST can cast 4 Benefics in 10 seconds, which is about the same without it. Lightspeed doesn't increase healing throughput after the first cast since it doesn't effect the GCD, just front-loads your first heal. You can move while casting, which is great for movement intensive fights (which there are very few of). Lightspeed also saves 25% MP, which can equal about one free cast of whatever skill you're spamming. Lightspeed is essentially a second Swiftcast with continued use after the first cast.
I'd say the usefulness of each is roughly equal, depending on what you value more. 25% MP savings and mobility over 10s vs HPS/DPS throughput increase over 15s is about what it boils down to.
When PoM is paired with Divine Seal, though, is when WHM's cool downs really start to pull ahead. Since AST lacks a way to increase throughput, there's not really a comparison to make, though. Perhaps with Lightspeed and Synastry, AST makes a better 2-tank healer than WHM during encounters with multiple, simultaneous tank busters (A1 & A2).
Last edited by GideonHighmourn; 07-29-2015 at 05:09 AM.
If WHM and AST had the same level of ease keeping the tank alive, what reason would there be to play or take a WHM? Repose? Stoneskin II. The only major perk WHM has is potency.
AST just doesn't have a good enough gimmick SCH and WHM have there gimmicks of being the big number/regen healer and the shield/dps healer. AST gimmick of cards and frontloaded heals just doesn't let us compare sure AST is very capable but not as capable as the other 2. why bring exactly what you need when you have the option to overprepare for free. also tiny side note disable is just bad compared to virus and eye for an eye.
Edit- forgot this as well when ewer lowered mp cost it worked on DK'S now that it regens we can no longer give it to them
Last edited by MikaIto; 07-29-2015 at 08:09 AM.
Why make this thread .. Our Potency r fine... our Cooldowns is the Issue and our Cards r too situational.... AST is fine just lacks healing Cooldowns to boost there healing and here r the examples
AST healing cooldowns
=Synastry (fairy for 20 sec)
=Essential Dignity (lustrate/Tetragrammaton)
WHM healing Cooldowns
=Tetragrammaton
=Assize
=Divine Seal
=Benediction
Sch healing cooldowns
=Indomitability
=Emergency Tactics
=Dissipation
=Lustrate
=Whispering Dawn
=Rouse (increase pet healing)
=Fey Illumination
This are healing cooldowns only.... this is without skills that reduce damage taken etc in all AST is the weakest link
Other cooldowns (WHM/SCH)
=Virus
=Eye for an Eye
=Sacred Soil/ Asylum
=Fey Covenant/Fey Wind
To me sch need a slap in the face they got way too much
Last edited by Yhisa; 07-29-2015 at 08:30 AM.
Lightspeed doesn't really increase healing throughput, but rather it's more of an MP saver/mobility buff. I don't it's considered a "healing cooldown".
yeah just fix my post... light speed is only beneficial for ourselfs to help with MP only..... in 10 sec of light speed (15 when using Celestial Opposition) u only getting 4 heals off only... and our heals r a 1.xx cast... our recast is 2.xx 4x2sec = 8seconds... this just give u an illusion that ur casting more when u litterally not all it does it eliminate the CAST TIME only,,, not the RECAST TIME.... dont believe me go try it urself u will only get 4 cast off only :P i know this because u can only stoneskin 4x within the buff and im always using this skill on cooldown to help with mp
Last edited by Yhisa; 07-29-2015 at 08:39 AM.
If both jobs had exactly the same level, you could still bring whatever job you like most.
But thank RNJesus they're different. I'm not telling AST should be on par with WHM, even because AST already has something that WHM doesn't too. But while leveling, I had to spend all my AST energy on healing the tank (I had some good and some bad PUGs) and as a WHM I could heal, I could keep everyone with SS, I could DPS, I could chat. All I'm asking is that AST be a little easier. A good example is my suggestion for Diurnal Aspec.Bene: Regen would still be more powerful, but Asp.Bene would be much more reliable.
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